Gaming as a cultural commons = risks...
Kikkawa, Toshiko.

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  • Gaming as a cultural commons = risks, challenges, and opportunities /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Gaming as a cultural commons/ edited by Toshiko Kikkawa, Willy Christian Kriz, Junkichi Sugiura.
    Reminder of title: risks, challenges, and opportunities /
    other author: Kikkawa, Toshiko.
    Published: Singapore :Springer Nature Singapore : : 2022.,
    Description: ix, 199 p. :ill., digital ;24 cm.
    [NT 15003449]: Preface- Part 1 Culture in Gaming and Simulation -- Chapter 1: Gaming Simulation - Terminology and Fundamentals -- Chapter 2: Knowledge from the Great Ancestors: The "Cone of Ab-straction" - Revisiting a Key Concept through Interviews with Gaming Simulation Veterans -- Chapter 3 -- Board Game Immersion -- Chapter 4: Women (and a little bit of Culture) in Simulation Gaming -- Chapter 5: The Current Status of Japanese Game Players and its Impact on the Society -- Part 2 Education -- Chapter 6: Case Example: KIKATOPIA Game - A Simulation Game on Diversity and Living together with Children as Co-designers -- Chapter 7: Bringing Gaming into Education: Cultural Context and Ethical Issues in the Case of SN Games -- Chapter 8: Code of Conduct for Facilitators and the Ethics of De-briefing -- Chapter 9: Ethics and Simulation Games in a Cultural Context: Why Should we Bother? And What Can We Learn? -- Part 3 Manipulation in Games -- Chapter 10: Subtle Manipulation in Games -- Chapter 11: Manipulation through Gamification and Gaming.
    Contained By: Springer Nature eBook
    Subject: Electronic games - Social aspects. -
    Online resource: https://doi.org/10.1007/978-981-19-0348-9
    ISBN: 9789811903489
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W9441994 電子資源 11.線上閱覽_V 電子書 EB GV1469.34.S52 G35 2022 一般使用(Normal) On shelf 0
  • 1 records • Pages 1 •
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