Gaming and geography = a multi-persp...
Morawski, Michael.

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  • Gaming and geography = a multi-perspective approach to understanding the impacts on geography (education) /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Gaming and geography/ edited by Michael Morawski, Sebastian Wolff-Seidel.
    Reminder of title: a multi-perspective approach to understanding the impacts on geography (education) /
    other author: Morawski, Michael.
    Published: Cham :Springer International Publishing : : 2024.,
    Description: xv, 323 p. :ill., digital ;24 cm.
    [NT 15003449]: Dimensions of Space in Digital Games -- Caught between a Rock and a Ludic Place: Geography for Non-Geographers via Games -- Playing Abstractions, Understanding Spaces. Christaller in Videogames. -- Digital Game Based Learning as a mode of Transformative Learning -- Introducing a model of reflexive spatial analysis in video games (in contexts of its potential in geography education) - Analyzing (digital) spatial construction and reflexivity (exemplary in That Dragon, Cancer via a bilingual geography classroom setting) -- Rendering cliché? Visual consumption of video games as virtual-space leisure activities. -- Right-wing Images of Space and völkisch Identity Constructions in 'Heimat Defender: Rebellion' -- Training beyond boundaries? Virtual reality scenario training as worldmaking for complex, life threatening situations -- "Crashing in Flyover Country: Metaregionalism in Far Cry 5" -- The Urban Surveillance Script: Beat Cop and the Policing of Diversity -- Populating Digital Spaces: Learning from Players of Massive Multiplayer Online Games as Early Settlers in the Digital Ecosystem -- Gaming and Geography - Part III: Practical Contributions Games for Exploring Popular Geopolitics in Higher Education -- Computer games as traces. Field trips, location-based games, and systems theory -- Self-transcendence motivated decisions in water governance - Learning by playing the serious game AquaRepublica -- Teaching key concepts and systemic thinking with reflexive methods using open world games in higher geography education - A best practice for lectures and seminars introducing geography education.
    Contained By: Springer Nature eBook
    Subject: Geography - Study and teaching. -
    Online resource: https://doi.org/10.1007/978-3-031-42260-7
    ISBN: 9783031422607
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