| Record Type: |
Electronic resources
: Monograph/item
|
| Title/Author: |
Advances in representation/ edited by Andrea Giordano, Michele Russo, Roberta Spallone. |
| Reminder of title: |
new AI- and XR-driven transdisciplinarity / |
| other author: |
Giordano, A. |
| Published: |
Cham :Springer Nature Switzerland : : 2024., |
| Description: |
xxii, 965 p. :ill. (some col.), digital ;24 cm. |
| [NT 15003449]: |
Keynote Papers -- Beyond the visuals Future collaboration scenarios between architects and artificial intelligence -- Artificial Intelligence for Space Weather Prediction -- AI&XR and Historical Sources -- From Art for Industry to Artificial Intelligence a Complex Balance in a Case from the Centrale Montemartini -- Extended Reality ante litteram in the ephemeral apparatuses of Andrea Pozzo -- Digital reconstruction of the paradox. Escher's Relativity -- Between Image and Text Automatic Image Processing for Character Recognition in Historical Inscriptions -- Graphic and Constructive Resources in the Manuscript "Secretos de Arquitectura" -- AI&XR and Archaeological/Museum Heritage -- Interactive Heritage Site Mobile Application on Artworks -- Immersive Experiences for the Re-contextualization of Statues of the Goddess Sekhmet -- Investigating Depth Perception in Immersive Hypothetical Reconstructions: 1816 Canova's Exhibition in Spirito Santo Church in Bologna -- AI for Archaeological Heritage Applications -- The e-Archeo 3D Project. An Innovative and Sustainable Cultural Proposal Based on XR Technologies -- Virtual Reconstruction, Museography, and VR/AR Communication in Design for Heritage -- Virtual Spaces for Knowledge Preservation. Digitization of a Vanished Archaeological Excavation -- Virtual and Mixed Reality for the Enhancement of an Absence The Case of the Artemis Statue -- The Connection Between Scenography and Virtual Reconstructions of the Statuary Groups in the Nymphaeum of Tiberius -- AI&XR and Heritage Routes -- A Simultaneous Multiuser Collaborative Immersive Design Environment: Extended Reality and Digital Photogrammetry for the Valorisation of Heritage Sites -- Towards Virtual Cultural Heritage Routes. Development of Digital Models for Extended Accessibility of the H2020 Prometheus Project -- AI for the Knowledge, Monitoring and Promotion of Cultural Heritage Places The "Heritour" Project -- The Recognizability of a Place Through Generative Representation of Intangible Qualities -- Sicilian Heritage Identity: between stereotype and AI-based knowledge -- Second World War Landing on Elba Island A Serious Game Reconstruction -- AR for the Knowledge and Fruition of Street Art Works -- Immersive Technologies for the Remote Fruition of an Inaccessible Archaeological Complex The Site of Cento Camerelle in the Phlegraean Fields Archaeological Park -- From digital survey to Extended Reality. Possible uses for the Cathedral of Udine -- The Former Monastery of Saints Severino and Sossio: An Example of an Immersive Reality for the Dissemination of Cultural Heritage -- Via Porro Reading and Inspirations from an Urban Space -- AI&XR and Classification/3D Analysis -- Hybrid Construction of Knowledge Graph and Deep Learning Experiments for Notre-Dame de Paris' Data -- A Point Cloud-Based Multi-Platform Application to Support the Conservation Project of Medieval Stone Architecture -- Evaluation of Annotation Ambiguity in Common Supervised Machine Learning Classification Approaches for Cultural Heritage -- Predicting Architectural Decay by AI Applied to 3D Survey -- Exploring Cistercian Abbeys A Synergistic Approach of Architectural Analysis and Machine Learning -- 3D Modeling for Virtual Fruition from a Reality-Based Survey -- Rapid and Low-Cost 3D Model Creation Using Nerf for Heritage Videogames Environments -- AI&XR and Building Information Modeling -- A proposal of Integration of Point Cloud Semantization and VPL for Architectural Heritage Parametric Modeling -- Digital Twin for BIM-FM Data Comparison: A Decision Support System Based on Graphical Interfaces -- Multisensory VR Experiences Based on Auralization and HBIM. The Teatro del Maggio in Florence -- Laser scanning Data in Revitalization Projects for Historical Building -- Augmented Reality Application for BIM Maintenance Feedback Via Streaming Platforms -- AI&XR and Building/City Monitoring -- Immersion Through Extended Reality as a Tool Applied to Wayfinding Inside Hospitals -- Exploring Alternative Urban and Architectural Virtual Realities Through Multidomain Digital Twins -- Assessing In-Motion Urban Visual Perception: Analyzing Urban Features, Design Qualities, and People's Perception -- Comparative Analyses Between Sensors and Digital Data for the Characterization of Historical Surfaces -- Digital Twin and Artificial Intelligence: Matrix Automation for Design, Monitoring, and Management of Spaces -- A Method for Conscious Retrofitting Based on Handheld Laser Scanner and Environmental Data -- AI&XR and Education -- Maker Architecture: Learning by Fabricating in the Fourth Industrial Revolution -- Integrated Level Design Generation Methodology for Virtual Exploration in XR Mode -- The "Grimaldina", Knowledge and Dissemination the Grimaldina Tower in Genoa. A Case Study Between Technology and Visual Communication -- Enhancing Parametric Design Education through Rhinoceros/Grasshopper Visual Perception Principles, Student Outcomes, and Future Integration with AI -- Easily Accessible Technology for Architectural Storytelling Palazzo Ducale in Genoa, an Experimental Study -- AI&XR and Shape Representation -- Between impossible and probable Architectural recognition through qualitative evaluation of artificial intelligence response -- Hypotheses of images and architectural spaces in the age of artificial intelligence -- Is a Picture Worth a Thousand Words? Comparative Evaluation of Generative AI for Drawing and Representation -- Floating Acrobats Exploring Exaptation in Architecture Through Artificial Intelligence -- AI Text to Image Procedure for the Visualization of Figurative and Literary Tòpoi -- The New A.I. Gaining Control Over the Noise -- VR Feedback System for Product Design Service -- Markerless AR Applications and 3D Printing for the Augmented Prototyping of the Franciscan Heritage of the XVIII Century -- AR Applied to the Tactile Models. Museo d'Arte Orientale in Turin Communicating the Vaulted System of Palazzo Mazzonis. |
| Contained By: |
Springer Nature eBook |
| Subject: |
Mixed reality. - |
| Online resource: |
https://doi.org/10.1007/978-3-031-62963-1 |
| ISBN: |
9783031629631 |