GameMaker fundamentals = learn GML p...
Tyers, Ben.

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  • GameMaker fundamentals = learn GML programming to start making amazing games /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: GameMaker fundamentals/ by Ben Tyers.
    Reminder of title: learn GML programming to start making amazing games /
    Author: Tyers, Ben.
    Published: Berkeley, CA :Apress : : 2023.,
    Description: xxv, 406 p. :ill., digital ;24 cm.
    [NT 15003449]: Chapter 1: Variables -- Chapter 2: Conditionals -- Chapter 3: Drawing Shapes -- Chapter 4: More Drawing -- Chapter 5: Input & Movement -- Chapter 6: Objects & Events -- Chapter 7: Sprites -- Chapter 8: Health, Lives and score -- Chapter 9: Mouse -- Chapter 10: Alarms -- Chapter 11: Collisions -- Chapter 12: Rooms -- Chapter 13: Backgrounds -- Chapter 14: Sounds -- Chapter 15: Splash Screens & Menus -- Chapter 16: Randomi -- Chapter 17: AI -- Chapter 18: INI files -- Chapter 19: Effects -- Chapter 20: Loops -- Chapter 21: Arrays -- Chapter 22: DS Lists -- Chapter 23: Paths -- Chapter 24: Functions -- 25. Tileset -- 26. Timelines -- 27. Views -- 28. MP Grids -- 29. Sequences.
    Contained By: Springer Nature eBook
    Subject: GameMaker (Computer program language) -
    Online resource: https://doi.org/10.1007/978-1-4842-8713-2
    ISBN: 9781484287132
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