語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
A friendly guide to software develop...
~
Portella, Leticia.
FindBook
Google Book
Amazon
博客來
A friendly guide to software development = what you should know without being a Developer /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
A friendly guide to software development/ by Leticia Portella.
其他題名:
what you should know without being a Developer /
作者:
Portella, Leticia.
出版者:
Berkeley, CA :Apress : : 2023.,
面頁冊數:
xxvii, 303 p. :ill., digital ;24 cm.
內容註:
Part I: Getting to Know This Familiar, Unknown World! -- 1. Introduction -- 2. The Birth of a Software Project -- 3. You Are Surrounded by This World! -- Part II: Let's Get Technical! -- 4. What Happens When You Open a Website -- 5. Front-End -The Tip of the Iceberg -- 6. Back-End - What's Under Water -- Part III: Working on Software Projects -- 7. The Big Questions While Starting a Project -- 8. How do we Build Software? -- Part IV: What Should You Consider When Building Software -- 9. Building Today, Thinking of Tomorrow -- 10. Guaranteeing Software Quality -- 11. Working 24/7: Making Software Available at All Times -- Chapter 12. A Monster Behind the Door: Technical Debt and Legacy Code -- Part V: Human Aspects of Building Software -- Chapter 13. A Deeper Look to What Influences Software Teams -- 14. The Role of the Developer -- 15. Building Software is More than Developers -- Glossary -- Acronyms.
Contained By:
Springer Nature eBook
標題:
Computer software - Development. -
電子資源:
https://doi.org/10.1007/978-1-4842-8969-3
ISBN:
9781484289693
A friendly guide to software development = what you should know without being a Developer /
Portella, Leticia.
A friendly guide to software development
what you should know without being a Developer /[electronic resource] :by Leticia Portella. - Berkeley, CA :Apress :2023. - xxvii, 303 p. :ill., digital ;24 cm. - Friendly guides to technology,2731-9369. - Friendly guides to technology..
Part I: Getting to Know This Familiar, Unknown World! -- 1. Introduction -- 2. The Birth of a Software Project -- 3. You Are Surrounded by This World! -- Part II: Let's Get Technical! -- 4. What Happens When You Open a Website -- 5. Front-End -The Tip of the Iceberg -- 6. Back-End - What's Under Water -- Part III: Working on Software Projects -- 7. The Big Questions While Starting a Project -- 8. How do we Build Software? -- Part IV: What Should You Consider When Building Software -- 9. Building Today, Thinking of Tomorrow -- 10. Guaranteeing Software Quality -- 11. Working 24/7: Making Software Available at All Times -- Chapter 12. A Monster Behind the Door: Technical Debt and Legacy Code -- Part V: Human Aspects of Building Software -- Chapter 13. A Deeper Look to What Influences Software Teams -- 14. The Role of the Developer -- 15. Building Software is More than Developers -- Glossary -- Acronyms.
Software is everywhere, but despite being so common and useful, it remains magical and mysterious to many. Still, more and more people are finding themselves working for tech companies, or with an array of software products, services, and tools. This can segregate those who understand tech from those that don't. But it doesn't have to be this way. This book aims to bring these two worlds closer together, allowing people to learn basic concepts of software development in a casual and straight-forward way. Assuming no previous technical knowledge, you'll embark on a journey where you can understand and build a new software project from scratch until it is an advanced product with multiple users. Imagine moving from a "traditional" company and suddenly finding yourself in one where software is the main product or is a foundational component to it. One is often left to wade through the infinite concepts while still doing their actual jobs. This book closes that gap, improving communication between technical and non-technical parties. A Friendly Guide to Software Development makes technical concepts broadly available and easy to understand. In doing so, you'll be able to achieve better communication, which will undoubtedly lead to better working relationships, a better working environment, and ultimately better software. You will: See how a new software project is created Examine the basics of software development and architecture Know which questions to ask to avoid potential problems and pitfalls Start using and building software projects.
ISBN: 9781484289693
Standard No.: 10.1007/978-1-4842-8969-3doiSubjects--Topical Terms:
542671
Computer software
--Development.
LC Class. No.: QA76.76.D47
Dewey Class. No.: 005.1
A friendly guide to software development = what you should know without being a Developer /
LDR
:03573nmm a2200337 a 4500
001
2315188
003
DE-He213
005
20221128132958.0
006
m d
007
cr nn 008maaau
008
230902s2023 cau s 0 eng d
020
$a
9781484289693
$q
(electronic bk.)
020
$a
9781484289686
$q
(paper)
024
7
$a
10.1007/978-1-4842-8969-3
$2
doi
035
$a
978-1-4842-8969-3
040
$a
GP
$c
GP
$e
rda
041
0
$a
eng
050
4
$a
QA76.76.D47
072
7
$a
UMZ
$2
bicssc
072
7
$a
COM051230
$2
bisacsh
072
7
$a
UMZ
$2
thema
082
0 4
$a
005.1
$2
23
090
$a
QA76.76.D47
$b
P843 2023
100
1
$a
Portella, Leticia.
$3
3627389
245
1 2
$a
A friendly guide to software development
$h
[electronic resource] :
$b
what you should know without being a Developer /
$c
by Leticia Portella.
260
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2023.
300
$a
xxvii, 303 p. :
$b
ill., digital ;
$c
24 cm.
490
1
$a
Friendly guides to technology,
$x
2731-9369
505
0
$a
Part I: Getting to Know This Familiar, Unknown World! -- 1. Introduction -- 2. The Birth of a Software Project -- 3. You Are Surrounded by This World! -- Part II: Let's Get Technical! -- 4. What Happens When You Open a Website -- 5. Front-End -The Tip of the Iceberg -- 6. Back-End - What's Under Water -- Part III: Working on Software Projects -- 7. The Big Questions While Starting a Project -- 8. How do we Build Software? -- Part IV: What Should You Consider When Building Software -- 9. Building Today, Thinking of Tomorrow -- 10. Guaranteeing Software Quality -- 11. Working 24/7: Making Software Available at All Times -- Chapter 12. A Monster Behind the Door: Technical Debt and Legacy Code -- Part V: Human Aspects of Building Software -- Chapter 13. A Deeper Look to What Influences Software Teams -- 14. The Role of the Developer -- 15. Building Software is More than Developers -- Glossary -- Acronyms.
520
$a
Software is everywhere, but despite being so common and useful, it remains magical and mysterious to many. Still, more and more people are finding themselves working for tech companies, or with an array of software products, services, and tools. This can segregate those who understand tech from those that don't. But it doesn't have to be this way. This book aims to bring these two worlds closer together, allowing people to learn basic concepts of software development in a casual and straight-forward way. Assuming no previous technical knowledge, you'll embark on a journey where you can understand and build a new software project from scratch until it is an advanced product with multiple users. Imagine moving from a "traditional" company and suddenly finding yourself in one where software is the main product or is a foundational component to it. One is often left to wade through the infinite concepts while still doing their actual jobs. This book closes that gap, improving communication between technical and non-technical parties. A Friendly Guide to Software Development makes technical concepts broadly available and easy to understand. In doing so, you'll be able to achieve better communication, which will undoubtedly lead to better working relationships, a better working environment, and ultimately better software. You will: See how a new software project is created Examine the basics of software development and architecture Know which questions to ask to avoid potential problems and pitfalls Start using and building software projects.
650
0
$a
Computer software
$x
Development.
$3
542671
650
1 4
$a
Software Engineering.
$3
890874
650
2 4
$a
Web Development.
$3
3134872
650
2 4
$a
Software Management.
$3
2139173
650
2 4
$a
The Computing Profession.
$3
895946
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer Nature eBook
830
0
$a
Friendly guides to technology.
$3
3627390
856
4 0
$u
https://doi.org/10.1007/978-1-4842-8969-3
950
$a
Professional and Applied Computing (SpringerNature-12059)
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9451438
電子資源
11.線上閱覽_V
電子書
EB QA76.76.D47
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入