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Platform based design and immersive ...
~
Potseluyko, Lilia.
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Platform based design and immersive technologies for manufacturing and assembly in offsite construction = applying extended reality and game applications to PDfMA /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Platform based design and immersive technologies for manufacturing and assembly in offsite construction/ by Lilia Potseluyko ... [et al.].
Reminder of title:
applying extended reality and game applications to PDfMA /
other author:
Potseluyko, Lilia.
Published:
Cham :Springer International Publishing : : 2023.,
Description:
vi, 140 p. :ill., digital ;24 cm.
[NT 15003449]:
Introduction -- Literature Review -- Conceptual Framework -- Gains and Drawbacks of each XR type -- Test/Deploy/Review the developed solution -- Prototyping Virtual Showhome and design variables, metadata demonstration -- Advances of Real-Life industry Application. Discussion and Unfolding Stories -- Case study: Norscot Joinery. Before Automation and Digitalisation Company Overview -- End-User Software Testing Results -- Conclusion.
Contained By:
Springer Nature eBook
Subject:
Buildings, Prefabricated - Design and construction -
Online resource:
https://doi.org/10.1007/978-3-031-32993-7
ISBN:
9783031329937
Platform based design and immersive technologies for manufacturing and assembly in offsite construction = applying extended reality and game applications to PDfMA /
Platform based design and immersive technologies for manufacturing and assembly in offsite construction
applying extended reality and game applications to PDfMA /[electronic resource] :by Lilia Potseluyko ... [et al.]. - Cham :Springer International Publishing :2023. - vi, 140 p. :ill., digital ;24 cm.
Introduction -- Literature Review -- Conceptual Framework -- Gains and Drawbacks of each XR type -- Test/Deploy/Review the developed solution -- Prototyping Virtual Showhome and design variables, metadata demonstration -- Advances of Real-Life industry Application. Discussion and Unfolding Stories -- Case study: Norscot Joinery. Before Automation and Digitalisation Company Overview -- End-User Software Testing Results -- Conclusion.
This book explores the applications of virtual reality technologies in building design and offsite construction. Its focus is on how small and medium-sized architectural and construction practices with limited budgets and time can implement innovation through visualisation creation. Virtual reality technologies, known as empathy machines, offer a productive interaction process for clients and professionals. Gaming and simulation have already proven their efficacy in solving problems in science and business. However, the next challenge is designing data-rich virtual environments that can enhance clients' spatial understanding, simplify architect-client communications, provide customisation options, consolidate quantification, and export data directly to manufacturers' software, minimizing fragmentation across the entire building information management (BIM) lifecycle. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.
ISBN: 9783031329937
Standard No.: 10.1007/978-3-031-32993-7doiSubjects--Topical Terms:
3661931
Buildings, Prefabricated
--Design and construction
LC Class. No.: TH1098
Dewey Class. No.: 693.97
Platform based design and immersive technologies for manufacturing and assembly in offsite construction = applying extended reality and game applications to PDfMA /
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Introduction -- Literature Review -- Conceptual Framework -- Gains and Drawbacks of each XR type -- Test/Deploy/Review the developed solution -- Prototyping Virtual Showhome and design variables, metadata demonstration -- Advances of Real-Life industry Application. Discussion and Unfolding Stories -- Case study: Norscot Joinery. Before Automation and Digitalisation Company Overview -- End-User Software Testing Results -- Conclusion.
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This book explores the applications of virtual reality technologies in building design and offsite construction. Its focus is on how small and medium-sized architectural and construction practices with limited budgets and time can implement innovation through visualisation creation. Virtual reality technologies, known as empathy machines, offer a productive interaction process for clients and professionals. Gaming and simulation have already proven their efficacy in solving problems in science and business. However, the next challenge is designing data-rich virtual environments that can enhance clients' spatial understanding, simplify architect-client communications, provide customisation options, consolidate quantification, and export data directly to manufacturers' software, minimizing fragmentation across the entire building information management (BIM) lifecycle. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.
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1 records • Pages 1 •
1
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Attachments
W9458440
電子資源
11.線上閱覽_V
電子書
EB TH1098
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0
1 records • Pages 1 •
1
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