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The Effects of Applying Realistic Shape and Material on the Perception of Adapted 2D Fictional Characters.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
The Effects of Applying Realistic Shape and Material on the Perception of Adapted 2D Fictional Characters./
作者:
Johnson, Robert Ray.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2021,
面頁冊數:
101 p.
附註:
Source: Masters Abstracts International, Volume: 83-01.
Contained By:
Masters Abstracts International83-01.
標題:
Design. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28497376
ISBN:
9798516929410
The Effects of Applying Realistic Shape and Material on the Perception of Adapted 2D Fictional Characters.
Johnson, Robert Ray.
The Effects of Applying Realistic Shape and Material on the Perception of Adapted 2D Fictional Characters.
- Ann Arbor : ProQuest Dissertations & Theses, 2021 - 101 p.
Source: Masters Abstracts International, Volume: 83-01.
Thesis (M.S.)--Drexel University, 2021.
This item must not be sold to any third party vendors.
This project seeks to identify how the use of realistic shape and material effects the perception of 2D fictional characters when adapted into 3D. After sending out three different surveys with 15 different characters in question, Avatar Korra from The Legend of Korra was used to create nine 3D renderings with varying levels of realism and stylization regarding both shape and material. Participants then provided feedback on how they perceived the original 2D art for Korra and the nine renderings. This study found that material was a determining factor for perceived realism and appeal. Additionally, an affinity bias can be observed from those already familiar with a character. Furthermore, the level of realism may be a good predictor for appeal. Lastly, there is no evidence in this study that shows that there is an ideal combination of shape and material.
ISBN: 9798516929410Subjects--Topical Terms:
518875
Design.
Subjects--Index Terms:
3D
The Effects of Applying Realistic Shape and Material on the Perception of Adapted 2D Fictional Characters.
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This project seeks to identify how the use of realistic shape and material effects the perception of 2D fictional characters when adapted into 3D. After sending out three different surveys with 15 different characters in question, Avatar Korra from The Legend of Korra was used to create nine 3D renderings with varying levels of realism and stylization regarding both shape and material. Participants then provided feedback on how they perceived the original 2D art for Korra and the nine renderings. This study found that material was a determining factor for perceived realism and appeal. Additionally, an affinity bias can be observed from those already familiar with a character. Furthermore, the level of realism may be a good predictor for appeal. Lastly, there is no evidence in this study that shows that there is an ideal combination of shape and material.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28497376
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