語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
FindBook
Google Book
Amazon
博客來
Well Played : = Radical Fun and the Game of Theatre.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Well Played :/
其他題名:
Radical Fun and the Game of Theatre.
作者:
Burmester, Tom.
面頁冊數:
1 online resource (388 pages)
附註:
Source: Dissertations Abstracts International, Volume: 84-05, Section: A.
Contained By:
Dissertations Abstracts International84-05A.
標題:
Theater. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=29327701click for full text (PQDT)
ISBN:
9798357568663
Well Played : = Radical Fun and the Game of Theatre.
Burmester, Tom.
Well Played :
Radical Fun and the Game of Theatre. - 1 online resource (388 pages)
Source: Dissertations Abstracts International, Volume: 84-05, Section: A.
Thesis (Ph.D.)--University of California, Davis, 2022.
Includes bibliographical references
During the first two decades of the twenty-first century, American theatres experimented with audience engagement as a remedy for perceived challenges rising from meteoric societal and technological changes. This dissertation presents a case study of the radical hospitality program at Center Theatre Group as an example of this trend in the American theatre. Inspired by Jacques Derrida's articulation of hospitality, radical hospitality became the programmatic context for authoring ludic frame experiences (aka, lobby games) as a modality of audience engagement that facilitated a renegotiation of traditional audience roles. Frame experiences form distinct magic- circles bracketing the formal temporal, spatial, and social frame of the theatrical event; authoring procedures for audience interactivity in such experiences allows theatre makers to challenge theatre conventions that mitigate audience participation. To understand both the philosophical foundations of and practical approaches to developing frame experiences, my dissertation draws connections between games and theatre, using game studies theory, performance psychology, systems theory, and cognitive science to argue that theatre is a game, and to situate games and theatre in relation to the concept of fun. Building upon Mihaly Csikszentmihalyi's concept of flow my dissertation offers an understanding of the psychology of fun that pivots on a bifurcation of fun into the promise of fun and radical fun, demonstrating how theatre and theatre games can produce a feeling of fun that motivates practice, learning, and a growth mindset.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9798357568663Subjects--Topical Terms:
522973
Theater.
Subjects--Index Terms:
EngagementIndex Terms--Genre/Form:
542853
Electronic books.
Well Played : = Radical Fun and the Game of Theatre.
LDR
:02912nmm a2200397K 4500
001
2356137
005
20230612071827.5
006
m o d
007
cr mn ---uuuuu
008
241011s2022 xx obm 000 0 eng d
020
$a
9798357568663
035
$a
(MiAaPQ)AAI29327701
035
$a
AAI29327701
040
$a
MiAaPQ
$b
eng
$c
MiAaPQ
$d
NTU
100
1
$a
Burmester, Tom.
$3
3696608
245
1 0
$a
Well Played :
$b
Radical Fun and the Game of Theatre.
264
0
$c
2022
300
$a
1 online resource (388 pages)
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
500
$a
Source: Dissertations Abstracts International, Volume: 84-05, Section: A.
500
$a
Advisor: Bloom, Gina.
502
$a
Thesis (Ph.D.)--University of California, Davis, 2022.
504
$a
Includes bibliographical references
520
$a
During the first two decades of the twenty-first century, American theatres experimented with audience engagement as a remedy for perceived challenges rising from meteoric societal and technological changes. This dissertation presents a case study of the radical hospitality program at Center Theatre Group as an example of this trend in the American theatre. Inspired by Jacques Derrida's articulation of hospitality, radical hospitality became the programmatic context for authoring ludic frame experiences (aka, lobby games) as a modality of audience engagement that facilitated a renegotiation of traditional audience roles. Frame experiences form distinct magic- circles bracketing the formal temporal, spatial, and social frame of the theatrical event; authoring procedures for audience interactivity in such experiences allows theatre makers to challenge theatre conventions that mitigate audience participation. To understand both the philosophical foundations of and practical approaches to developing frame experiences, my dissertation draws connections between games and theatre, using game studies theory, performance psychology, systems theory, and cognitive science to argue that theatre is a game, and to situate games and theatre in relation to the concept of fun. Building upon Mihaly Csikszentmihalyi's concept of flow my dissertation offers an understanding of the psychology of fun that pivots on a bifurcation of fun into the promise of fun and radical fun, demonstrating how theatre and theatre games can produce a feeling of fun that motivates practice, learning, and a growth mindset.
533
$a
Electronic reproduction.
$b
Ann Arbor, Mich. :
$c
ProQuest,
$d
2023
538
$a
Mode of access: World Wide Web
650
4
$a
Theater.
$3
522973
650
4
$a
Multimedia communications.
$3
590562
650
4
$a
Design.
$3
518875
653
$a
Engagement
653
$a
Flow
653
$a
Fun
653
$a
Game
653
$a
Theatres
655
7
$a
Electronic books.
$2
lcsh
$3
542853
690
$a
0465
690
$a
0558
690
$a
0389
710
2
$a
ProQuest Information and Learning Co.
$3
783688
710
2
$a
University of California, Davis.
$b
Performance Studies.
$3
2100399
773
0
$t
Dissertations Abstracts International
$g
84-05A.
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=29327701
$z
click for full text (PQDT)
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9478493
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入