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Electronic sports industry in China ...
~
Duan, Peng.
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Electronic sports industry in China = an overview /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Electronic sports industry in China/ by Peng Duan ... [et al.].
Reminder of title:
an overview /
other author:
Duan, Peng.
Published:
Singapore :Springer Nature Singapore : : 2023.,
Description:
xiii, 231 p. :ill., digital ;24 cm.
Notes:
"This Book is the Output of the Grant Supported by TiMi E-sports, Tencent Interactive Entertainment Group."
[NT 15003449]:
Overview of E-Sports -- Development History and Status-Quo of Global E-Sports -- Development Environment of China's E-Sports Industry -- Development History and Status-Quo of China's E-sports Industry -- Comparative Analysis of Global E-Sports Industry -- Case Analysis on World's Top E-Sports Events -- Special Analysis on the Development of China's E-Sports Industry -- Problem Analysis on the Development of China's E-Sports Industry -- Countermeasures and Suggestions for the Development of China's E-Sports Industry -- Innovation Characteristics and Development Trend of China's E-Sports Industry.
Contained By:
Springer Nature eBook
Subject:
eSports (Contests) - China. -
Online resource:
https://doi.org/10.1007/978-981-19-9288-9
ISBN:
9789811992889
Electronic sports industry in China = an overview /
Electronic sports industry in China
an overview /[electronic resource] :by Peng Duan ... [et al.]. - Singapore :Springer Nature Singapore :2023. - xiii, 231 p. :ill., digital ;24 cm.
"This Book is the Output of the Grant Supported by TiMi E-sports, Tencent Interactive Entertainment Group."
Overview of E-Sports -- Development History and Status-Quo of Global E-Sports -- Development Environment of China's E-Sports Industry -- Development History and Status-Quo of China's E-sports Industry -- Comparative Analysis of Global E-Sports Industry -- Case Analysis on World's Top E-Sports Events -- Special Analysis on the Development of China's E-Sports Industry -- Problem Analysis on the Development of China's E-Sports Industry -- Countermeasures and Suggestions for the Development of China's E-Sports Industry -- Innovation Characteristics and Development Trend of China's E-Sports Industry.
This book presents a series of studies on the status quo, characteristics of and trends in China's eSports industry, while also analyzing key problems to help the industry avoid potential risks, seize opportunities for development, and promote industrial drivers. In addition, it puts forward feasible plans and strategic suggestions for high-quality innovation and development of the industry. Electronic sports or eSports refers to digital entertainment activities that combine technological, sports, cultural and social aspects, and which have a unique commercial and user value. With their rapid growth in this century, eSports are now an emerging sector with huge growth potential and room for innovation. In 2020, China's eSports industry led the globe in growth rates; contributing roughly RMB 75.198 billion, it brought considerable new momentum to the national economy. As a new cultural phenomenon, eSports are politically, economically, culturally, and socially suited to helping use information technologies to restructure human social activities. The emergence and spread of an eSports culture embody the richness of subcultural phenomena and the importance of multicultural spaces, while also having a positive effect on people's competitive spirit, intelligence, aesthetic tastes, etc. However, during the COVID-19 pandemic, China's eSports industry has faced a host of problems, e.g. postponed competitions, management difficulties and brand devaluation, all of which have hampered its progress. Nevertheless, the number of Chinese eSports users is on the rise and the online market share is climbing steadily, establishing a user base for the industry. Moreover, new technological advances like 5G, VR and AR offer a wealth of new opportunities for innovation in China's eSports industry. The book encourages readers to approach the topic from various perspectives and think across disciplines. As a result, it is not only essential reading for students at colleges and universities, but also offers a valuable reference guide for eSports researchers and enthusiasts.
ISBN: 9789811992889
Standard No.: 10.1007/978-981-19-9288-9doiSubjects--Topical Terms:
3629353
eSports (Contests)
--China.
LC Class. No.: GV1469.34.E86
Dewey Class. No.: 794.80951
Electronic sports industry in China = an overview /
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Overview of E-Sports -- Development History and Status-Quo of Global E-Sports -- Development Environment of China's E-Sports Industry -- Development History and Status-Quo of China's E-sports Industry -- Comparative Analysis of Global E-Sports Industry -- Case Analysis on World's Top E-Sports Events -- Special Analysis on the Development of China's E-Sports Industry -- Problem Analysis on the Development of China's E-Sports Industry -- Countermeasures and Suggestions for the Development of China's E-Sports Industry -- Innovation Characteristics and Development Trend of China's E-Sports Industry.
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This book presents a series of studies on the status quo, characteristics of and trends in China's eSports industry, while also analyzing key problems to help the industry avoid potential risks, seize opportunities for development, and promote industrial drivers. In addition, it puts forward feasible plans and strategic suggestions for high-quality innovation and development of the industry. Electronic sports or eSports refers to digital entertainment activities that combine technological, sports, cultural and social aspects, and which have a unique commercial and user value. With their rapid growth in this century, eSports are now an emerging sector with huge growth potential and room for innovation. In 2020, China's eSports industry led the globe in growth rates; contributing roughly RMB 75.198 billion, it brought considerable new momentum to the national economy. As a new cultural phenomenon, eSports are politically, economically, culturally, and socially suited to helping use information technologies to restructure human social activities. The emergence and spread of an eSports culture embody the richness of subcultural phenomena and the importance of multicultural spaces, while also having a positive effect on people's competitive spirit, intelligence, aesthetic tastes, etc. However, during the COVID-19 pandemic, China's eSports industry has faced a host of problems, e.g. postponed competitions, management difficulties and brand devaluation, all of which have hampered its progress. Nevertheless, the number of Chinese eSports users is on the rise and the online market share is climbing steadily, establishing a user base for the industry. Moreover, new technological advances like 5G, VR and AR offer a wealth of new opportunities for innovation in China's eSports industry. The book encourages readers to approach the topic from various perspectives and think across disciplines. As a result, it is not only essential reading for students at colleges and universities, but also offers a valuable reference guide for eSports researchers and enthusiasts.
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Literature, Cultural and Media Studies (SpringerNature-41173)
based on 0 review(s)
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ALL
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Items
1 records • Pages 1 •
1
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W9452480
電子資源
11.線上閱覽_V
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EB GV1469.34.E86
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