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Generating Tennis Player by the Predicting Movement Using 2D Pose Estimation.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Generating Tennis Player by the Predicting Movement Using 2D Pose Estimation./
作者:
Al Shami, Ali Kareem.
面頁冊數:
1 online resource (75 pages)
附註:
Source: Masters Abstracts International, Volume: 84-03.
Contained By:
Masters Abstracts International84-03.
標題:
Computer science. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=29325396click for full text (PQDT)
ISBN:
9798841734000
Generating Tennis Player by the Predicting Movement Using 2D Pose Estimation.
Al Shami, Ali Kareem.
Generating Tennis Player by the Predicting Movement Using 2D Pose Estimation.
- 1 online resource (75 pages)
Source: Masters Abstracts International, Volume: 84-03.
Thesis (M.Sc.)--University of Colorado Colorado Springs, 2022.
Includes bibliographical references
People's bodies move differently to perform different actions. In order to recognize or predict human actions in videos, we need to understand the movements of people's bodies. We believe that estimating pose (positions of body joints) is an excellent approach that we can use in sports for action recognition and prediction. This thesis discusses learning to predict the positions of the human body's key points based on past positions using a deep learning-based approach. We generate an automated tennis player by predicting the future movements of the second player based on the coordinates of the 2D key joints for the two players, using the Yolo v3 model for object detection and the Openpose model for 2D pose estimation in short videos. The dataset has been created using YouTube videos. It contains the coordinates of the bounding boxes, the coordinates of the key joints for two players in a single tennis game, and the tennis ball's coordinates using the TrackNet model. We train the sequence model on our dataset to predict future movement using different artificial neural network architectures. We obtain good results with low error by training the model on data from two prior frames and predicting the third using a four-layers sequence model.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9798841734000Subjects--Topical Terms:
523869
Computer science.
Subjects--Index Terms:
Tennis playerIndex Terms--Genre/Form:
542853
Electronic books.
Generating Tennis Player by the Predicting Movement Using 2D Pose Estimation.
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Generating Tennis Player by the Predicting Movement Using 2D Pose Estimation.
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People's bodies move differently to perform different actions. In order to recognize or predict human actions in videos, we need to understand the movements of people's bodies. We believe that estimating pose (positions of body joints) is an excellent approach that we can use in sports for action recognition and prediction. This thesis discusses learning to predict the positions of the human body's key points based on past positions using a deep learning-based approach. We generate an automated tennis player by predicting the future movements of the second player based on the coordinates of the 2D key joints for the two players, using the Yolo v3 model for object detection and the Openpose model for 2D pose estimation in short videos. The dataset has been created using YouTube videos. It contains the coordinates of the bounding boxes, the coordinates of the key joints for two players in a single tennis game, and the tennis ball's coordinates using the TrackNet model. We train the sequence model on our dataset to predict future movement using different artificial neural network architectures. We obtain good results with low error by training the model on data from two prior frames and predicting the third using a four-layers sequence model.
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