Computers and games = International ...
CG (Conference) (2022 :)

Linked to FindBook      Google Book      Amazon      博客來     
  • Computers and games = International Conference, CG 2022, virtual event, November 22-24, 2022 : revised selected papers /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Computers and games/ edited by Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer.
    Reminder of title: International Conference, CG 2022, virtual event, November 22-24, 2022 : revised selected papers /
    remainder title: CG 2022
    other author: Browne, Cameron.
    corporate name: CG (Conference)
    Published: Cham :Springer Nature Switzerland : : 2023.,
    Description: 1 online resource (xii, 191 p.) :ill. (some col.), digital ;24 cm.
    [NT 15003449]: Classic Games: FairKalah: Towards Fair Mancala Play -- Improving Search in Go Using Bounded Static Safety -- Chinese Checkers Bitboards for Move Generation and Ranking Using Bitboards. Multi-Player and Multi-Action Games: Solving Chainmail Jousting -- An Algorithm for Multiplayer Games Exploiting Opponents' Interactions with the Player -- Incentivizing Information Gain in Hidden Information Multi-Action Games. Solving Games: QBF Solving using Best First Search -- Oware is Strongly Solved -- Solving Impartial SET using Knowledge and Combinatorial Game Theory. Measuring Games: Which Rules for Mu Torere? -- Measuring Board Game Distance. Decision Making in Games and Puzzles: Improving Computer Play in Skat with Hope Cards -- Batch Monte Carlo Tree Search -- Human and Computer Decision-Making in Chess with Applications to Online Cheat Detection -- Procedural Generation of Rush Hour Levels.
    Contained By: Springer Nature eBook
    Subject: Video games - Congresses. -
    Online resource: https://doi.org/10.1007/978-3-031-34017-8
    ISBN: 9783031340178
Location:  Year:  Volume Number: 
Items
  • 1 records • Pages 1 •
  • 1 records • Pages 1 •
Multimedia
Reviews
Export
pickup library
 
 
Change password
Login