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  • Programming for game design = a hands-on guide with Godot /
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Programming for game design/ by Wallace Wang, Tonnetta Walcott.
    其他題名: a hands-on guide with Godot /
    作者: Wang, Wallace.
    其他作者: Walcott, Tonnetta.
    出版者: Berkeley, CA :Apress : : 2024.,
    面頁冊數: xi, 508 p. :ill., digital ;24 cm.
    內容註: Chapter 1: Why learn programming with the Godot game engine -- Chapter 2: Getting to know Godot -- Chapter 3: Writing scripts -- Chapter 4: Storing data in variables -- Chapter 5: Mathematical operations -- Chapter 6: Branching statements -- Chapter 7: Looping statements -- Chapter 8: Understanding arrays -- Chapter 9: Understanding dictionaries -- Chapter 10: Functions -- Chapter 11: Object-oriented programming -- Chapter 12: Getting input from the user -- Chapter 13: Shooting projectiles -- Chapter 14: Adding projectiles to a player -- Chapter 15: Hitting enemies with projectiles -- Chapter 16: Displaying a user interface -- Chapter 17: Adding physics -- Chapter 18: Playing audio -- Chapter 19: Creating and using scenes -- Chapter 20: Using Signals -- Chapter 21: Creating a Simple Tic-Tac-Toe Game.
    Contained By: Springer Nature eBook
    標題: Video games - Programming. -
    電子資源: https://doi.org/10.1007/979-8-8688-0190-7
    ISBN: 9798868801907
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