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Mentoring digital media projects = p...
~
Pennefather, Patrick Parra.
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Mentoring digital media projects = project-based learning and teaching for professional development /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Mentoring digital media projects/ by Patrick Parra Pennefather.
Reminder of title:
project-based learning and teaching for professional development /
Author:
Pennefather, Patrick Parra.
Published:
Berkeley, CA :Apress : : 2022.,
Description:
xxvii, 301 p. :ill., digital ;24 cm.
[NT 15003449]:
1. Know the Territory: Teaching and Mentoring in PjBL Environments -- 2. Know yourself as Mentor -- 3. Know Yourself as Teacher: Designing Teaching Activities from What you Know -- 4. Know the Patterns of Mentoring and Teaching Interactions -- 5. Know What Needs to be Taught and Mentored in PjBL -- 6. Know Your Mentoring Strategies -- 7. Know the PjBL Development Pipeline -- 8. Know the Core Features of PjBL -- 9. Know How to Assess Learners -- 10. Know-How to Anticipate and Remove Obstacles.
Contained By:
Springer Nature eBook
Subject:
Digital media - Study and teaching. -
Online resource:
https://doi.org/10.1007/978-1-4842-8798-9
ISBN:
9781484287989
Mentoring digital media projects = project-based learning and teaching for professional development /
Pennefather, Patrick Parra.
Mentoring digital media projects
project-based learning and teaching for professional development /[electronic resource] :by Patrick Parra Pennefather. - Berkeley, CA :Apress :2022. - xxvii, 301 p. :ill., digital ;24 cm.
1. Know the Territory: Teaching and Mentoring in PjBL Environments -- 2. Know yourself as Mentor -- 3. Know Yourself as Teacher: Designing Teaching Activities from What you Know -- 4. Know the Patterns of Mentoring and Teaching Interactions -- 5. Know What Needs to be Taught and Mentored in PjBL -- 6. Know Your Mentoring Strategies -- 7. Know the PjBL Development Pipeline -- 8. Know the Core Features of PjBL -- 9. Know How to Assess Learners -- 10. Know-How to Anticipate and Remove Obstacles.
Mentoring is often a crucial, yet informal part of an organization's best practices and skill development, whether targeted towards a team lead, project manager, designer, developer or a valued senior team member. This book provides practical strategies and methodologies for professionals to mentor others to successfully develop and deliver digital media projects across different types of settings. Many professionals working with teams in the digital media industry (games, web development, XR, IoT, mobile) are drawn to teaching others, but may not know how or where to start. Many might be a subject expert but may not have the structure and skills in place to be able to teach others effectively in workplace and institutional settings. This handbook will give professionals a guide on how to mentor junior designers, developers and other learners in formal and informal learning environments. Mentoring Digital Media Projects offers the right tools and strategies to use in digital media and emerging tech projects for you to better guide junior team members You will: Understand the difference between mentoring and teaching Design thinking strategies to better identify where, when and how you can help and mentor others Build mentoring pipelines, end-to end, especially in post-secondary learning environments Create emerging technology projects with teams.
ISBN: 9781484287989
Standard No.: 10.1007/978-1-4842-8798-9doiSubjects--Topical Terms:
3611226
Digital media
--Study and teaching.
LC Class. No.: P96.T42 / P46 2022
Dewey Class. No.: 302.231071
Mentoring digital media projects = project-based learning and teaching for professional development /
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1. Know the Territory: Teaching and Mentoring in PjBL Environments -- 2. Know yourself as Mentor -- 3. Know Yourself as Teacher: Designing Teaching Activities from What you Know -- 4. Know the Patterns of Mentoring and Teaching Interactions -- 5. Know What Needs to be Taught and Mentored in PjBL -- 6. Know Your Mentoring Strategies -- 7. Know the PjBL Development Pipeline -- 8. Know the Core Features of PjBL -- 9. Know How to Assess Learners -- 10. Know-How to Anticipate and Remove Obstacles.
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Mentoring is often a crucial, yet informal part of an organization's best practices and skill development, whether targeted towards a team lead, project manager, designer, developer or a valued senior team member. This book provides practical strategies and methodologies for professionals to mentor others to successfully develop and deliver digital media projects across different types of settings. Many professionals working with teams in the digital media industry (games, web development, XR, IoT, mobile) are drawn to teaching others, but may not know how or where to start. Many might be a subject expert but may not have the structure and skills in place to be able to teach others effectively in workplace and institutional settings. This handbook will give professionals a guide on how to mentor junior designers, developers and other learners in formal and informal learning environments. Mentoring Digital Media Projects offers the right tools and strategies to use in digital media and emerging tech projects for you to better guide junior team members You will: Understand the difference between mentoring and teaching Design thinking strategies to better identify where, when and how you can help and mentor others Build mentoring pipelines, end-to end, especially in post-secondary learning environments Create emerging technology projects with teams.
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EB P96.T42 P46 2022
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