語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Medical visualization and applicatio...
~
Rea, Paul.
FindBook
Google Book
Amazon
博客來
Medical visualization and applications of technology
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Medical visualization and applications of technology/ edited by Paul M. Rea.
其他作者:
Rea, Paul.
出版者:
Cham :Springer International Publishing : : 2022.,
面頁冊數:
ix, 323 p. :ill., digital ;24 cm.
內容註:
Part I. Healthcare -- Chapter 1. Is It Time to FONA Friend? A Novel Mixed Reality Front of Neck Access Simulator -- Chapter 2. "Learning About Skin Breakdown" - Design, Development and Evaluation of an Augmented Reality Application to Inform about Pressure Ulcers (sores) and Moisture Lesions -- Chapter 3. The Use of 3D-Printing and Injection Moulding in the Development of a Low-Cost, Perfused Renal Malignancy Model for Training of Robot-Assisted Laparoscopic Partial Nephrectomy -- Chapter 4. The Co-IMMUNicate App: An Engaging and Entertaining Education Resource on Immunity to Respiratory Viruses -- Part II. Education -- Chapter 5. Application of AR and 3D Technology for Learning Neuroanatomy -- Chapter 6. Communicative Powers of Interactive Digital Mediums in the Field of Polyomics -- Chapter 7. SkilletonVR: Canine Skeleton VR -- Chapter 8. Using Holograms to Engage Young People with Anatomy -- Chapter 9. The Digital Dolphin: Are 3D Mobile Based and Interactive Models a Useful Aid to Volunteers on Stranding Schemes Learning the Basic Anatomy and Pathology of Cetaceans? -- Chapter 10. The Impact of the COVID Crisis on Anatomical Education: A Systematic Review.
Contained By:
Springer Nature eBook
標題:
Medicine - Data processing. -
電子資源:
https://doi.org/10.1007/978-3-031-06735-8
ISBN:
9783031067358
Medical visualization and applications of technology
Medical visualization and applications of technology
[electronic resource] /edited by Paul M. Rea. - Cham :Springer International Publishing :2022. - ix, 323 p. :ill., digital ;24 cm. - Biomedical visualization,v. 12731-6149 ;. - Biomedical visualization ;v. 1..
Part I. Healthcare -- Chapter 1. Is It Time to FONA Friend? A Novel Mixed Reality Front of Neck Access Simulator -- Chapter 2. "Learning About Skin Breakdown" - Design, Development and Evaluation of an Augmented Reality Application to Inform about Pressure Ulcers (sores) and Moisture Lesions -- Chapter 3. The Use of 3D-Printing and Injection Moulding in the Development of a Low-Cost, Perfused Renal Malignancy Model for Training of Robot-Assisted Laparoscopic Partial Nephrectomy -- Chapter 4. The Co-IMMUNicate App: An Engaging and Entertaining Education Resource on Immunity to Respiratory Viruses -- Part II. Education -- Chapter 5. Application of AR and 3D Technology for Learning Neuroanatomy -- Chapter 6. Communicative Powers of Interactive Digital Mediums in the Field of Polyomics -- Chapter 7. SkilletonVR: Canine Skeleton VR -- Chapter 8. Using Holograms to Engage Young People with Anatomy -- Chapter 9. The Digital Dolphin: Are 3D Mobile Based and Interactive Models a Useful Aid to Volunteers on Stranding Schemes Learning the Basic Anatomy and Pathology of Cetaceans? -- Chapter 10. The Impact of the COVID Crisis on Anatomical Education: A Systematic Review.
This edited book explores the use of technology to enable us to visualize the life sciences in a more meaningful and engaging way. It will enable those interested in visualization techniques to gain a better understanding of the applications that can be used in visualization, imaging and analysis, education, engagement and training. The reader will also be able to learn about the use of visualization techniques and technologies for the historical and forensic settings. The reader will be able to explore the utilization of technologies from a number of fields to enable an engaging and meaningful visual representation of the biomedical sciences. We have something for a diverse and inclusive audience ranging from healthcare, patient education, animal health and disease and pedagogies around the use of technologies in these related fields. The first four chapters cover healthcare and detail how technology can be used to illustrate emergency surgical access to the airway, pressure sores, robotic surgery in partial nephrectomy, and respiratory viruses. The last six chapters in the education section cover augmented reality and learning neuroanatomy, historical artefacts, virtual reality in canine anatomy, holograms to educate children in cardiothoracic anatomy, 3D models of cetaceans, and the impact of the pandemic on digital anatomical educational resources.
ISBN: 9783031067358
Standard No.: 10.1007/978-3-031-06735-8doiSubjects--Topical Terms:
661309
Medicine
--Data processing.
LC Class. No.: R858 / .M43 2022
Dewey Class. No.: 610.285637
Medical visualization and applications of technology
LDR
:03598nmm a2200337 a 4500
001
2303732
003
DE-He213
005
20220908040241.0
006
m d
007
cr nn 008maaau
008
230409s2022 sz s 0 eng d
020
$a
9783031067358
$q
(electronic bk.)
020
$a
9783031067341
$q
(paper)
024
7
$a
10.1007/978-3-031-06735-8
$2
doi
035
$a
978-3-031-06735-8
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
R858
$b
.M43 2022
072
7
$a
MBGR
$2
bicssc
072
7
$a
MED000000
$2
bisacsh
072
7
$a
MBGR
$2
thema
082
0 4
$a
610.285637
$2
23
090
$a
R858
$b
.M489 2022
245
0 0
$a
Medical visualization and applications of technology
$h
[electronic resource] /
$c
edited by Paul M. Rea.
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2022.
300
$a
ix, 323 p. :
$b
ill., digital ;
$c
24 cm.
490
1
$a
Biomedical visualization,
$x
2731-6149 ;
$v
v. 1
505
0
$a
Part I. Healthcare -- Chapter 1. Is It Time to FONA Friend? A Novel Mixed Reality Front of Neck Access Simulator -- Chapter 2. "Learning About Skin Breakdown" - Design, Development and Evaluation of an Augmented Reality Application to Inform about Pressure Ulcers (sores) and Moisture Lesions -- Chapter 3. The Use of 3D-Printing and Injection Moulding in the Development of a Low-Cost, Perfused Renal Malignancy Model for Training of Robot-Assisted Laparoscopic Partial Nephrectomy -- Chapter 4. The Co-IMMUNicate App: An Engaging and Entertaining Education Resource on Immunity to Respiratory Viruses -- Part II. Education -- Chapter 5. Application of AR and 3D Technology for Learning Neuroanatomy -- Chapter 6. Communicative Powers of Interactive Digital Mediums in the Field of Polyomics -- Chapter 7. SkilletonVR: Canine Skeleton VR -- Chapter 8. Using Holograms to Engage Young People with Anatomy -- Chapter 9. The Digital Dolphin: Are 3D Mobile Based and Interactive Models a Useful Aid to Volunteers on Stranding Schemes Learning the Basic Anatomy and Pathology of Cetaceans? -- Chapter 10. The Impact of the COVID Crisis on Anatomical Education: A Systematic Review.
520
$a
This edited book explores the use of technology to enable us to visualize the life sciences in a more meaningful and engaging way. It will enable those interested in visualization techniques to gain a better understanding of the applications that can be used in visualization, imaging and analysis, education, engagement and training. The reader will also be able to learn about the use of visualization techniques and technologies for the historical and forensic settings. The reader will be able to explore the utilization of technologies from a number of fields to enable an engaging and meaningful visual representation of the biomedical sciences. We have something for a diverse and inclusive audience ranging from healthcare, patient education, animal health and disease and pedagogies around the use of technologies in these related fields. The first four chapters cover healthcare and detail how technology can be used to illustrate emergency surgical access to the airway, pressure sores, robotic surgery in partial nephrectomy, and respiratory viruses. The last six chapters in the education section cover augmented reality and learning neuroanatomy, historical artefacts, virtual reality in canine anatomy, holograms to educate children in cardiothoracic anatomy, 3D models of cetaceans, and the impact of the pandemic on digital anatomical educational resources.
650
0
$a
Medicine
$x
Data processing.
$3
661309
650
0
$a
Computer vision.
$3
540671
650
1 4
$a
Biomedical Research.
$3
851895
650
2 4
$a
Anatomy.
$3
588668
650
2 4
$a
Medical Education.
$3
898572
650
2 4
$a
Virtual and Augmented Reality.
$3
3599064
700
1
$a
Rea, Paul.
$3
2197947
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer Nature eBook
830
0
$a
Biomedical visualization ;
$v
v. 1.
$3
3605264
856
4 0
$u
https://doi.org/10.1007/978-3-031-06735-8
950
$a
Biomedical and Life Sciences (SpringerNature-11642)
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9445281
電子資源
11.線上閱覽_V
電子書
EB R858 .M43 2022
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入