| Record Type: |
Electronic resources
: Monograph/item
|
| Title/Author: |
Universal design in video games/ by Adam Palmquist, Izabella Jedel, Ole Goethe. |
| Reminder of title: |
active participation through accessible play / |
| Author: |
Palmquist, Adam. |
| other author: |
Jedel, Izabella. |
| Published: |
Cham :Springer International Publishing : : 2024., |
| Description: |
xvii, 299 p. :ill. (some col.), digital ;24 cm. |
| [NT 15003449]: |
Introduction -- Part 1: Universal Design Foundations for More Attainable Game Experiences -- From Universal Design to Attainable Game Experiences -- The Attainable Game Experience Framework -- Design Implications and Processes for an Attainable Game Experience -- Part II: Strategies for Enhancing the Attainability of the Video Game Experience -- Assistive Technologies for Attainable Gaming Experiences -- Design Elements and Design Spaces for Attainable Game Experiences -- Assessing the Attainability of Video Game Experiences -- Part III: Expanding the Age Horizons Across Multiple Game Modalities -- Attainable Game-Based Artifacts - An Introspection of the Intersection of Fun and Function -- Universal Design in Extended Realities -- Universal Design in Exergames -- Concluding Remarks. |
| Contained By: |
Springer Nature eBook |
| Subject: |
Video games - Design. - |
| Online resource: |
https://doi.org/10.1007/978-3-031-30595-5 |
| ISBN: |
9783031305955 |