| Record Type: |
Electronic resources
: Monograph/item
|
| Title/Author: |
Videogame sciences and arts/ edited by Anabela Marto ... [et al.]. |
| Reminder of title: |
14th International Conference, VJ 2024, Leiria, Portugal, December 5-6, 2024 : proceedings / |
| remainder title: |
VJ 2024 |
| other author: |
Marto, Anabela. |
| corporate name: |
VJ (Conferences) |
| Published: |
Cham :Springer Nature Switzerland : : 2025., |
| Description: |
xv, 270 p. :ill. (some col.), digital ;24 cm. |
| [NT 15003449]: |
Player Experience and Accessibility -- Played Like a Damn Fiddle: Types and Patterns of Betrayal in Multiplayer Games. -- Exploring Asymmetric Competitive Gaming For Mixed-Visual-Ability Pairs. -- Behind Two Stories to Tell: An Evaluation Study of the Camera Perspective in the Game Mutation Madness. -- Serious Games. -- The Stakeholders Clash Game: from board game design to online collaborative platforms for urban planning. -- A systematic review on designing, developing, and implementing effective digital game interventions in mental disorders. -- "Caught in a PICL": Proposal of a Game to Support Language Therapy for Pre-School Children. -- Edutainment. -- "Hello, Virus. Is this Cell You're Looking For?" A Virtual Reality Game for Perspective-Taking in Young Adult's Virology Education. -- Level Up! How Gamed-Based Activities Transform Learning and Alleviate Stress in Institutionalized Elderly. -- A Black Mirror-based Digital Breakout Promotes Creativity Thinking, Enjoyment and Absorption of Teachers in Training. -- Leveraging Tabletop Games as Education Scenarios for Enhancing Media Literacy Skills. -- Game Design and Development. -- Exploring Asymmetry of Information in Cooperative Games. -- NFLegacy, towards a NFT-based Game Ecosystem. -- SafeARUnity: Real-time image processing to enhance privacy protection in LBARGs. -- A Gomoku Game-Testbed for Monte-Carlo Tree Search Algorithms. -- Games and Artificial Intelligence. -- Art and Animation: Procedural Content Generation for Sprite Sheet Creation. -- From Images to Stories: Exploring Player-Driven Narratives in Games. -- Deep Learning Anti-Cheat System Based on Player Behaviour for Minecraft. -- Enhancing player experience through generative artificial intelligence: custom interaction in game design. |
| Contained By: |
Springer Nature eBook |
| Subject: |
Video games - Congresses. - |
| Online resource: |
https://doi.org/10.1007/978-3-031-81713-7 |
| ISBN: |
9783031817137 |