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Immersive education = designing for ...
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MacDowell, Paula.
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Immersive education = designing for learning /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Immersive education/ edited by Paula MacDowell, Jennifer Lock.
其他題名:
designing for learning /
其他作者:
MacDowell, Paula.
出版者:
Cham :Springer International Publishing : : 2022.,
面頁冊數:
x, 285 p. :ill. (chiefly color), digital ;24 cm.
內容註:
1.Introduction -- Section One -- 2.Designing Augmented Reality (AR) Learning Environments to Engage Learning and Curiosity about Science -- 3. A Postdigital Examination of AR and VR in the Classroom -- 4.Psychopedagogy by Design: How to Induce an Emotional State Beneficial to Learning in Virtual Reality? -- 5.Immersive Intercultural Language Learning at the Crossroads of Virtual Reality and Game-based Learning -- 6. See it and be it: Designing Immersive Experiences to Build STEM Skills and Identity in Grades 3 - 10 -- Section2 -- 7.Levels of Immersive Teaching and Learning: Influences of Challenges in the Everyday Classroom -- 8. The XR ABC Framework: Fostering Immersive Learning through Augmented and Virtual Realities -- 9.From Abstract to Concreate: How Immersive Technology Allows More Effective Teaching of Complex Paradigms -- 10. Teaching the Teachers with Immersive Technology: Preparing the Next Generation of Educators at Ithaca College -- 11.Teachers Designing Immersive Learning Experiences for Environmental and Sustainability Education -- Section 3 -- 12. Teachers Facilitating Student Virtual Reality Content Creation: Conceptual, Curricular, and Pedagogical Insights from the VR School Study -- 13. PEGS: Pretraining, Exploration, Goal Orientation, and Segmentation to Manage Cognitive Load in Immersive Environments -- 14. Interactive Storytelling through Immersive Design -- 15.A Classroom Model for VR Integration and Creative Lesson Design -- 16. A Vision for the Future of Immersive Education: Designing for Learning Challenges and Possibilities -- Index.
Contained By:
Springer Nature eBook
標題:
Education - Data processing. -
電子資源:
https://doi.org/10.1007/978-3-031-18138-2
ISBN:
9783031181382
Immersive education = designing for learning /
Immersive education
designing for learning /[electronic resource] :edited by Paula MacDowell, Jennifer Lock. - Cham :Springer International Publishing :2022. - x, 285 p. :ill. (chiefly color), digital ;24 cm.
1.Introduction -- Section One -- 2.Designing Augmented Reality (AR) Learning Environments to Engage Learning and Curiosity about Science -- 3. A Postdigital Examination of AR and VR in the Classroom -- 4.Psychopedagogy by Design: How to Induce an Emotional State Beneficial to Learning in Virtual Reality? -- 5.Immersive Intercultural Language Learning at the Crossroads of Virtual Reality and Game-based Learning -- 6. See it and be it: Designing Immersive Experiences to Build STEM Skills and Identity in Grades 3 - 10 -- Section2 -- 7.Levels of Immersive Teaching and Learning: Influences of Challenges in the Everyday Classroom -- 8. The XR ABC Framework: Fostering Immersive Learning through Augmented and Virtual Realities -- 9.From Abstract to Concreate: How Immersive Technology Allows More Effective Teaching of Complex Paradigms -- 10. Teaching the Teachers with Immersive Technology: Preparing the Next Generation of Educators at Ithaca College -- 11.Teachers Designing Immersive Learning Experiences for Environmental and Sustainability Education -- Section 3 -- 12. Teachers Facilitating Student Virtual Reality Content Creation: Conceptual, Curricular, and Pedagogical Insights from the VR School Study -- 13. PEGS: Pretraining, Exploration, Goal Orientation, and Segmentation to Manage Cognitive Load in Immersive Environments -- 14. Interactive Storytelling through Immersive Design -- 15.A Classroom Model for VR Integration and Creative Lesson Design -- 16. A Vision for the Future of Immersive Education: Designing for Learning Challenges and Possibilities -- Index.
This book focuses on designing and being a designer of immersive education. It introduces readers to the human experiences within immersive learning environments and contributes research evidence on the effectiveness of immersive technologies in K-12 and post-secondary contexts. Through the chapters, illustrative contextual examples and vignettes demonstrate immersive learning in real-world educational practice. Readers will be equipped to design engaging and culturally relevant immersive experiences for learning in a post-COVID world. Immersive Education: Designing for Learning brings researchers, designers, and educators together to offer pedagogical strategies and design guidelines. The originality lies in integrating theoretical and practical knowledge to design meaningful immersive experiences, with attention to sustainability, community, and creativity. Valuable insights are provided to support students and teachers as immersive learning designers and storytellers.
ISBN: 9783031181382
Standard No.: 10.1007/978-3-031-18138-2doiSubjects--Topical Terms:
524970
Education
--Data processing.
LC Class. No.: LB1028.43
Dewey Class. No.: 371.334
Immersive education = designing for learning /
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1.Introduction -- Section One -- 2.Designing Augmented Reality (AR) Learning Environments to Engage Learning and Curiosity about Science -- 3. A Postdigital Examination of AR and VR in the Classroom -- 4.Psychopedagogy by Design: How to Induce an Emotional State Beneficial to Learning in Virtual Reality? -- 5.Immersive Intercultural Language Learning at the Crossroads of Virtual Reality and Game-based Learning -- 6. See it and be it: Designing Immersive Experiences to Build STEM Skills and Identity in Grades 3 - 10 -- Section2 -- 7.Levels of Immersive Teaching and Learning: Influences of Challenges in the Everyday Classroom -- 8. The XR ABC Framework: Fostering Immersive Learning through Augmented and Virtual Realities -- 9.From Abstract to Concreate: How Immersive Technology Allows More Effective Teaching of Complex Paradigms -- 10. Teaching the Teachers with Immersive Technology: Preparing the Next Generation of Educators at Ithaca College -- 11.Teachers Designing Immersive Learning Experiences for Environmental and Sustainability Education -- Section 3 -- 12. Teachers Facilitating Student Virtual Reality Content Creation: Conceptual, Curricular, and Pedagogical Insights from the VR School Study -- 13. PEGS: Pretraining, Exploration, Goal Orientation, and Segmentation to Manage Cognitive Load in Immersive Environments -- 14. Interactive Storytelling through Immersive Design -- 15.A Classroom Model for VR Integration and Creative Lesson Design -- 16. A Vision for the Future of Immersive Education: Designing for Learning Challenges and Possibilities -- Index.
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