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Complex Games and Game Design as a Vehicle for Technical & Critical Learning.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Complex Games and Game Design as a Vehicle for Technical & Critical Learning./
作者:
Kampe, Christopher.
其他作者:
Taylor, Nicholas,
面頁冊數:
1 online resource (348 pages)
附註:
Source: Dissertations Abstracts International, Volume: 84-04, Section: B.
Contained By:
Dissertations Abstracts International84-04B.
標題:
Feminism. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=29419996click for full text (PQDT)
ISBN:
9798352653142
Complex Games and Game Design as a Vehicle for Technical & Critical Learning.
Kampe, Christopher.
Complex Games and Game Design as a Vehicle for Technical & Critical Learning.
- 1 online resource (348 pages)
Source: Dissertations Abstracts International, Volume: 84-04, Section: B.
Thesis (Ph.D.)--North Carolina State University, 2022.
Includes bibliographical references
The work of this dissertation moves along theoretical and practical trajectories: building upon the decade's worth of scholarship that has examined connections between learning, gameplay, and game design, in both formal (e.g. in the classroom) or informal (e.g. as a part of recreation or creativity) contexts. In this vein, it elaborates upon the educational merits of specific forms of game play and specific forms of game design.In a an exercise of theory production, the dissertation elaborates upon assertions that certain modes of gaming/design are themselves embedded in larger constellations of knowledge building and communicative practices, which I refer to as Complex Play. Though prior research has identified and documented instances of this and gestured at their pedagogical value, the existing scholarship has not yet provided a holistic and systematic accounting of these activities, and how the possibility space for these activities evolves over the lifecycle of a game. Extending this work, I provide a detailed accounting of how socially-realist games operate (as a form of complex play) as well as the basic, mechanical features that facilitate this mode of engagement: specifically, one that is structurally driving by feminist standpoint theory.Beyond theory building, my dissertation attends to the more pragmatic work of design: the programmatic components required for generating contrastable standpoints, designed with deliberate omissions so as to allow for the integration of lived experiences into gamic action. Furthermore, this dissertation provides methodological insights into how these adjacent activities (i.e. Complex Play) can be integrated into classroom activities concerned with specific patterns of play or design.Finally, this dissertation reviews three iterations of a humanities course on game design, in a qualitative effort to provide a deep, holistic description of the specific circumstances under which notable student learning occurred. This analysis gradually culminates in the delineation of a pedagogic scaffolding designed to encourage multiliteracy development (i.e. functional, rhetorical, & critical) and expansive learning. This work terminates with the development of an experimental syllabus, built around centralized notions of complex play and virtual placemaking.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9798352653142Subjects--Topical Terms:
526785
Feminism.
Index Terms--Genre/Form:
542853
Electronic books.
Complex Games and Game Design as a Vehicle for Technical & Critical Learning.
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Advisor: Hawkins, Eleanor; Bollmer, Grant; Mehlenbacher, Brad; Wiley, Stephen.
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