Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Playing with the past = into the fut...
~
Champion, Erik.
Linked to FindBook
Google Book
Amazon
博客來
Playing with the past = into the future /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Playing with the past/ by Erik Champion.
Reminder of title:
into the future /
Author:
Champion, Erik.
Published:
Cham :Springer International Publishing : : 2022.,
Description:
xxv, 226 p. :ill., digital ;24 cm.
[NT 15003449]:
Virtual Travel: Being Not Quite 'There' -- Virtual Environment: Constraints and Possibilities -- Space and Place in Cyberspace -- Culturally Significant Presence -- What Have We Learnt from Game-Style Interaction? -- Playing With The Past: Case Studies -- Mixed Histories, Augmented Pasts -- 8. Evaluating Virtual Heritage in the Future -- An Open Conclusion -- Index.
Contained By:
Springer Nature eBook
Subject:
Human-computer interaction. -
Online resource:
https://doi.org/10.1007/978-3-031-10932-4
ISBN:
9783031109324
Playing with the past = into the future /
Champion, Erik.
Playing with the past
into the future /[electronic resource] :by Erik Champion. - Second edition. - Cham :Springer International Publishing :2022. - xxv, 226 p. :ill., digital ;24 cm. - Human-computer interaction series,2524-4477. - Human-computer interaction series..
Virtual Travel: Being Not Quite 'There' -- Virtual Environment: Constraints and Possibilities -- Space and Place in Cyberspace -- Culturally Significant Presence -- What Have We Learnt from Game-Style Interaction? -- Playing With The Past: Case Studies -- Mixed Histories, Augmented Pasts -- 8. Evaluating Virtual Heritage in the Future -- An Open Conclusion -- Index.
Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games) In Playing with the Past: Into the Future Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments. This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges.
ISBN: 9783031109324
Standard No.: 10.1007/978-3-031-10932-4doiSubjects--Topical Terms:
560071
Human-computer interaction.
LC Class. No.: QA76.9.H85 / C43 2022
Dewey Class. No.: 004.019
Playing with the past = into the future /
LDR
:02318nmm a2200349 a 4500
001
2306793
003
DE-He213
005
20230101134303.0
006
m d
007
cr nn 008maaau
008
230421s2022 sz s 0 eng d
020
$a
9783031109324
$q
(electronic bk.)
020
$a
9783031109317
$q
(paper)
024
7
$a
10.1007/978-3-031-10932-4
$2
doi
035
$a
978-3-031-10932-4
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.9.H85
$b
C43 2022
072
7
$a
UYZ
$2
bicssc
072
7
$a
COM070000
$2
bisacsh
072
7
$a
UYZ
$2
thema
082
0 4
$a
004.019
$2
23
090
$a
QA76.9.H85
$b
C452 2022
100
1
$a
Champion, Erik.
$3
3611361
245
1 0
$a
Playing with the past
$h
[electronic resource] :
$b
into the future /
$c
by Erik Champion.
250
$a
Second edition.
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2022.
300
$a
xxv, 226 p. :
$b
ill., digital ;
$c
24 cm.
490
1
$a
Human-computer interaction series,
$x
2524-4477
505
0
$a
Virtual Travel: Being Not Quite 'There' -- Virtual Environment: Constraints and Possibilities -- Space and Place in Cyberspace -- Culturally Significant Presence -- What Have We Learnt from Game-Style Interaction? -- Playing With The Past: Case Studies -- Mixed Histories, Augmented Pasts -- 8. Evaluating Virtual Heritage in the Future -- An Open Conclusion -- Index.
520
$a
Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games) In Playing with the Past: Into the Future Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments. This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges.
650
0
$a
Human-computer interaction.
$3
560071
650
0
$a
Interactive computer systems.
$3
604826
650
0
$a
Cultural property
$x
Digitization.
$3
920325
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer Nature eBook
830
0
$a
Human-computer interaction series.
$3
1568009
856
4 0
$u
https://doi.org/10.1007/978-3-031-10932-4
950
$a
Computer Science (SpringerNature-11645)
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9447753
電子資源
11.線上閱覽_V
電子書
EB QA76.9.H85 C43 2022
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login