| Record Type: |
Electronic resources
: Monograph/item
|
| Title/Author: |
Programming for game design/ by Wallace Wang, Tonnetta Walcott. |
| Reminder of title: |
a hands-on guide with Godot / |
| Author: |
Wang, Wallace. |
| other author: |
Walcott, Tonnetta. |
| Published: |
Berkeley, CA :Apress : : 2024., |
| Description: |
xi, 508 p. :ill., digital ;24 cm. |
| [NT 15003449]: |
Chapter 1: Why learn programming with the Godot game engine -- Chapter 2: Getting to know Godot -- Chapter 3: Writing scripts -- Chapter 4: Storing data in variables -- Chapter 5: Mathematical operations -- Chapter 6: Branching statements -- Chapter 7: Looping statements -- Chapter 8: Understanding arrays -- Chapter 9: Understanding dictionaries -- Chapter 10: Functions -- Chapter 11: Object-oriented programming -- Chapter 12: Getting input from the user -- Chapter 13: Shooting projectiles -- Chapter 14: Adding projectiles to a player -- Chapter 15: Hitting enemies with projectiles -- Chapter 16: Displaying a user interface -- Chapter 17: Adding physics -- Chapter 18: Playing audio -- Chapter 19: Creating and using scenes -- Chapter 20: Using Signals -- Chapter 21: Creating a Simple Tic-Tac-Toe Game. |
| Contained By: |
Springer Nature eBook |
| Subject: |
Video games - Programming. - |
| Online resource: |
https://doi.org/10.1007/979-8-8688-0190-7 |
| ISBN: |
9798868801907 |