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Artistry, Aesthetic Experience, and Global Futures in Civilization Game Design : = How the Escape Framework as an Ontology Captures an Art Form of the Information Age.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Artistry, Aesthetic Experience, and Global Futures in Civilization Game Design :/
其他題名:
How the Escape Framework as an Ontology Captures an Art Form of the Information Age.
作者:
Corpuz, Andrew.
面頁冊數:
1 online resource (507 pages)
附註:
Source: Dissertations Abstracts International, Volume: 84-11, Section: B.
Contained By:
Dissertations Abstracts International84-11B.
標題:
Design. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30424245click for full text (PQDT)
ISBN:
9798379542276
Artistry, Aesthetic Experience, and Global Futures in Civilization Game Design : = How the Escape Framework as an Ontology Captures an Art Form of the Information Age.
Corpuz, Andrew.
Artistry, Aesthetic Experience, and Global Futures in Civilization Game Design :
How the Escape Framework as an Ontology Captures an Art Form of the Information Age. - 1 online resource (507 pages)
Source: Dissertations Abstracts International, Volume: 84-11, Section: B.
Thesis (Ed.D.)--Teachers College, Columbia University, 2023.
Includes bibliographical references
Civilization games can depict imaginative and sophisticated perspectives on the future. Yet some scholars have critiqued civilization games for their replication of dominant, limited ideologies. Game designers often learn about design directly or indirectly from frameworks, such as the Mechanics-Dynamics-Aesthetics (MDA) framework which contains a very idiosyncratic definition of aesthetics. Given that aesthetic thinking can unlock the sociological imagination, the aim of this dissertation was to discover opportunities to expand civilization game design by understanding the aesthetic experience of designers. A qualitative interview study was conducted of 13 game designers who created at least one civilization game based in the future. The interview and analysis had an ontological focus, to better understand how aesthetics fit into the existing puzzle of game design knowledge. The findings showed that designers employ their perspective in game design; this sense of self and perspective is not captured by current ontologies of game design. Furthermore, designers are limited in their ability to explore the boundaries of civilization games by task complexity, emotionality, and reliance on player experience. Resultantly, they may focus intensely on known aspects of game design in order to deliver a product. The dissertation proposes two primary solutions. Firstly, a game design framework that integrates the self into game design and more clearly delineates the game as an artifact. Secondly, cultivate truer senses of vision in game design for those who want to push civilization games and games as a whole, while understanding the practical realities of game design. These implications can be used by educators to reconsider game design program curricula, as well as affirm game designers' pursuit of their own perspective.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9798379542276Subjects--Topical Terms:
518875
Design.
Subjects--Index Terms:
Civilization gamesIndex Terms--Genre/Form:
542853
Electronic books.
Artistry, Aesthetic Experience, and Global Futures in Civilization Game Design : = How the Escape Framework as an Ontology Captures an Art Form of the Information Age.
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Source: Dissertations Abstracts International, Volume: 84-11, Section: B.
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