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Agonistic Interfaces: Prompting Debate and Reflection on Socio-Political Issues Using Digital Technology.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Agonistic Interfaces: Prompting Debate and Reflection on Socio-Political Issues Using Digital Technology./
作者:
Feltwell, Thomas Edgar Ray.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2020,
面頁冊數:
323 p.
附註:
Source: Dissertations Abstracts International, Volume: 83-02, Section: B.
Contained By:
Dissertations Abstracts International83-02B.
標題:
User interface. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28482967
ISBN:
9798505571668
Agonistic Interfaces: Prompting Debate and Reflection on Socio-Political Issues Using Digital Technology.
Feltwell, Thomas Edgar Ray.
Agonistic Interfaces: Prompting Debate and Reflection on Socio-Political Issues Using Digital Technology.
- Ann Arbor : ProQuest Dissertations & Theses, 2020 - 323 p.
Source: Dissertations Abstracts International, Volume: 83-02, Section: B.
Thesis (Ph.D.)--University of Northumbria at Newcastle (United Kingdom), 2020.
This item must not be sold to any third party vendors.
Online discussions are affected by the design of digital technology, which can segment, polarise and divide discussion. The idea that digital technology presents a public sphere - a space where all can debate equally - is becoming increasingly challenged. Discussion is fragmented across digital spaces, each of which is subject to the constraints of the technology's design. As such their design, and how this affects online discussion is coming under increasing scrutiny from work within the HCI community, where this work is situated. Using critical technical practice, this thesis documents the design and deployment of a suite of agonistically informed technology prototypes, which I term agonistic interfaces. Leveraging adversarial design principles and the agonistic conception of democracy, these agonistic interfaces purposefully bring users into contact with socio-political issues, through reflection, discussion and criticality. This work examines three specific domains: i) socio-political social media ii) second screening of reality TV and iii) conversational interfaces. My results demonstrate the agonistic interfaces I designed were able create and sustain debate across a variety of contexts, and I describe a number of design techniques that can be used to engage criticality and reflection. The results highlight how the agonistic interfaces presented can provide a space for reflection on sociopolitical issues, how they can become a point for the concentration of various discourses, and they also raise questions about the moral acceptability of inclusive debate. I present two primary contributions of this thesis. First, I identify agonism as a means of addressing existing problems around online discussion, and describe how agonistic interfaces can address this. Second, I demonstrate specific ways that agonistic interfaces can be designed to reconfigure debate and engagement, which I illustrate through the design and deployment of four technology prototypes oriented around the three domains of inquiry.
ISBN: 9798505571668Subjects--Topical Terms:
3681528
User interface.
Agonistic Interfaces: Prompting Debate and Reflection on Socio-Political Issues Using Digital Technology.
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Online discussions are affected by the design of digital technology, which can segment, polarise and divide discussion. The idea that digital technology presents a public sphere - a space where all can debate equally - is becoming increasingly challenged. Discussion is fragmented across digital spaces, each of which is subject to the constraints of the technology's design. As such their design, and how this affects online discussion is coming under increasing scrutiny from work within the HCI community, where this work is situated. Using critical technical practice, this thesis documents the design and deployment of a suite of agonistically informed technology prototypes, which I term agonistic interfaces. Leveraging adversarial design principles and the agonistic conception of democracy, these agonistic interfaces purposefully bring users into contact with socio-political issues, through reflection, discussion and criticality. This work examines three specific domains: i) socio-political social media ii) second screening of reality TV and iii) conversational interfaces. My results demonstrate the agonistic interfaces I designed were able create and sustain debate across a variety of contexts, and I describe a number of design techniques that can be used to engage criticality and reflection. The results highlight how the agonistic interfaces presented can provide a space for reflection on sociopolitical issues, how they can become a point for the concentration of various discourses, and they also raise questions about the moral acceptability of inclusive debate. I present two primary contributions of this thesis. First, I identify agonism as a means of addressing existing problems around online discussion, and describe how agonistic interfaces can address this. Second, I demonstrate specific ways that agonistic interfaces can be designed to reconfigure debate and engagement, which I illustrate through the design and deployment of four technology prototypes oriented around the three domains of inquiry.
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