| Record Type: |
Electronic resources
: Monograph/item
|
| Title/Author: |
Basic math for game development with Unity 3D/ by Kelvin Sung, Gregory Smith ; figures and illustrations : Clover Wai. |
| Reminder of title: |
a beginner's guide to mathematical foundations / |
| Author: |
Sung, Kelvin. |
| other author: |
Smith, Gregory. |
| Published: |
Berkeley, CA :Apress : : 2023., |
| Description: |
xvi, 447 p. :ill., digital ;24 cm. |
| [NT 15003449]: |
Chapter 1: Introduction and Learning Environment -- Chapter 2: Intervals and Bounding Boxes -- Chapter 3: Distances and Bounding Spheres -- Chapter 4: Vectors -- Chapter 5: Vector Dot Products -- Chapter 6: Vector Cross Products and 2D Planes -- Chapter 7: Axis Frames and Vector Components -- Chapter 8: Quaternions and Rotations -- Chapter 9: Conclusion. |
| Contained By: |
Springer Nature eBook |
| Subject: |
Video games - Programming - |
| Online resource: |
https://doi.org/10.1007/978-1-4842-9885-5 |
| ISBN: |
9781484298855 |