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  • Universal design in video games = active participation through accessible play /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Universal design in video games/ by Adam Palmquist, Izabella Jedel, Ole Goethe.
    Reminder of title: active participation through accessible play /
    Author: Palmquist, Adam.
    other author: Jedel, Izabella.
    Published: Cham :Springer International Publishing : : 2024.,
    Description: xvii, 299 p. :ill. (some col.), digital ;24 cm.
    [NT 15003449]: Introduction -- Part 1: Universal Design Foundations for More Attainable Game Experiences -- From Universal Design to Attainable Game Experiences -- The Attainable Game Experience Framework -- Design Implications and Processes for an Attainable Game Experience -- Part II: Strategies for Enhancing the Attainability of the Video Game Experience -- Assistive Technologies for Attainable Gaming Experiences -- Design Elements and Design Spaces for Attainable Game Experiences -- Assessing the Attainability of Video Game Experiences -- Part III: Expanding the Age Horizons Across Multiple Game Modalities -- Attainable Game-Based Artifacts - An Introspection of the Intersection of Fun and Function -- Universal Design in Extended Realities -- Universal Design in Exergames -- Concluding Remarks.
    Contained By: Springer Nature eBook
    Subject: Video games - Design. -
    Online resource: https://doi.org/10.1007/978-3-031-30595-5
    ISBN: 9783031305955
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