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Computers and games = International ...
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CG (Conference) (2022 :)
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Computers and games = International Conference, CG 2022, virtual event, November 22-24, 2022 : revised selected papers /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Computers and games/ edited by Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer.
Reminder of title:
International Conference, CG 2022, virtual event, November 22-24, 2022 : revised selected papers /
remainder title:
CG 2022
other author:
Browne, Cameron.
corporate name:
CG (Conference)
Published:
Cham :Springer Nature Switzerland : : 2023.,
Description:
1 online resource (xii, 191 p.) :ill. (some col.), digital ;24 cm.
[NT 15003449]:
Classic Games: FairKalah: Towards Fair Mancala Play -- Improving Search in Go Using Bounded Static Safety -- Chinese Checkers Bitboards for Move Generation and Ranking Using Bitboards. Multi-Player and Multi-Action Games: Solving Chainmail Jousting -- An Algorithm for Multiplayer Games Exploiting Opponents' Interactions with the Player -- Incentivizing Information Gain in Hidden Information Multi-Action Games. Solving Games: QBF Solving using Best First Search -- Oware is Strongly Solved -- Solving Impartial SET using Knowledge and Combinatorial Game Theory. Measuring Games: Which Rules for Mu Torere? -- Measuring Board Game Distance. Decision Making in Games and Puzzles: Improving Computer Play in Skat with Hope Cards -- Batch Monte Carlo Tree Search -- Human and Computer Decision-Making in Chess with Applications to Online Cheat Detection -- Procedural Generation of Rush Hour Levels.
Contained By:
Springer Nature eBook
Subject:
Video games - Congresses. -
Online resource:
https://doi.org/10.1007/978-3-031-34017-8
ISBN:
9783031340178
Computers and games = International Conference, CG 2022, virtual event, November 22-24, 2022 : revised selected papers /
Computers and games
International Conference, CG 2022, virtual event, November 22-24, 2022 : revised selected papers /[electronic resource] :CG 2022edited by Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer. - Cham :Springer Nature Switzerland :2023. - 1 online resource (xii, 191 p.) :ill. (some col.), digital ;24 cm. - Lecture notes in computer science,138651611-3349 ;. - Lecture notes in computer science ;13865..
Classic Games: FairKalah: Towards Fair Mancala Play -- Improving Search in Go Using Bounded Static Safety -- Chinese Checkers Bitboards for Move Generation and Ranking Using Bitboards. Multi-Player and Multi-Action Games: Solving Chainmail Jousting -- An Algorithm for Multiplayer Games Exploiting Opponents' Interactions with the Player -- Incentivizing Information Gain in Hidden Information Multi-Action Games. Solving Games: QBF Solving using Best First Search -- Oware is Strongly Solved -- Solving Impartial SET using Knowledge and Combinatorial Game Theory. Measuring Games: Which Rules for Mu Torere? -- Measuring Board Game Distance. Decision Making in Games and Puzzles: Improving Computer Play in Skat with Hope Cards -- Batch Monte Carlo Tree Search -- Human and Computer Decision-Making in Chess with Applications to Online Cheat Detection -- Procedural Generation of Rush Hour Levels.
This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22-24, 2022. The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.
ISBN: 9783031340178
Standard No.: 10.1007/978-3-031-34017-8doiSubjects--Topical Terms:
3454238
Video games
--Congresses.
LC Class. No.: GV1469.15
Dewey Class. No.: 794.8
Computers and games = International Conference, CG 2022, virtual event, November 22-24, 2022 : revised selected papers /
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International Conference, CG 2022, virtual event, November 22-24, 2022 : revised selected papers /
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edited by Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer.
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Classic Games: FairKalah: Towards Fair Mancala Play -- Improving Search in Go Using Bounded Static Safety -- Chinese Checkers Bitboards for Move Generation and Ranking Using Bitboards. Multi-Player and Multi-Action Games: Solving Chainmail Jousting -- An Algorithm for Multiplayer Games Exploiting Opponents' Interactions with the Player -- Incentivizing Information Gain in Hidden Information Multi-Action Games. Solving Games: QBF Solving using Best First Search -- Oware is Strongly Solved -- Solving Impartial SET using Knowledge and Combinatorial Game Theory. Measuring Games: Which Rules for Mu Torere? -- Measuring Board Game Distance. Decision Making in Games and Puzzles: Improving Computer Play in Skat with Hope Cards -- Batch Monte Carlo Tree Search -- Human and Computer Decision-Making in Chess with Applications to Online Cheat Detection -- Procedural Generation of Rush Hour Levels.
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This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22-24, 2022. The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.
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Computer Science (SpringerNature-11645)
based on 0 review(s)
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Items
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W9454823
電子資源
11.線上閱覽_V
電子書
EB GV1469.15
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