Simulation and gaming for social imp...
International Simulation and Gaming Association., International Conference (2022 :)

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  • Simulation and gaming for social impact = 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022 : revised selected papers /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Simulation and gaming for social impact/ edited by Casper Harteveld ... [et al.].
    Reminder of title: 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022 : revised selected papers /
    remainder title: ISAGA 2022
    other author: Harteveld, Casper.
    Corporate Body: International Simulation and Gaming Association.
    Published: Cham :Springer International Publishing : : 2023.,
    Description: x, 229 p. :ill., digital ;24 cm.
    [NT 15003449]: Education and Training -- Theory-based development of an inventory for the evaluation of simulation game lectures -- Exploring the use of immersive virtual reality games in a formal school environment -- Learning effects and acceptance in business games: A systematic literature review -- About dinosaurs in laboratories - Evaluation of the serious game Cards for Biosafety -- Design consideration of an educational video game through the lens of the metalanguage -- Resilience and Sustainability -- Quantitative analysis of conflict-of-interest structures in the consensus building process -- Feedback on a "territory-responsive" participatory simulation on coastal flooding risk applied to two case studies in France -- Simulation games on sustainability - A comparative study -- Stop work: Serious games as intervention method to enhance safety behavior -- Gaming simulation design to learn best mix of power sources -- Health -- Reducept VR: The importance of a design rationale for the immersiveness of a virtual reality game to support chronic pain treatment effectively -- How playfulness can enable greater understanding of game-based adult mental health interventions -- Measuring the interaction of conflict-minimizing and goal-seeking motor imperatives in autism spectrum disorder -- Resto Quest - A serious game on the restorative effects of immersive virtual environments -- Social Justice -- A moderated mediation analysis of meaningfulness and positive intergroup outcomes through game-based interactive storytelling.
    Contained By: Springer Nature eBook
    Subject: Simulation games in education - Congresses. -
    Online resource: https://doi.org/10.1007/978-3-031-37171-4
    ISBN: 9783031371714
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