| Record Type: |
Electronic resources
: Monograph/item
|
| Title/Author: |
Simulation and gaming across borders/ edited by Heide Lukosch, Maria Freese, Sebastiaan Meijer. |
| Reminder of title: |
55th International Simulation and Gaming Association Conference, ISAGA 2024, Christchurch, New Zealand, July 8-12, 2024 : revised selected papers / |
| remainder title: |
ISAGA 2024 |
| other author: |
Lukosch, Heide. |
| Corporate Body: |
International Simulation and Gaming Association. |
| Published: |
Cham :Springer Nature Switzerland : : 2025., |
| Description: |
x, 286 p. :ill. (some col.), digital ;24 cm. |
| [NT 15003449]: |
Crossing Borders by Revisiting Ethical Issues of Simulation and Gaming . -- Where to begin? Integrating Simulation and Indigenous knowledges to create new approaches. . -- Understanding Behavioral Differences between Machine Agents and Human Participants Based on How They Play the Energy Transition Game . -- Accounting for psychological safety in serious game and simulation design. -- Enhancing Fair Play in Online Gaming: The Development and Implementation of the No More Cheats Anti-Cheat System . -- Navigating Uncertainty: The Emergence of Effort and Emotion in Tabletop Games. -- Co-Designing an Applied Game about Volcanic Hazards for a Bi-Cultural Environment: 5 Minute Volcano. -- Conflicted Courses: A Matrix Game for Course Design . -- A Framework for Co_Design of Edu Escape-Room Aimed ar Exploring Cultural Idenity. -- Theory informing practice - theorizing good facilitation practice. -- The Impact of Participants Motivation and Playfulness for the Facilitation of Simulation Games . -- Pratitibecoming aware: Promoting Simulations and Games on a Global Platform . -- Analyzing relationship to nature within a game frame . -- Extraordinarily Large-Scale Gaming for the Youth. -- How does evaluating the effects of a participatory simulation raise questions about the design intentions of participatory processes that may involve simulation/gaming? . -- Digital Veggie Mart Game for Nutritional Education and Sustainable Food Supply Chain . -- How Entrepreneurs Learn about Artificial Intelligence by Using an Analogue Card Game . -- The Impact of Simulation Games on the Success of Simulation Game Course. -- Feedback and Biofeedback procedure and results, based on the gearshift engine. -- Simulating Complex Adaptive Software System Technical Debt. |
| Contained By: |
Springer Nature eBook |
| Subject: |
Simulation games in education - Congresses. - |
| Online resource: |
https://doi.org/10.1007/978-3-031-86555-8 |
| ISBN: |
9783031865558 |