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Playing with the past = into the fut...
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Champion, Erik.
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Playing with the past = into the future /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Playing with the past/ by Erik Champion.
其他題名:
into the future /
作者:
Champion, Erik.
出版者:
Cham :Springer International Publishing : : 2022.,
面頁冊數:
xxv, 226 p. :ill., digital ;24 cm.
內容註:
Virtual Travel: Being Not Quite 'There' -- Virtual Environment: Constraints and Possibilities -- Space and Place in Cyberspace -- Culturally Significant Presence -- What Have We Learnt from Game-Style Interaction? -- Playing With The Past: Case Studies -- Mixed Histories, Augmented Pasts -- 8. Evaluating Virtual Heritage in the Future -- An Open Conclusion -- Index.
Contained By:
Springer Nature eBook
標題:
Human-computer interaction. -
電子資源:
https://doi.org/10.1007/978-3-031-10932-4
ISBN:
9783031109324
Playing with the past = into the future /
Champion, Erik.
Playing with the past
into the future /[electronic resource] :by Erik Champion. - Second edition. - Cham :Springer International Publishing :2022. - xxv, 226 p. :ill., digital ;24 cm. - Human-computer interaction series,2524-4477. - Human-computer interaction series..
Virtual Travel: Being Not Quite 'There' -- Virtual Environment: Constraints and Possibilities -- Space and Place in Cyberspace -- Culturally Significant Presence -- What Have We Learnt from Game-Style Interaction? -- Playing With The Past: Case Studies -- Mixed Histories, Augmented Pasts -- 8. Evaluating Virtual Heritage in the Future -- An Open Conclusion -- Index.
Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games) In Playing with the Past: Into the Future Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments. This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges.
ISBN: 9783031109324
Standard No.: 10.1007/978-3-031-10932-4doiSubjects--Topical Terms:
560071
Human-computer interaction.
LC Class. No.: QA76.9.H85 / C43 2022
Dewey Class. No.: 004.019
Playing with the past = into the future /
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