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Micro:bit projects with Python and s...
~
Tan, Martin.
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Micro:bit projects with Python and single board computers = building steam projects with code club and kids' maker groups /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Micro:bit projects with Python and single board computers/ by Martin Tan.
Reminder of title:
building steam projects with code club and kids' maker groups /
Author:
Tan, Martin.
Published:
Berkeley, CA :Apress : : 2023.,
Description:
xx, 349 p. :ill., digital ;24 cm.
[NT 15003449]:
Chapter 1: Getting Started -- Chapter 2: Getting Our Hands Dirty with MicroPython -- Chapter 3: General Python Programming -- Chapter 4: Getting Tactile with Python -- Chapter 5: Freestyling with Python - Going Off-Map and Applying Your Own Skills -- Chapter 6: Collaboration - Writing Code With Others -- Chapter 7: Electronics - Basic Skills and Tools -- Chapter 8: Putting It All Together -- Appendix: Traffic Light Workshops.
Contained By:
Springer Nature eBook
Subject:
Micro:bit - Programming. -
Online resource:
https://doi.org/10.1007/978-1-4842-9197-9
ISBN:
9781484291979
Micro:bit projects with Python and single board computers = building steam projects with code club and kids' maker groups /
Tan, Martin.
Micro:bit projects with Python and single board computers
building steam projects with code club and kids' maker groups /[electronic resource] :by Martin Tan. - Berkeley, CA :Apress :2023. - xx, 349 p. :ill., digital ;24 cm.
Chapter 1: Getting Started -- Chapter 2: Getting Our Hands Dirty with MicroPython -- Chapter 3: General Python Programming -- Chapter 4: Getting Tactile with Python -- Chapter 5: Freestyling with Python - Going Off-Map and Applying Your Own Skills -- Chapter 6: Collaboration - Writing Code With Others -- Chapter 7: Electronics - Basic Skills and Tools -- Chapter 8: Putting It All Together -- Appendix: Traffic Light Workshops.
Build different components of larger systems using class sets of micro:bits with Python in a truly collaborative way. First you'll explore ways to harness the capabilities of the humble micro:bit and learn to creatively overcome some of its limitations; learning practical text-based programming along the way. We'll then move on to building projects that allow multiple micro:bits, and other microcontroller boards and parts like the Raspberry Pi, to communicate with one another, and coordinate their operations to build larger systems. Rather than just being a guide to learning these skills, this book will include tips and stories about implementing the these ideas in classrooms, Code Clubs, and Maker environments. Practical logistics for preparation and easy set-up, as well as, acceptance criteria and accountability for students and participants is included. These ideas were gained over years of running a Code Club and running Maker workshops and events. You'll learn about programming collaborative solutions and design logic. Then you'll scale that logic up to more complex projects. By the end, you'll have added additional electronic and physical components to projects that interact with the world. You'll create fun inventions together, using hardware, coding, electronics, physical objects, and e-textiles. You will: Solve problems and create art by modelling solutions and ideas with a combination of Python coding, electronic systems engineering, and creative design. Navigate the logistical and unique challenges that come with running your own Code Club, Makerspace, or feeding these activities into STEAM design and technology curriculums. Take new Makers from simply copying and duplicating through to debugging and understanding.
ISBN: 9781484291979
Standard No.: 10.1007/978-1-4842-9197-9doiSubjects--Topical Terms:
3632910
Micro:bit
--Programming.
LC Class. No.: QA76.8.M47
Dewey Class. No.: 004.165
Micro:bit projects with Python and single board computers = building steam projects with code club and kids' maker groups /
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building steam projects with code club and kids' maker groups /
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by Martin Tan.
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Chapter 1: Getting Started -- Chapter 2: Getting Our Hands Dirty with MicroPython -- Chapter 3: General Python Programming -- Chapter 4: Getting Tactile with Python -- Chapter 5: Freestyling with Python - Going Off-Map and Applying Your Own Skills -- Chapter 6: Collaboration - Writing Code With Others -- Chapter 7: Electronics - Basic Skills and Tools -- Chapter 8: Putting It All Together -- Appendix: Traffic Light Workshops.
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Build different components of larger systems using class sets of micro:bits with Python in a truly collaborative way. First you'll explore ways to harness the capabilities of the humble micro:bit and learn to creatively overcome some of its limitations; learning practical text-based programming along the way. We'll then move on to building projects that allow multiple micro:bits, and other microcontroller boards and parts like the Raspberry Pi, to communicate with one another, and coordinate their operations to build larger systems. Rather than just being a guide to learning these skills, this book will include tips and stories about implementing the these ideas in classrooms, Code Clubs, and Maker environments. Practical logistics for preparation and easy set-up, as well as, acceptance criteria and accountability for students and participants is included. These ideas were gained over years of running a Code Club and running Maker workshops and events. You'll learn about programming collaborative solutions and design logic. Then you'll scale that logic up to more complex projects. By the end, you'll have added additional electronic and physical components to projects that interact with the world. You'll create fun inventions together, using hardware, coding, electronics, physical objects, and e-textiles. You will: Solve problems and create art by modelling solutions and ideas with a combination of Python coding, electronic systems engineering, and creative design. Navigate the logistical and unique challenges that come with running your own Code Club, Makerspace, or feeding these activities into STEAM design and technology curriculums. Take new Makers from simply copying and duplicating through to debugging and understanding.
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Professional and Applied Computing (SpringerNature-12059)
based on 0 review(s)
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