Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Gamers in the Museum: A Redesign of ...
~
Savacool, Camerin.
Linked to FindBook
Google Book
Amazon
博客來
Gamers in the Museum: A Redesign of Museum Education for the Next Level Visitor.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Gamers in the Museum: A Redesign of Museum Education for the Next Level Visitor./
Author:
Savacool, Camerin.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2023,
Description:
71 p.
Notes:
Source: Masters Abstracts International, Volume: 85-04.
Contained By:
Masters Abstracts International85-04.
Subject:
Museum studies. -
Online resource:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30689912
ISBN:
9798380587068
Gamers in the Museum: A Redesign of Museum Education for the Next Level Visitor.
Savacool, Camerin.
Gamers in the Museum: A Redesign of Museum Education for the Next Level Visitor.
- Ann Arbor : ProQuest Dissertations & Theses, 2023 - 71 p.
Source: Masters Abstracts International, Volume: 85-04.
Thesis (M.A.)--The University of the Arts, 2023.
This item must not be sold to any third party vendors.
Despite overwhelming evidence that video games improve cognitive functions and support skill development, museums have been slow to integrate games into their educational programs and site experiences. Video game players are a large audience that museums need to reach to stay relevant in a fast paced, short-form digital culture. This study looks at the literature surrounding video games and cognition to understand the educational benefits games have. Museum visitor demographic reports are compared to gamer demographics to clarify the overlap in audience. The use of Minecraft in education was studied to uncover instances in which principles of constructivist learning theory were demonstrated. A contemporary example of a museum implementing a game in their visitor education was explored to gain insight on applicability.The future of museums in a rapidly digitizing landscape is studied to gain insight on how museums can grow with games. The creation process of an educational experience built in the game Minecraft will be documented to provide a foundational basis that can be expanded upon. This study provides suggestions for incorporating games in museum education and engagement.
ISBN: 9798380587068Subjects--Topical Terms:
2122775
Museum studies.
Subjects--Index Terms:
Cognition
Gamers in the Museum: A Redesign of Museum Education for the Next Level Visitor.
LDR
:02360nmm a2200385 4500
001
2396399
005
20240611104242.5
006
m o d
007
cr#unu||||||||
008
251215s2023 ||||||||||||||||| ||eng d
020
$a
9798380587068
035
$a
(MiAaPQ)AAI30689912
035
$a
AAI30689912
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Savacool, Camerin.
$3
3766092
245
1 0
$a
Gamers in the Museum: A Redesign of Museum Education for the Next Level Visitor.
260
1
$a
Ann Arbor :
$b
ProQuest Dissertations & Theses,
$c
2023
300
$a
71 p.
500
$a
Source: Masters Abstracts International, Volume: 85-04.
500
$a
Advisor: Maley, Michael;Drass, Jessica.
502
$a
Thesis (M.A.)--The University of the Arts, 2023.
506
$a
This item must not be sold to any third party vendors.
520
$a
Despite overwhelming evidence that video games improve cognitive functions and support skill development, museums have been slow to integrate games into their educational programs and site experiences. Video game players are a large audience that museums need to reach to stay relevant in a fast paced, short-form digital culture. This study looks at the literature surrounding video games and cognition to understand the educational benefits games have. Museum visitor demographic reports are compared to gamer demographics to clarify the overlap in audience. The use of Minecraft in education was studied to uncover instances in which principles of constructivist learning theory were demonstrated. A contemporary example of a museum implementing a game in their visitor education was explored to gain insight on applicability.The future of museums in a rapidly digitizing landscape is studied to gain insight on how museums can grow with games. The creation process of an educational experience built in the game Minecraft will be documented to provide a foundational basis that can be expanded upon. This study provides suggestions for incorporating games in museum education and engagement.
590
$a
School code: 1289.
650
4
$a
Museum studies.
$3
2122775
650
4
$a
Education.
$3
516579
653
$a
Cognition
653
$a
Constructivism
653
$a
Minecraft
653
$a
Museums
653
$a
Video games
690
$a
0730
690
$a
0515
710
2
$a
The University of the Arts.
$b
Museum Education.
$3
3178957
773
0
$t
Masters Abstracts International
$g
85-04.
790
$a
1289
791
$a
M.A.
792
$a
2023
793
$a
English
856
4 0
$u
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30689912
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9504719
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login