語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
FindBook
Google Book
Amazon
博客來
"A Crash of Worlds" : = How Red Dead Redemption II Creates a World Where Players Experience Empathy through Character Performance.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
"A Crash of Worlds" :/
其他題名:
How Red Dead Redemption II Creates a World Where Players Experience Empathy through Character Performance.
作者:
Moser, Heather Rose.
面頁冊數:
1 online resource (50 pages)
附註:
Source: Masters Abstracts International, Volume: 84-02.
Contained By:
Masters Abstracts International84-02.
標題:
Computer & video games. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=29222749click for full text (PQDT)
ISBN:
9798841527930
"A Crash of Worlds" : = How Red Dead Redemption II Creates a World Where Players Experience Empathy through Character Performance.
Moser, Heather Rose.
"A Crash of Worlds" :
How Red Dead Redemption II Creates a World Where Players Experience Empathy through Character Performance. - 1 online resource (50 pages)
Source: Masters Abstracts International, Volume: 84-02.
Thesis (M.A.)--Brigham Young University, 2022.
Includes bibliographical references
Players of an open-world video game are more than merely audience members watching a narrative play out-they actively participate and perform in the world. Drawing from scholars like Edmund Husserl, Konstantin Stanislavski, Ossy Wulansari, and PJ Manney, this paper explores principles of performance, phenomenology, and empathy to examine how open-world role-playing games, specifically Red Dead Redemption II, help players experience empathy. Constructing this experience through character attachment, length of play, and identification in a safe experimental space, these games become a bridge leading to greater empathy for people who are different from the player. The immersive nature of these games provides a suitable area for studying the effects of this media on a player's development of empathy for the character they play, others in the game world, and beyond. This paper focuses on this phenomenon through the player's performance of the main character, Arthur Morgan, and attempts to connect how this experience applies to the real-world building of player empathy.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9798841527930Subjects--Topical Terms:
3548317
Computer & video games.
Index Terms--Genre/Form:
542853
Electronic books.
"A Crash of Worlds" : = How Red Dead Redemption II Creates a World Where Players Experience Empathy through Character Performance.
LDR
:02378nmm a2200361K 4500
001
2363590
005
20231127093552.5
006
m o d
007
cr mn ---uuuuu
008
241011s2022 xx obm 000 0 eng d
020
$a
9798841527930
035
$a
(MiAaPQ)AAI29222749
035
$a
(MiAaPQ)BrighamYoung10453
035
$a
AAI29222749
040
$a
MiAaPQ
$b
eng
$c
MiAaPQ
$d
NTU
100
1
$a
Moser, Heather Rose.
$3
3704358
245
1 3
$a
"A Crash of Worlds" :
$b
How Red Dead Redemption II Creates a World Where Players Experience Empathy through Character Performance.
264
0
$c
2022
300
$a
1 online resource (50 pages)
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
500
$a
Source: Masters Abstracts International, Volume: 84-02.
500
$a
Advisor: Duncan, Dean.
502
$a
Thesis (M.A.)--Brigham Young University, 2022.
504
$a
Includes bibliographical references
520
$a
Players of an open-world video game are more than merely audience members watching a narrative play out-they actively participate and perform in the world. Drawing from scholars like Edmund Husserl, Konstantin Stanislavski, Ossy Wulansari, and PJ Manney, this paper explores principles of performance, phenomenology, and empathy to examine how open-world role-playing games, specifically Red Dead Redemption II, help players experience empathy. Constructing this experience through character attachment, length of play, and identification in a safe experimental space, these games become a bridge leading to greater empathy for people who are different from the player. The immersive nature of these games provides a suitable area for studying the effects of this media on a player's development of empathy for the character they play, others in the game world, and beyond. This paper focuses on this phenomenon through the player's performance of the main character, Arthur Morgan, and attempts to connect how this experience applies to the real-world building of player empathy.
533
$a
Electronic reproduction.
$b
Ann Arbor, Mich. :
$c
ProQuest,
$d
2023
538
$a
Mode of access: World Wide Web
650
4
$a
Computer & video games.
$3
3548317
650
4
$a
Culture.
$3
517003
650
4
$a
Decision making.
$3
517204
650
4
$a
Plot (Narrative).
$3
3563398
650
4
$a
Empathy.
$3
532108
650
4
$a
Storytelling.
$3
535033
650
4
$a
Actors.
$3
641271
650
4
$a
Mechanics.
$3
525881
650
4
$a
Philosophy.
$3
516511
650
4
$a
Reading.
$3
516229
650
4
$a
Philosophers.
$3
558041
650
4
$a
Narratology.
$3
3538704
650
4
$a
Folklore.
$3
528224
650
4
$a
Physics.
$3
516296
655
7
$a
Electronic books.
$2
lcsh
$3
542853
690
$a
0422
690
$a
0346
690
$a
0358
690
$a
0605
710
2
$a
ProQuest Information and Learning Co.
$3
783688
710
2
$a
Brigham Young University.
$3
1017451
773
0
$t
Masters Abstracts International
$g
84-02.
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=29222749
$z
click for full text (PQDT)
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9485946
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入