Linked to FindBook      Google Book      Amazon      博客來     
  • Programming for game design = a hands-on guide with Godot /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Programming for game design/ by Wallace Wang, Tonnetta Walcott.
    Reminder of title: a hands-on guide with Godot /
    Author: Wang, Wallace.
    other author: Walcott, Tonnetta.
    Published: Berkeley, CA :Apress : : 2024.,
    Description: xi, 508 p. :ill., digital ;24 cm.
    [NT 15003449]: Chapter 1: Why learn programming with the Godot game engine -- Chapter 2: Getting to know Godot -- Chapter 3: Writing scripts -- Chapter 4: Storing data in variables -- Chapter 5: Mathematical operations -- Chapter 6: Branching statements -- Chapter 7: Looping statements -- Chapter 8: Understanding arrays -- Chapter 9: Understanding dictionaries -- Chapter 10: Functions -- Chapter 11: Object-oriented programming -- Chapter 12: Getting input from the user -- Chapter 13: Shooting projectiles -- Chapter 14: Adding projectiles to a player -- Chapter 15: Hitting enemies with projectiles -- Chapter 16: Displaying a user interface -- Chapter 17: Adding physics -- Chapter 18: Playing audio -- Chapter 19: Creating and using scenes -- Chapter 20: Using Signals -- Chapter 21: Creating a Simple Tic-Tac-Toe Game.
    Contained By: Springer Nature eBook
    Subject: Video games - Programming. -
    Online resource: https://doi.org/10.1007/979-8-8688-0190-7
    ISBN: 9798868801907
Location:  Year:  Volume Number: 
Items
  • 1 records • Pages 1 •
  • 1 records • Pages 1 •
Multimedia
Reviews
Export
pickup library
 
 
Change password
Login