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Game backend development = with Microsoft Azure and Playfab /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Game backend development/ by Balint Bors.
其他題名:
with Microsoft Azure and Playfab /
作者:
Bors, Balint.
出版者:
Berkeley, CA :Apress : : 2023.,
面頁冊數:
xxiii, 378 p. :ill. (chiefly color), digital ;24 cm.
內容註:
Chapter 1: Getting Started -- Chapter 2: Player Authentication -- Chapter 3: Dedicated Game Servers -- Chapter 4: Matchmaking -- Chapter 5: Leaderboards. Chapter 6: Economy -- Chapter 7: Game Analytics -- Chapter 8: Party, Chat, Al -- Chapter 9: CloudScript and Azure Functions.
Contained By:
Springer Nature eBook
標題:
Computer games - Programming. -
電子資源:
https://doi.org/10.1007/978-1-4842-8910-5
ISBN:
9781484289105
Game backend development = with Microsoft Azure and Playfab /
Bors, Balint.
Game backend development
with Microsoft Azure and Playfab /[electronic resource] :by Balint Bors. - Berkeley, CA :Apress :2023. - xxiii, 378 p. :ill. (chiefly color), digital ;24 cm.
Chapter 1: Getting Started -- Chapter 2: Player Authentication -- Chapter 3: Dedicated Game Servers -- Chapter 4: Matchmaking -- Chapter 5: Leaderboards. Chapter 6: Economy -- Chapter 7: Game Analytics -- Chapter 8: Party, Chat, Al -- Chapter 9: CloudScript and Azure Functions.
Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab. Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBaaS (Game Backend-as-a-Service) providers and the advance of the cloud. Multiplayer gaming, leaderboards, game analytics, and virtual economies are all backed by cloud services. As a game developer, understanding core game backend features and implementation techniques is an important addition to your game developer skill set. Understanding game backend development will not only give you a competitive advantage, it will also eventually allow you to create better games. This book will help you get started. It teaches all the core concepts, using downloadable source code, so that you can experiment right away following a learning-by-doing approach. After reading this book, you will have a solid grasp of key game backend services and know how to implement them. You will: Understand core concepts around game backend development Use the PlayFab API to implement backend features Build game backend infrastructure using Microsoft Azure cloud (architecture and implementation) Contrast the traditional Azure cloud- and PlayFab (GBaaS)-based implementations of game backend capabilities Reuse source code to enable backend capability in your own games Discover different ways for authenticating players Implement a multiplayer game in Unity with the help of mirror networking Create a matchmaker to bring together players for an online game session Establish leaderboards to reinforce player competition Build a virtual economy and monetize your game Set up game analytics and gain insight into players' behavior Let players communicate with each other by taking advantage of cognitive services Learn how to implement server-side custom game backend logic.
ISBN: 9781484289105
Standard No.: 10.1007/978-1-4842-8910-5doiSubjects--Topical Terms:
553052
Computer games
--Programming.
LC Class. No.: QA76.76.C672 / B67 2023
Dewey Class. No.: 794.81526
Game backend development = with Microsoft Azure and Playfab /
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