語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Extended reality = International Con...
~
XR Salento (Conference) (2024 :)
FindBook
Google Book
Amazon
博客來
Extended reality = International Conference, XR Salento 2024, Lecce, Italy, September 4-7, 2024 : proceedings.. Part II /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Extended reality/ edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco.
其他題名:
International Conference, XR Salento 2024, Lecce, Italy, September 4-7, 2024 : proceedings.
其他題名:
XR Salento 2024
其他作者:
De Paolis, Lucio Tommaso.
團體作者:
XR Salento (Conference)
出版者:
Cham :Springer Nature Switzerland : : 2024.,
面頁冊數:
xxii, 371 p. :ill. (some col.), digital ;24 cm.
內容註:
Extended Reality in Health and Medicine. -- A Personalized Captioning Strategy for the Deaf and Hard-of-Hearing Users in an Augmented Reality Environment. -- A Study of Gaze Contact Conditioning in Children with Autism Based on AR Technology. -- Exploring the Effectiveness of Assistive Technology: A Preliminary Case Study Using Makey Makey, Tobii Eye Tracker, and Leap Motion. -- Therapies for strabismus and amblyopia in children: are we ready to take advantage of XR?. -- Mixed Reality Versus 3D Printing In Presurgical Visualization Of Soft and Hard Tissues: Selected Cases. -- Transforming Anatomopathology with XR Pathology: A Usability Study on HoloLens Integration. -- VheaRts: Reporting a single-centre experience in developing and implementing a virtual reality application for planning treatment of congenital heart disease. -- XR-based serious game for assessing bradykinesia in patients with Parkinson's Disease. -- Improving understanding of cardiovascular structures: a workflow to visualize patient-specific simulations in virtual reality. -- AEducAR3.0: an exciting hybrid educational platform for a comprehensive neuroanatomy learning. -- 'HeadTurner VR'- Developing a virtual reality game for measuring neck mobility. -- Surgical Simulation in Extended Reality for OR 2.0 using Unreal Engine 5 to Improve Patient Outcomes. -- Surgical Tool Tracking: Comparative Analysis of AR camera, OptiTrack IR, and RealSense Depth Camera Systems. -- Brain Visualizer: a Tool for EEG Data Processing and 3D Brain Activity Visualization. -- Fostering Interactive Mindfulness Experiences in VR. -- Endless Runner Game in Virtual Reality Controlled by a Self-Paced Brain-Computer Interface Based on EEG and Motor Imagery. -- Immersive Virtual Environments for Treating Social Phobia in Adolescents with High-Functioning Autism. -- Evaluating the Efficacy of Virtual Reality in Pain Management during Pediatric Dental Procedures: A Randomized Controlled Trial. -- A Mixed Reality eye-tracking investigation on key factors affecting food consumption habits. -- Multimodal assistance system for the care of individuals in early stages of dependency using augmented reality and artificial intelligence. -- Mixed-Reality tool for craniotomy procedures: preliminary evaluation of a hologram-to-head registration algorithm. -- A Mixed Reality Tool for Orthopedic Preoperative Planning Support. -- Mixed Reality Application for Treatment Planning in Radiotherapy. -- Exploring Virtual Reality Surgical Planning Applications in Paediatric Orthopaedics: A Preliminary Case Study. -- Developing and implementing a gamification feature in a virtual reality temporal bone surgical simulator. -- Too Much Guidance? A Brief Review of How Cognitive Support Affects Learning Motor Skills and Implications for VR/XR Technologies. -- Using HTA and UML in Analysis and Design Phases for a VR-based Nursing Lab. -- Virtual Reality and Conversational AI for Complementing Patient Education in Chronic Disease Management. -- VR-based Empathy experience for nonprofessional care-giver training. -- Development of a Virtual Reality Platform for Multiuser Training in Medical Diagnosis. -- Extended Reality to Enhance Well-being in Paediatric Department: A Preliminary Evaluation of the Il Piccolo Principe Project. -- Avatar Surgeon, Digital Pathology and Telementoring: SICE New Technology and Training Research Group Experience.
Contained By:
Springer Nature eBook
標題:
Mixed reality - Congresses. -
電子資源:
https://doi.org/10.1007/978-3-031-71704-8
ISBN:
9783031717048
Extended reality = International Conference, XR Salento 2024, Lecce, Italy, September 4-7, 2024 : proceedings.. Part II /
Extended reality
International Conference, XR Salento 2024, Lecce, Italy, September 4-7, 2024 : proceedings.Part II /[electronic resource] :XR Salento 2024edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco. - Cham :Springer Nature Switzerland :2024. - xxii, 371 p. :ill. (some col.), digital ;24 cm. - Lecture notes in computer science,150280302-9743 ;. - Lecture notes in computer science,15028..
Extended Reality in Health and Medicine. -- A Personalized Captioning Strategy for the Deaf and Hard-of-Hearing Users in an Augmented Reality Environment. -- A Study of Gaze Contact Conditioning in Children with Autism Based on AR Technology. -- Exploring the Effectiveness of Assistive Technology: A Preliminary Case Study Using Makey Makey, Tobii Eye Tracker, and Leap Motion. -- Therapies for strabismus and amblyopia in children: are we ready to take advantage of XR?. -- Mixed Reality Versus 3D Printing In Presurgical Visualization Of Soft and Hard Tissues: Selected Cases. -- Transforming Anatomopathology with XR Pathology: A Usability Study on HoloLens Integration. -- VheaRts: Reporting a single-centre experience in developing and implementing a virtual reality application for planning treatment of congenital heart disease. -- XR-based serious game for assessing bradykinesia in patients with Parkinson's Disease. -- Improving understanding of cardiovascular structures: a workflow to visualize patient-specific simulations in virtual reality. -- AEducAR3.0: an exciting hybrid educational platform for a comprehensive neuroanatomy learning. -- 'HeadTurner VR'- Developing a virtual reality game for measuring neck mobility. -- Surgical Simulation in Extended Reality for OR 2.0 using Unreal Engine 5 to Improve Patient Outcomes. -- Surgical Tool Tracking: Comparative Analysis of AR camera, OptiTrack IR, and RealSense Depth Camera Systems. -- Brain Visualizer: a Tool for EEG Data Processing and 3D Brain Activity Visualization. -- Fostering Interactive Mindfulness Experiences in VR. -- Endless Runner Game in Virtual Reality Controlled by a Self-Paced Brain-Computer Interface Based on EEG and Motor Imagery. -- Immersive Virtual Environments for Treating Social Phobia in Adolescents with High-Functioning Autism. -- Evaluating the Efficacy of Virtual Reality in Pain Management during Pediatric Dental Procedures: A Randomized Controlled Trial. -- A Mixed Reality eye-tracking investigation on key factors affecting food consumption habits. -- Multimodal assistance system for the care of individuals in early stages of dependency using augmented reality and artificial intelligence. -- Mixed-Reality tool for craniotomy procedures: preliminary evaluation of a hologram-to-head registration algorithm. -- A Mixed Reality Tool for Orthopedic Preoperative Planning Support. -- Mixed Reality Application for Treatment Planning in Radiotherapy. -- Exploring Virtual Reality Surgical Planning Applications in Paediatric Orthopaedics: A Preliminary Case Study. -- Developing and implementing a gamification feature in a virtual reality temporal bone surgical simulator. -- Too Much Guidance? A Brief Review of How Cognitive Support Affects Learning Motor Skills and Implications for VR/XR Technologies. -- Using HTA and UML in Analysis and Design Phases for a VR-based Nursing Lab. -- Virtual Reality and Conversational AI for Complementing Patient Education in Chronic Disease Management. -- VR-based Empathy experience for nonprofessional care-giver training. -- Development of a Virtual Reality Platform for Multiuser Training in Medical Diagnosis. -- Extended Reality to Enhance Well-being in Paediatric Department: A Preliminary Evaluation of the Il Piccolo Principe Project. -- Avatar Surgeon, Digital Pathology and Telementoring: SICE New Technology and Training Research Group Experience.
The four-volume proceedings set LNCS 15027, 15028, 15029 and 15030 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2024, held in Lecce, Italy during September 4-7, 2024. The 63 full papers and 50 short papers included in these proceedings were carefully reviewed and selected from 147 submissions. They were organized in the following topical sections: Extended Reality; Artificial Intelligence & Extended Reality; Extended Reality and Serious Games in Medicine; Extended Reality in Medicine and Rehabilitation; Extended Reality in Industry; Extended Reality in Cultural Heritage; Extended Reality Tools for Virtual Restauration; Extended Reality and Artificial Intelligence in Digital Humanities; Extended Reality in Learning; and Extended Reality, Sense of Presence and Education of Behaviour.
ISBN: 9783031717048
Standard No.: 10.1007/978-3-031-71704-8doiSubjects--Topical Terms:
3489945
Mixed reality
--Congresses.
LC Class. No.: QA76.9.H85
Dewey Class. No.: 006.8
Extended reality = International Conference, XR Salento 2024, Lecce, Italy, September 4-7, 2024 : proceedings.. Part II /
LDR
:05447nmm a2200349 a 4500
001
2374916
003
DE-He213
005
20240918130222.0
006
m d
007
cr nn 008maaau
008
241231s2024 sz s 0 eng d
020
$a
9783031717048
$q
(electronic bk.)
020
$a
9783031717031
$q
(paper)
024
7
$a
10.1007/978-3-031-71704-8
$2
doi
035
$a
978-3-031-71704-8
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.9.H85
072
7
$a
UY
$2
bicssc
072
7
$a
COM000000
$2
bisacsh
072
7
$a
UY
$2
thema
082
0 4
$a
006.8
$2
23
090
$a
QA76.9.H85
$b
X7 2024
111
2
$a
XR Salento (Conference)
$n
(3rd :
$d
2024 :
$c
Lecce, Italy)
$3
3723990
245
1 0
$a
Extended reality
$h
[electronic resource] :
$b
International Conference, XR Salento 2024, Lecce, Italy, September 4-7, 2024 : proceedings.
$n
Part II /
$c
edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco.
246
3
$a
XR Salento 2024
260
$a
Cham :
$b
Springer Nature Switzerland :
$b
Imprint: Springer,
$c
2024.
300
$a
xxii, 371 p. :
$b
ill. (some col.), digital ;
$c
24 cm.
490
1
$a
Lecture notes in computer science,
$x
0302-9743 ;
$v
15028
505
0
$a
Extended Reality in Health and Medicine. -- A Personalized Captioning Strategy for the Deaf and Hard-of-Hearing Users in an Augmented Reality Environment. -- A Study of Gaze Contact Conditioning in Children with Autism Based on AR Technology. -- Exploring the Effectiveness of Assistive Technology: A Preliminary Case Study Using Makey Makey, Tobii Eye Tracker, and Leap Motion. -- Therapies for strabismus and amblyopia in children: are we ready to take advantage of XR?. -- Mixed Reality Versus 3D Printing In Presurgical Visualization Of Soft and Hard Tissues: Selected Cases. -- Transforming Anatomopathology with XR Pathology: A Usability Study on HoloLens Integration. -- VheaRts: Reporting a single-centre experience in developing and implementing a virtual reality application for planning treatment of congenital heart disease. -- XR-based serious game for assessing bradykinesia in patients with Parkinson's Disease. -- Improving understanding of cardiovascular structures: a workflow to visualize patient-specific simulations in virtual reality. -- AEducAR3.0: an exciting hybrid educational platform for a comprehensive neuroanatomy learning. -- 'HeadTurner VR'- Developing a virtual reality game for measuring neck mobility. -- Surgical Simulation in Extended Reality for OR 2.0 using Unreal Engine 5 to Improve Patient Outcomes. -- Surgical Tool Tracking: Comparative Analysis of AR camera, OptiTrack IR, and RealSense Depth Camera Systems. -- Brain Visualizer: a Tool for EEG Data Processing and 3D Brain Activity Visualization. -- Fostering Interactive Mindfulness Experiences in VR. -- Endless Runner Game in Virtual Reality Controlled by a Self-Paced Brain-Computer Interface Based on EEG and Motor Imagery. -- Immersive Virtual Environments for Treating Social Phobia in Adolescents with High-Functioning Autism. -- Evaluating the Efficacy of Virtual Reality in Pain Management during Pediatric Dental Procedures: A Randomized Controlled Trial. -- A Mixed Reality eye-tracking investigation on key factors affecting food consumption habits. -- Multimodal assistance system for the care of individuals in early stages of dependency using augmented reality and artificial intelligence. -- Mixed-Reality tool for craniotomy procedures: preliminary evaluation of a hologram-to-head registration algorithm. -- A Mixed Reality Tool for Orthopedic Preoperative Planning Support. -- Mixed Reality Application for Treatment Planning in Radiotherapy. -- Exploring Virtual Reality Surgical Planning Applications in Paediatric Orthopaedics: A Preliminary Case Study. -- Developing and implementing a gamification feature in a virtual reality temporal bone surgical simulator. -- Too Much Guidance? A Brief Review of How Cognitive Support Affects Learning Motor Skills and Implications for VR/XR Technologies. -- Using HTA and UML in Analysis and Design Phases for a VR-based Nursing Lab. -- Virtual Reality and Conversational AI for Complementing Patient Education in Chronic Disease Management. -- VR-based Empathy experience for nonprofessional care-giver training. -- Development of a Virtual Reality Platform for Multiuser Training in Medical Diagnosis. -- Extended Reality to Enhance Well-being in Paediatric Department: A Preliminary Evaluation of the Il Piccolo Principe Project. -- Avatar Surgeon, Digital Pathology and Telementoring: SICE New Technology and Training Research Group Experience.
520
$a
The four-volume proceedings set LNCS 15027, 15028, 15029 and 15030 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2024, held in Lecce, Italy during September 4-7, 2024. The 63 full papers and 50 short papers included in these proceedings were carefully reviewed and selected from 147 submissions. They were organized in the following topical sections: Extended Reality; Artificial Intelligence & Extended Reality; Extended Reality and Serious Games in Medicine; Extended Reality in Medicine and Rehabilitation; Extended Reality in Industry; Extended Reality in Cultural Heritage; Extended Reality Tools for Virtual Restauration; Extended Reality and Artificial Intelligence in Digital Humanities; Extended Reality in Learning; and Extended Reality, Sense of Presence and Education of Behaviour.
650
0
$a
Mixed reality
$v
Congresses.
$3
3489945
650
0
$a
Virtual reality
$x
Congresses.
$3
705967
650
1 4
$a
Computer Science.
$3
626642
700
1
$a
De Paolis, Lucio Tommaso.
$3
2114940
700
1
$a
Arpaia, P.
$3
3664723
700
1
$a
Sacco, Marco.
$3
3604081
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer Nature eBook
830
0
$a
Lecture notes in computer science,
$x
0302-9743 ;
$v
15028.
$3
3724038
856
4 0
$u
https://doi.org/10.1007/978-3-031-71704-8
950
$a
Computer Science (SpringerNature-11645)
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9495365
電子資源
11.線上閱覽_V
電子書
EB QA76.9.H85
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入