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HCI international 2022 - late breaki...
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International Conference on Human-Computer Interaction (2022 :)
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HCI international 2022 - late breaking papers = HCI for health, well-being, universal access and healthy aging : 24th International Conference on Human-Computer Interaction, HCII 2022, virtual event, June 26-July 1, 2022 : proceedings /
Record Type:
Electronic resources : Monograph/item
Title/Author:
HCI international 2022 - late breaking papers/ edited by Vincent G. Duffy ... [et al.].
Reminder of title:
HCI for health, well-being, universal access and healthy aging : 24th International Conference on Human-Computer Interaction, HCII 2022, virtual event, June 26-July 1, 2022 : proceedings /
other author:
Duffy, Vincent G.
corporate name:
International Conference on Human-Computer Interaction
Published:
Cham :Springer Nature Switzerland : : 2022.,
Description:
xxi, 618 p. :ill., digital ;24 cm.
[NT 15003449]:
HCI for Health and Well-being -- A Recognition Model of Motion Primitives in VR-IADL Based on the Characteristics of MCI Patients and Elderly Adults -- Using Machine Learning to Determine Optimal Sleeping Schedules of Individual College Students -- Analysis and Design of an Information System for Blood Component Donations -- Designing and Developing a Web Application of Food Products Focusing on Plant-based Diets for Better Health -- Using Emerging Technologies to Support Wellbeing and Resilience for pilots & Enabling the Assessment of Wellbeing Risk in Airline Safety Management Systems -- Development of a System to Support Operators when a Ventilator Alarm Happens -- Voice-assisted Food Recall using Voice Assistants -- Virtual Assistant as an Emotional Support for the Academic Stress for Students of Higher School: A Literature Review -- Hierarchical Binary Classifiers for Sleep Stage Classification -- Development of VR Exposure Therapy Support System for Social Anxiety Utilizing Anxiety Levels Estimated by Physiological Indices -- Self-determined and Informed Use of Personal Health Records: Assessment of Attitudes and Learning Requirements among Older Adults -- Expert Requirements for an Ultrasound-Based Wearable using Deep Learning for Exercise Feedback in Older Chronic Back Pain Patients -- Wild Intercepts: A Novel Approach to Usability Testing of a 'Citizen Science' Portal, Developed for Understanding the 'Burdens of Pain' among Citizens -- Detecting Depression, Anxiety and Mental Stress in One Sequential Model with Multi-task Learning -- The Impact of Virtual Reality Toward Telemedicine: a Qualitative Study -- Find Your ASMR: Perceptual Retrieval Interface for Autonomous Sensory Meridian Response Videos Find Your ASMR: A Perceptual Retrieval Interface for Autonomous Sensory Meridian Response Videos -- Universal Access and Active Aging -- Digital Mahjong System: Towards Precise Cognitive Assessment with IoT Technologies -- Automatically Labeling Aging Scenarios with a Machine Learning Approach -- Web Accessibility for People with Cognitive Disabilities: A Systematic Literature Review from 2015 to 2021 -- TACTILE - A Mixed Reality Solution for Staying Active and Socially Included -- Multisensory Experience for People with Hearing Loss: a Preliminary Study Using Haptic Interfaces to Sense Music -- From Requirements to Prototyping: Proposal and Evaluation of an Artifact to Support Interface Design in the Context of Autism -- Older Adults Use of Technology for Decision-Making: A Systematic Literature Review -- Inclusive Technical Terms for the Deaf -- Guidelines for the Development of Common Ground-Based Relational Agents for Elderly -- Automatic Life Event Tree Generation for Older Adults -- Eliciting and Prioritizing Services for Accessible Information -- for Residential Real Estate Transactions -- A Study of the Challenges of Eye Tracking Systems and Gaze Interaction for Individuals with Motor Disabilities -- How Late Middle-Aged People Experience and Deal with Frustration during Online Shopping -- The Usability of Training Apps for Older Adults - A Heuristic Evaluation -- A Study on the Development of VR Content for Quantitative Evaluation of Impaired Visuospatial Ability -- Does the Proteus Effect with Elderly Simulation Kit Improve Empathy Enhancement to the Elderly? -- Empirical Studies Aimed at Understanding Conversational Recommender Systems and Accessibility Aspects -- Comparative Analysis of Accessibility Testing Tools and their Limitations in RIAs -- Camera Mouse: Sound-Based Activation as a New Approach to Click Generation -- Photo Analysis for Characterizing Food-Related Behavior and Photo Elicitation to Set-up a Mixed Reality Environment for Social Eating among Older Adults Living at Home -- Older Adults' Activity on Creative Problem Solving with Modular Robotics -- Considering Ethics and Privacy Issues in Modern ICT-tools -- User Experience Design of Elderly-oriented Social Apps Based on Kano Model - The Case of WeChat -- User Centred Method to Design a Platform to Design Augmentative and Alternative Communication Assistive Technologies -- Designing a More Inclusive Healthcare Robot: The Relationship between Healthcare Robot Tasks and User Capability -- An Evaluation of Elderly-Oriented Social Media Apps - From the Perspective of User Satisfaction and Technology Evaluation -- Classifying Multigenerational Town Tours and Strolls for a Hyperdiverse Society: Case Studies in an Urban Educational District -- Beyond Age Stereotype: Improving Elderly-Oriented User Experience of Social Media by Value Sensitive Design.
Contained By:
Springer Nature eBook
Subject:
Human-computer interaction - Congresses. -
Online resource:
https://doi.org/10.1007/978-3-031-17902-0
ISBN:
9783031179020
HCI international 2022 - late breaking papers = HCI for health, well-being, universal access and healthy aging : 24th International Conference on Human-Computer Interaction, HCII 2022, virtual event, June 26-July 1, 2022 : proceedings /
HCI international 2022 - late breaking papers
HCI for health, well-being, universal access and healthy aging : 24th International Conference on Human-Computer Interaction, HCII 2022, virtual event, June 26-July 1, 2022 : proceedings /[electronic resource] :edited by Vincent G. Duffy ... [et al.]. - Cham :Springer Nature Switzerland :2022. - xxi, 618 p. :ill., digital ;24 cm. - Lecture notes in computer science,135210302-9743 ;. - Lecture notes in computer science ;13521..
HCI for Health and Well-being -- A Recognition Model of Motion Primitives in VR-IADL Based on the Characteristics of MCI Patients and Elderly Adults -- Using Machine Learning to Determine Optimal Sleeping Schedules of Individual College Students -- Analysis and Design of an Information System for Blood Component Donations -- Designing and Developing a Web Application of Food Products Focusing on Plant-based Diets for Better Health -- Using Emerging Technologies to Support Wellbeing and Resilience for pilots & Enabling the Assessment of Wellbeing Risk in Airline Safety Management Systems -- Development of a System to Support Operators when a Ventilator Alarm Happens -- Voice-assisted Food Recall using Voice Assistants -- Virtual Assistant as an Emotional Support for the Academic Stress for Students of Higher School: A Literature Review -- Hierarchical Binary Classifiers for Sleep Stage Classification -- Development of VR Exposure Therapy Support System for Social Anxiety Utilizing Anxiety Levels Estimated by Physiological Indices -- Self-determined and Informed Use of Personal Health Records: Assessment of Attitudes and Learning Requirements among Older Adults -- Expert Requirements for an Ultrasound-Based Wearable using Deep Learning for Exercise Feedback in Older Chronic Back Pain Patients -- Wild Intercepts: A Novel Approach to Usability Testing of a 'Citizen Science' Portal, Developed for Understanding the 'Burdens of Pain' among Citizens -- Detecting Depression, Anxiety and Mental Stress in One Sequential Model with Multi-task Learning -- The Impact of Virtual Reality Toward Telemedicine: a Qualitative Study -- Find Your ASMR: Perceptual Retrieval Interface for Autonomous Sensory Meridian Response Videos Find Your ASMR: A Perceptual Retrieval Interface for Autonomous Sensory Meridian Response Videos -- Universal Access and Active Aging -- Digital Mahjong System: Towards Precise Cognitive Assessment with IoT Technologies -- Automatically Labeling Aging Scenarios with a Machine Learning Approach -- Web Accessibility for People with Cognitive Disabilities: A Systematic Literature Review from 2015 to 2021 -- TACTILE - A Mixed Reality Solution for Staying Active and Socially Included -- Multisensory Experience for People with Hearing Loss: a Preliminary Study Using Haptic Interfaces to Sense Music -- From Requirements to Prototyping: Proposal and Evaluation of an Artifact to Support Interface Design in the Context of Autism -- Older Adults Use of Technology for Decision-Making: A Systematic Literature Review -- Inclusive Technical Terms for the Deaf -- Guidelines for the Development of Common Ground-Based Relational Agents for Elderly -- Automatic Life Event Tree Generation for Older Adults -- Eliciting and Prioritizing Services for Accessible Information -- for Residential Real Estate Transactions -- A Study of the Challenges of Eye Tracking Systems and Gaze Interaction for Individuals with Motor Disabilities -- How Late Middle-Aged People Experience and Deal with Frustration during Online Shopping -- The Usability of Training Apps for Older Adults - A Heuristic Evaluation -- A Study on the Development of VR Content for Quantitative Evaluation of Impaired Visuospatial Ability -- Does the Proteus Effect with Elderly Simulation Kit Improve Empathy Enhancement to the Elderly? -- Empirical Studies Aimed at Understanding Conversational Recommender Systems and Accessibility Aspects -- Comparative Analysis of Accessibility Testing Tools and their Limitations in RIAs -- Camera Mouse: Sound-Based Activation as a New Approach to Click Generation -- Photo Analysis for Characterizing Food-Related Behavior and Photo Elicitation to Set-up a Mixed Reality Environment for Social Eating among Older Adults Living at Home -- Older Adults' Activity on Creative Problem Solving with Modular Robotics -- Considering Ethics and Privacy Issues in Modern ICT-tools -- User Experience Design of Elderly-oriented Social Apps Based on Kano Model - The Case of WeChat -- User Centred Method to Design a Platform to Design Augmentative and Alternative Communication Assistive Technologies -- Designing a More Inclusive Healthcare Robot: The Relationship between Healthcare Robot Tasks and User Capability -- An Evaluation of Elderly-Oriented Social Media Apps - From the Perspective of User Satisfaction and Technology Evaluation -- Classifying Multigenerational Town Tours and Strolls for a Hyperdiverse Society: Case Studies in an Urban Educational District -- Beyond Age Stereotype: Improving Elderly-Oriented User Experience of Social Media by Value Sensitive Design.
This proceedings LNCS 13521 constitutes the refereed proceedings of the 24th International Conference on Human-Computer Interaction, HCII 2022, which was held virtually as part of the 24th International Conference, HCII 2022, in June 26 to July 1, 2022. HCII 2022 received a total of 5583 submissions from academia, research institutes, industry, and governmental agencies from 88 countries submitted contributions, and 1276 papers and 275 posters were included in the proceedings that were published just before the start of the conference. Additionally, 296 papers and 181 posters are included in the volumes of the proceedings published after the conference, as "Late Breaking Work" (papers and posters) The contributions thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
ISBN: 9783031179020
Standard No.: 10.1007/978-3-031-17902-0doiSubjects--Topical Terms:
705966
Human-computer interaction
--Congresses.
LC Class. No.: QA76.9.H85 / I57 2022
Dewey Class. No.: 004.019
HCI international 2022 - late breaking papers = HCI for health, well-being, universal access and healthy aging : 24th International Conference on Human-Computer Interaction, HCII 2022, virtual event, June 26-July 1, 2022 : proceedings /
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HCI for Health and Well-being -- A Recognition Model of Motion Primitives in VR-IADL Based on the Characteristics of MCI Patients and Elderly Adults -- Using Machine Learning to Determine Optimal Sleeping Schedules of Individual College Students -- Analysis and Design of an Information System for Blood Component Donations -- Designing and Developing a Web Application of Food Products Focusing on Plant-based Diets for Better Health -- Using Emerging Technologies to Support Wellbeing and Resilience for pilots & Enabling the Assessment of Wellbeing Risk in Airline Safety Management Systems -- Development of a System to Support Operators when a Ventilator Alarm Happens -- Voice-assisted Food Recall using Voice Assistants -- Virtual Assistant as an Emotional Support for the Academic Stress for Students of Higher School: A Literature Review -- Hierarchical Binary Classifiers for Sleep Stage Classification -- Development of VR Exposure Therapy Support System for Social Anxiety Utilizing Anxiety Levels Estimated by Physiological Indices -- Self-determined and Informed Use of Personal Health Records: Assessment of Attitudes and Learning Requirements among Older Adults -- Expert Requirements for an Ultrasound-Based Wearable using Deep Learning for Exercise Feedback in Older Chronic Back Pain Patients -- Wild Intercepts: A Novel Approach to Usability Testing of a 'Citizen Science' Portal, Developed for Understanding the 'Burdens of Pain' among Citizens -- Detecting Depression, Anxiety and Mental Stress in One Sequential Model with Multi-task Learning -- The Impact of Virtual Reality Toward Telemedicine: a Qualitative Study -- Find Your ASMR: Perceptual Retrieval Interface for Autonomous Sensory Meridian Response Videos Find Your ASMR: A Perceptual Retrieval Interface for Autonomous Sensory Meridian Response Videos -- Universal Access and Active Aging -- Digital Mahjong System: Towards Precise Cognitive Assessment with IoT Technologies -- Automatically Labeling Aging Scenarios with a Machine Learning Approach -- Web Accessibility for People with Cognitive Disabilities: A Systematic Literature Review from 2015 to 2021 -- TACTILE - A Mixed Reality Solution for Staying Active and Socially Included -- Multisensory Experience for People with Hearing Loss: a Preliminary Study Using Haptic Interfaces to Sense Music -- From Requirements to Prototyping: Proposal and Evaluation of an Artifact to Support Interface Design in the Context of Autism -- Older Adults Use of Technology for Decision-Making: A Systematic Literature Review -- Inclusive Technical Terms for the Deaf -- Guidelines for the Development of Common Ground-Based Relational Agents for Elderly -- Automatic Life Event Tree Generation for Older Adults -- Eliciting and Prioritizing Services for Accessible Information -- for Residential Real Estate Transactions -- A Study of the Challenges of Eye Tracking Systems and Gaze Interaction for Individuals with Motor Disabilities -- How Late Middle-Aged People Experience and Deal with Frustration during Online Shopping -- The Usability of Training Apps for Older Adults - A Heuristic Evaluation -- A Study on the Development of VR Content for Quantitative Evaluation of Impaired Visuospatial Ability -- Does the Proteus Effect with Elderly Simulation Kit Improve Empathy Enhancement to the Elderly? -- Empirical Studies Aimed at Understanding Conversational Recommender Systems and Accessibility Aspects -- Comparative Analysis of Accessibility Testing Tools and their Limitations in RIAs -- Camera Mouse: Sound-Based Activation as a New Approach to Click Generation -- Photo Analysis for Characterizing Food-Related Behavior and Photo Elicitation to Set-up a Mixed Reality Environment for Social Eating among Older Adults Living at Home -- Older Adults' Activity on Creative Problem Solving with Modular Robotics -- Considering Ethics and Privacy Issues in Modern ICT-tools -- User Experience Design of Elderly-oriented Social Apps Based on Kano Model - The Case of WeChat -- User Centred Method to Design a Platform to Design Augmentative and Alternative Communication Assistive Technologies -- Designing a More Inclusive Healthcare Robot: The Relationship between Healthcare Robot Tasks and User Capability -- An Evaluation of Elderly-Oriented Social Media Apps - From the Perspective of User Satisfaction and Technology Evaluation -- Classifying Multigenerational Town Tours and Strolls for a Hyperdiverse Society: Case Studies in an Urban Educational District -- Beyond Age Stereotype: Improving Elderly-Oriented User Experience of Social Media by Value Sensitive Design.
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