Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
The Impact of Mental Model in Older ...
~
Shu, Shi.
Linked to FindBook
Google Book
Amazon
博客來
The Impact of Mental Model in Older Adults' Experience of Digital Games.
Record Type:
Electronic resources : Monograph/item
Title/Author:
The Impact of Mental Model in Older Adults' Experience of Digital Games./
Author:
Shu, Shi.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2023,
Description:
34 p.
Notes:
Source: Masters Abstracts International, Volume: 85-02.
Contained By:
Masters Abstracts International85-02.
Subject:
Computer & video games. -
Online resource:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30672261
ISBN:
9798380096430
The Impact of Mental Model in Older Adults' Experience of Digital Games.
Shu, Shi.
The Impact of Mental Model in Older Adults' Experience of Digital Games.
- Ann Arbor : ProQuest Dissertations & Theses, 2023 - 34 p.
Source: Masters Abstracts International, Volume: 85-02.
Thesis (M.S.)--Massachusetts Institute of Technology, 2023.
This item must not be sold to any third party vendors.
As digital gaming becomes more popular among older adults, many researchers have studied elements that affect older adults' adoption of digital games, including motivation (Ijsselsteijn et al., 2007), potential health benefits (Hall et al., 2012), and preferences (Brown, 2012). This paper aims to explore the impact of the mental model in older adults' experience of digital games. The study conducted in-person interviews with participants of different ages and self-rated game experience levels. Each participant fills out their rating for each game category's preference and comfort level with the rules. Nine participants met the criteria and were included in the study. After analyzing the data, the study found a correlation between older adults' comfort level with game rules and game preference, as well as discrepancies among different categories due to participants previous experience. The result shows that older adults' previous experience with games form mental models which have an impact on their comfort level with different game rules. Their previous experience also form mental models about games in general and themselves, which have an impact in their adoption of various digital games. The results of the study gives valuable implications for digital game designers to make the digital experience more accessible for the expanding aging demographic.
ISBN: 9798380096430Subjects--Topical Terms:
3548317
Computer & video games.
The Impact of Mental Model in Older Adults' Experience of Digital Games.
LDR
:02493nmm a2200349 4500
001
2395557
005
20240517104622.5
006
m o d
007
cr#unu||||||||
008
251215s2023 ||||||||||||||||| ||eng d
020
$a
9798380096430
035
$a
(MiAaPQ)AAI30672261
035
$a
(MiAaPQ)MIT1721_1_150144
035
$a
AAI30672261
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Shu, Shi.
$3
3765068
245
1 0
$a
The Impact of Mental Model in Older Adults' Experience of Digital Games.
260
1
$a
Ann Arbor :
$b
ProQuest Dissertations & Theses,
$c
2023
300
$a
34 p.
500
$a
Source: Masters Abstracts International, Volume: 85-02.
500
$a
Advisor: Coughlin, Joseph F.;Lee, Chaiwoo;Hosseini, Maryam Fakhr.
502
$a
Thesis (M.S.)--Massachusetts Institute of Technology, 2023.
506
$a
This item must not be sold to any third party vendors.
520
$a
As digital gaming becomes more popular among older adults, many researchers have studied elements that affect older adults' adoption of digital games, including motivation (Ijsselsteijn et al., 2007), potential health benefits (Hall et al., 2012), and preferences (Brown, 2012). This paper aims to explore the impact of the mental model in older adults' experience of digital games. The study conducted in-person interviews with participants of different ages and self-rated game experience levels. Each participant fills out their rating for each game category's preference and comfort level with the rules. Nine participants met the criteria and were included in the study. After analyzing the data, the study found a correlation between older adults' comfort level with game rules and game preference, as well as discrepancies among different categories due to participants previous experience. The result shows that older adults' previous experience with games form mental models which have an impact on their comfort level with different game rules. Their previous experience also form mental models about games in general and themselves, which have an impact in their adoption of various digital games. The results of the study gives valuable implications for digital game designers to make the digital experience more accessible for the expanding aging demographic.
590
$a
School code: 0753.
650
4
$a
Computer & video games.
$3
3548317
650
4
$a
Memory.
$3
522110
650
4
$a
Older people.
$3
761975
650
4
$a
Cognition & reasoning.
$3
3556293
650
4
$a
Designers.
$3
589292
650
4
$a
Programming languages.
$3
3683658
650
4
$a
Age groups.
$2
bicssc
$3
2081388
650
4
$a
Gerontology.
$3
533633
650
4
$a
Computer science.
$3
523869
650
4
$a
Mental health.
$3
534751
690
$a
0984
690
$a
0347
690
$a
0351
710
2
$a
Massachusetts Institute of Technology.
$3
558183
773
0
$t
Masters Abstracts International
$g
85-02.
790
$a
0753
791
$a
M.S.
792
$a
2023
793
$a
English
856
4 0
$u
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30672261
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9503877
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login