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STEAM charter schools : = The role of the arts in developing innovation and creativity within the public school curriculum.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
STEAM charter schools :/
其他題名:
The role of the arts in developing innovation and creativity within the public school curriculum.
作者:
Cook, Laura A.
面頁冊數:
1 online resource (158 pages)
附註:
Source: Dissertations Abstracts International, Volume: 74-09, Section: A.
Contained By:
Dissertations Abstracts International74-09A.
標題:
Educational leadership. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3536733click for full text (PQDT)
ISBN:
9781267953858
STEAM charter schools : = The role of the arts in developing innovation and creativity within the public school curriculum.
Cook, Laura A.
STEAM charter schools :
The role of the arts in developing innovation and creativity within the public school curriculum. - 1 online resource (158 pages)
Source: Dissertations Abstracts International, Volume: 74-09, Section: A.
Thesis (Ed.D.)--University of La Verne, 2012.
Includes bibliographical references
Purpose: To gather STEAM school experts' responses on (a) instructional delivery methods of arts education fostering achievement, innovation, and creativity in students; and (b) to examine support and facilities needed for these programs. Research Questions: Nine areas were addressed in the research questions regarding STEAM schools: (a) organizational structure, (b) effective staffing patterns, (c) curricular design, (d) instructional activities, (e) assessment systems, (f) facilities, (g) support services, (h) supplemental funding, and (i) integration of instructional areas. Findings and Recommendations: 1. These STEAM schools are not charter schools. A charter structure would include a board with community members and a lead administrator. 2. Staffing recommendations suggest ideal class sizes of 15 to 1, with learning communities allowing teachers to know their students and each other personally. 3. Curricular design should include science, technology, engineering, arts, and math. Staffing, programming, facilities, training, and instructional supplies should be allocated to each department from the onset. 4. Each school studied offers science, technology, engineering, arts, and math. Unique aspects included research, engineering, integrated arts/science, and integrated technology/digital arts. 5. STEAM schools prepare students for college, and therefore should review student profiles prior to enrollment. Assessments should include observation of innovative thinking, in addition to tests and papers. 6. Facilities require short-term and long-range visionary planning, including sustainability of emerging technology. The lead administrator and board should develop an implementation plan and budget. 7. Support services are crucial, including administration, medical, facilities maintenance, clerical, teachers' aides, counseling, business services, governance, compliance with state regulations, student records, and student activities. 8. Sufficient, sustained funding is required to fully implement STEAM curriculum. Use of a Director of Development who is proficient in grant writing is recommended. 9. Innovation in lesson planning and collaboration requires time and funding to master new technology and evaluate student learning. Integration of STEAM instruction is dependent on faculty expertise, technology availability, and state-of-the-art facilities. Conclusions: Emerging technologies are capturing the interest of the 21st century learner and furthering the educational outcomes for competing in a virtual and global marketplace. With these factors in mind, STEAM schools should have an important place in the delivery of future educational programs.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9781267953858Subjects--Topical Terms:
529436
Educational leadership.
Subjects--Index Terms:
ArtsIndex Terms--Genre/Form:
542853
Electronic books.
STEAM charter schools : = The role of the arts in developing innovation and creativity within the public school curriculum.
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Purpose: To gather STEAM school experts' responses on (a) instructional delivery methods of arts education fostering achievement, innovation, and creativity in students; and (b) to examine support and facilities needed for these programs. Research Questions: Nine areas were addressed in the research questions regarding STEAM schools: (a) organizational structure, (b) effective staffing patterns, (c) curricular design, (d) instructional activities, (e) assessment systems, (f) facilities, (g) support services, (h) supplemental funding, and (i) integration of instructional areas. Findings and Recommendations: 1. These STEAM schools are not charter schools. A charter structure would include a board with community members and a lead administrator. 2. Staffing recommendations suggest ideal class sizes of 15 to 1, with learning communities allowing teachers to know their students and each other personally. 3. Curricular design should include science, technology, engineering, arts, and math. Staffing, programming, facilities, training, and instructional supplies should be allocated to each department from the onset. 4. Each school studied offers science, technology, engineering, arts, and math. Unique aspects included research, engineering, integrated arts/science, and integrated technology/digital arts. 5. STEAM schools prepare students for college, and therefore should review student profiles prior to enrollment. Assessments should include observation of innovative thinking, in addition to tests and papers. 6. Facilities require short-term and long-range visionary planning, including sustainability of emerging technology. The lead administrator and board should develop an implementation plan and budget. 7. Support services are crucial, including administration, medical, facilities maintenance, clerical, teachers' aides, counseling, business services, governance, compliance with state regulations, student records, and student activities. 8. Sufficient, sustained funding is required to fully implement STEAM curriculum. Use of a Director of Development who is proficient in grant writing is recommended. 9. Innovation in lesson planning and collaboration requires time and funding to master new technology and evaluate student learning. Integration of STEAM instruction is dependent on faculty expertise, technology availability, and state-of-the-art facilities. Conclusions: Emerging technologies are capturing the interest of the 21st century learner and furthering the educational outcomes for competing in a virtual and global marketplace. With these factors in mind, STEAM schools should have an important place in the delivery of future educational programs.
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