Building quality shaders for Unity® ...
Ilett, Daniel.

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  • Building quality shaders for Unity® = using shader graphs and HLSL shaders /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Building quality shaders for Unity®/ by Daniel Ilett.
    Reminder of title: using shader graphs and HLSL shaders /
    Author: Ilett, Daniel.
    Published: Berkeley, CA :Apress : : 2022.,
    Description: xx, 734 p. :ill. (chiefly color), digital ;24 cm.
    [NT 15003449]: Chapter 1: Introduction to Shaders in Unity -- Chapter 2: Maths for Shader Development -- Chapter 3: Your Very First Shader -- Chapter 4: Shader Graph -- Chapter 5: Textures, UV Coordinates & Normal Mapping -- Chapter 6: Transparency -- Chapter 7: The Depth Buffer -- Chapter 8: Transparency and Alpha -- Chapter 9: More Shader Fundamentals -- Chapter 10: Lighting and Shadows -- Chapter 11: Image Effects and Post Processing -- Chapter 12: Advanced Shaders -- Chapter 13: Profiling and Optimization -- Chapter 14: Shader Recipes for Your Games.
    Contained By: Springer Nature eBook
    Subject: Computer graphics. -
    Online resource: https://doi.org/10.1007/978-1-4842-8652-4
    ISBN: 9781484286524
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W9446817 電子資源 11.線上閱覽_V 電子書 EB QA76.76.C672 I54 2022 一般使用(Normal) On shelf 0
  • 1 records • Pages 1 •
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