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Deep Learning in 3d Hand Pose and Mesh Estimation.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Deep Learning in 3d Hand Pose and Mesh Estimation./
作者:
Chen, Liangjian.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2020,
面頁冊數:
107 p.
附註:
Source: Dissertations Abstracts International, Volume: 83-02, Section: B.
Contained By:
Dissertations Abstracts International83-02B.
標題:
Computer science. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28256125
ISBN:
9798522945435
Deep Learning in 3d Hand Pose and Mesh Estimation.
Chen, Liangjian.
Deep Learning in 3d Hand Pose and Mesh Estimation.
- Ann Arbor : ProQuest Dissertations & Theses, 2020 - 107 p.
Source: Dissertations Abstracts International, Volume: 83-02, Section: B.
Thesis (Ph.D.)--University of California, Irvine, 2020.
This item must not be sold to any third party vendors.
3D Hand pose estimation is an important problem because of its wide range of potential applications, such as sign language translation, robotics, movement disorder detection and monitoring, and human-computer interaction (HCI). However, despite of the previous progress, it remains a challenge problem in the field of computer vision due to the difficulty to acquire high quality hand pose annotation. In this dissertation, we develop various of approaches to address this problem aiming for achieving a better estimation accuracy or provide easier training environment. First, to bridge the image quality gap between the synthetic dataset and real world dataset, we propose TAGAN(Tonality-Aligned Generative Adversarial Networks) to produce more realistic hand poses image.Second, to loose the requirement of paired RGB and Depth image requirement for most state-of-the-art $3$D hand pose estimator, we propose DGGAN(Depth-image Guided Generative Adversarial Networks) to let those hand pose estimator could be trained on RGB image only dataset.Third, since the accurate 3D hand pose estimation is very difficult to acquired, we propose the TASSN(Temporal-Aware Self-Supervised Network) with temporal consistency constraints which learns 3D hand poses and meshes from videos with only 2D keypoint position annotations. Last but not the least, since 3D hand pose from single image is intrinsically ill-posed.We want to build a multi-view hand mesh benchmark to tackle this problem from multi-view perspective. we design a spin match algorithm that enables a rigid mesh model matching with any target mesh ground truth.Based on the match algorithm, we propose an efficient pipeline to generate a large-scale multi-view hand mesh (MVHM) dataset with accurate 3D hand mesh and joint labels.
ISBN: 9798522945435Subjects--Topical Terms:
523869
Computer science.
Subjects--Index Terms:
Pose estimators
Deep Learning in 3d Hand Pose and Mesh Estimation.
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3D Hand pose estimation is an important problem because of its wide range of potential applications, such as sign language translation, robotics, movement disorder detection and monitoring, and human-computer interaction (HCI). However, despite of the previous progress, it remains a challenge problem in the field of computer vision due to the difficulty to acquire high quality hand pose annotation. In this dissertation, we develop various of approaches to address this problem aiming for achieving a better estimation accuracy or provide easier training environment. First, to bridge the image quality gap between the synthetic dataset and real world dataset, we propose TAGAN(Tonality-Aligned Generative Adversarial Networks) to produce more realistic hand poses image.Second, to loose the requirement of paired RGB and Depth image requirement for most state-of-the-art $3$D hand pose estimator, we propose DGGAN(Depth-image Guided Generative Adversarial Networks) to let those hand pose estimator could be trained on RGB image only dataset.Third, since the accurate 3D hand pose estimation is very difficult to acquired, we propose the TASSN(Temporal-Aware Self-Supervised Network) with temporal consistency constraints which learns 3D hand poses and meshes from videos with only 2D keypoint position annotations. Last but not the least, since 3D hand pose from single image is intrinsically ill-posed.We want to build a multi-view hand mesh benchmark to tackle this problem from multi-view perspective. we design a spin match algorithm that enables a rigid mesh model matching with any target mesh ground truth.Based on the match algorithm, we propose an efficient pipeline to generate a large-scale multi-view hand mesh (MVHM) dataset with accurate 3D hand mesh and joint labels.
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