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Augmented-Reality Based Education Platform with Reduced Stress Through Gamification for Autistic Individuals.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Augmented-Reality Based Education Platform with Reduced Stress Through Gamification for Autistic Individuals./
Author:
Fresco, Sylvia.
Description:
1 online resource (57 pages)
Notes:
Source: Masters Abstracts International, Volume: 84-10.
Contained By:
Masters Abstracts International84-10.
Subject:
Biomedical engineering. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30424133click for full text (PQDT)
ISBN:
9798379428495
Augmented-Reality Based Education Platform with Reduced Stress Through Gamification for Autistic Individuals.
Fresco, Sylvia.
Augmented-Reality Based Education Platform with Reduced Stress Through Gamification for Autistic Individuals.
- 1 online resource (57 pages)
Source: Masters Abstracts International, Volume: 84-10.
Thesis (M.S.)--The George Washington University, 2023.
Includes bibliographical references
Digital technologies have come to pose interesting solutions in treating neurodevelopmental disorders. Video games, virtual reality (VR), and augmented reality (AR) have been used to aid in therapy, education, social interaction, and physical activity in children and adolescents with autism. Children with autism often develop special interests in these technologies which is one of the reasons they are being studied for their therapeutic potential. Previous experiments have suggested that video games, VR, and AR are effective at increasing children's social behaviors and improving educational outcomes. In this thesis for the Master of Science degree in Biomedical Engineering at the George Washington University, I review such experiments as well as creating a novel AR block building game aimed at improving the learning experience for children with autism. The created game was studied alongside the delivery of similar material in a more traditional format.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9798379428495Subjects--Topical Terms:
535387
Biomedical engineering.
Subjects--Index Terms:
Augmented realityIndex Terms--Genre/Form:
542853
Electronic books.
Augmented-Reality Based Education Platform with Reduced Stress Through Gamification for Autistic Individuals.
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Augmented-Reality Based Education Platform with Reduced Stress Through Gamification for Autistic Individuals.
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Source: Masters Abstracts International, Volume: 84-10.
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Advisor: Park, Chung Hyuk.
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Thesis (M.S.)--The George Washington University, 2023.
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Includes bibliographical references
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Digital technologies have come to pose interesting solutions in treating neurodevelopmental disorders. Video games, virtual reality (VR), and augmented reality (AR) have been used to aid in therapy, education, social interaction, and physical activity in children and adolescents with autism. Children with autism often develop special interests in these technologies which is one of the reasons they are being studied for their therapeutic potential. Previous experiments have suggested that video games, VR, and AR are effective at increasing children's social behaviors and improving educational outcomes. In this thesis for the Master of Science degree in Biomedical Engineering at the George Washington University, I review such experiments as well as creating a novel AR block building game aimed at improving the learning experience for children with autism. The created game was studied alongside the delivery of similar material in a more traditional format.
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Mode of access: World Wide Web
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30424133
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click for full text (PQDT)
based on 0 review(s)
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