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A friendly guide to software develop...
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Portella, Leticia.
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A friendly guide to software development = what you should know without being a Developer /
Record Type:
Electronic resources : Monograph/item
Title/Author:
A friendly guide to software development/ by Leticia Portella.
Reminder of title:
what you should know without being a Developer /
Author:
Portella, Leticia.
Published:
Berkeley, CA :Apress : : 2023.,
Description:
xxvii, 303 p. :ill., digital ;24 cm.
[NT 15003449]:
Part I: Getting to Know This Familiar, Unknown World! -- 1. Introduction -- 2. The Birth of a Software Project -- 3. You Are Surrounded by This World! -- Part II: Let's Get Technical! -- 4. What Happens When You Open a Website -- 5. Front-End -The Tip of the Iceberg -- 6. Back-End - What's Under Water -- Part III: Working on Software Projects -- 7. The Big Questions While Starting a Project -- 8. How do we Build Software? -- Part IV: What Should You Consider When Building Software -- 9. Building Today, Thinking of Tomorrow -- 10. Guaranteeing Software Quality -- 11. Working 24/7: Making Software Available at All Times -- Chapter 12. A Monster Behind the Door: Technical Debt and Legacy Code -- Part V: Human Aspects of Building Software -- Chapter 13. A Deeper Look to What Influences Software Teams -- 14. The Role of the Developer -- 15. Building Software is More than Developers -- Glossary -- Acronyms.
Contained By:
Springer Nature eBook
Subject:
Computer software - Development. -
Online resource:
https://doi.org/10.1007/978-1-4842-8969-3
ISBN:
9781484289693
A friendly guide to software development = what you should know without being a Developer /
Portella, Leticia.
A friendly guide to software development
what you should know without being a Developer /[electronic resource] :by Leticia Portella. - Berkeley, CA :Apress :2023. - xxvii, 303 p. :ill., digital ;24 cm. - Friendly guides to technology,2731-9369. - Friendly guides to technology..
Part I: Getting to Know This Familiar, Unknown World! -- 1. Introduction -- 2. The Birth of a Software Project -- 3. You Are Surrounded by This World! -- Part II: Let's Get Technical! -- 4. What Happens When You Open a Website -- 5. Front-End -The Tip of the Iceberg -- 6. Back-End - What's Under Water -- Part III: Working on Software Projects -- 7. The Big Questions While Starting a Project -- 8. How do we Build Software? -- Part IV: What Should You Consider When Building Software -- 9. Building Today, Thinking of Tomorrow -- 10. Guaranteeing Software Quality -- 11. Working 24/7: Making Software Available at All Times -- Chapter 12. A Monster Behind the Door: Technical Debt and Legacy Code -- Part V: Human Aspects of Building Software -- Chapter 13. A Deeper Look to What Influences Software Teams -- 14. The Role of the Developer -- 15. Building Software is More than Developers -- Glossary -- Acronyms.
Software is everywhere, but despite being so common and useful, it remains magical and mysterious to many. Still, more and more people are finding themselves working for tech companies, or with an array of software products, services, and tools. This can segregate those who understand tech from those that don't. But it doesn't have to be this way. This book aims to bring these two worlds closer together, allowing people to learn basic concepts of software development in a casual and straight-forward way. Assuming no previous technical knowledge, you'll embark on a journey where you can understand and build a new software project from scratch until it is an advanced product with multiple users. Imagine moving from a "traditional" company and suddenly finding yourself in one where software is the main product or is a foundational component to it. One is often left to wade through the infinite concepts while still doing their actual jobs. This book closes that gap, improving communication between technical and non-technical parties. A Friendly Guide to Software Development makes technical concepts broadly available and easy to understand. In doing so, you'll be able to achieve better communication, which will undoubtedly lead to better working relationships, a better working environment, and ultimately better software. You will: See how a new software project is created Examine the basics of software development and architecture Know which questions to ask to avoid potential problems and pitfalls Start using and building software projects.
ISBN: 9781484289693
Standard No.: 10.1007/978-1-4842-8969-3doiSubjects--Topical Terms:
542671
Computer software
--Development.
LC Class. No.: QA76.76.D47
Dewey Class. No.: 005.1
A friendly guide to software development = what you should know without being a Developer /
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Part I: Getting to Know This Familiar, Unknown World! -- 1. Introduction -- 2. The Birth of a Software Project -- 3. You Are Surrounded by This World! -- Part II: Let's Get Technical! -- 4. What Happens When You Open a Website -- 5. Front-End -The Tip of the Iceberg -- 6. Back-End - What's Under Water -- Part III: Working on Software Projects -- 7. The Big Questions While Starting a Project -- 8. How do we Build Software? -- Part IV: What Should You Consider When Building Software -- 9. Building Today, Thinking of Tomorrow -- 10. Guaranteeing Software Quality -- 11. Working 24/7: Making Software Available at All Times -- Chapter 12. A Monster Behind the Door: Technical Debt and Legacy Code -- Part V: Human Aspects of Building Software -- Chapter 13. A Deeper Look to What Influences Software Teams -- 14. The Role of the Developer -- 15. Building Software is More than Developers -- Glossary -- Acronyms.
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Software is everywhere, but despite being so common and useful, it remains magical and mysterious to many. Still, more and more people are finding themselves working for tech companies, or with an array of software products, services, and tools. This can segregate those who understand tech from those that don't. But it doesn't have to be this way. This book aims to bring these two worlds closer together, allowing people to learn basic concepts of software development in a casual and straight-forward way. Assuming no previous technical knowledge, you'll embark on a journey where you can understand and build a new software project from scratch until it is an advanced product with multiple users. Imagine moving from a "traditional" company and suddenly finding yourself in one where software is the main product or is a foundational component to it. One is often left to wade through the infinite concepts while still doing their actual jobs. This book closes that gap, improving communication between technical and non-technical parties. A Friendly Guide to Software Development makes technical concepts broadly available and easy to understand. In doing so, you'll be able to achieve better communication, which will undoubtedly lead to better working relationships, a better working environment, and ultimately better software. You will: See how a new software project is created Examine the basics of software development and architecture Know which questions to ask to avoid potential problems and pitfalls Start using and building software projects.
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Professional and Applied Computing (SpringerNature-12059)
based on 0 review(s)
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EB QA76.76.D47
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