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Modes of esports engagement in Overwatch
~
Ruotsalainen, Maria.
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Modes of esports engagement in Overwatch
Record Type:
Electronic resources : Monograph/item
Title/Author:
Modes of esports engagement in Overwatch/ edited by Maria Ruotsalainen, Maria Torhonen, Veli-Matti Karhulahti.
other author:
Ruotsalainen, Maria.
Published:
Cham :Springer International Publishing : : 2022.,
Description:
xvii, 229 p. :ill., digital ;24 cm.
[NT 15003449]:
1. Introduction; Maria Ruotsalainen, Maria Torhonen & Veli-Matti Karhulahti -- 2. Two Overwatch Player Profiles; Jukka Vahlo & Veli-Matti Karhulahti -- 3. One Tricks, Hero Picks, and Player Politics: Highlighting the Casual-Competitive Divide in the Overwatch Forums; Courtney Blamey -- 4. The Player's Interpretative Agency and the Developer's Disruptive Powers: How Blizzard Entertainment Enforces Authorial Intention in Overwatch; Joleen Blom -- 5. Player Reception of Change and Stability in Character Mechanics; Tanja Valisalo & Maria Ruotsalainen -- 6. "KKona Where's Your Sense of Patriotism?" - Positioning Nationality in the Spectatorship of Competitive Overwatch Play; Marko Siitonen & Maria Ruotsalainen -- 7. A Region of Contenders: Overwatch in Brazil; Mayara Caetano -- 8. Gender and Toxic Meritocracy in Competitive Overwatch: Case "Ellie"; Usva Friman & Maria Ruotsalainen -- 9. Overwatch Fandom and the Range of Corporate Responses; Hanna Wirman & Rhys Jones -- 10. Overwatch to Oversnatch: The Mutually Reinforcing Gendered Power Relations of Pornography, Streaming, and Esports; Thomas Apperley -- 11. The Talk of the Town: Community Perspectives on Loot Boxes; Joseph Macey & Mila Bujic.
Contained By:
Springer Nature eBook
Subject:
eSports (Contests) -
Online resource:
https://doi.org/10.1007/978-3-030-82767-0
ISBN:
9783030827670
Modes of esports engagement in Overwatch
Modes of esports engagement in Overwatch
[electronic resource] /edited by Maria Ruotsalainen, Maria Torhonen, Veli-Matti Karhulahti. - Cham :Springer International Publishing :2022. - xvii, 229 p. :ill., digital ;24 cm.
1. Introduction; Maria Ruotsalainen, Maria Torhonen & Veli-Matti Karhulahti -- 2. Two Overwatch Player Profiles; Jukka Vahlo & Veli-Matti Karhulahti -- 3. One Tricks, Hero Picks, and Player Politics: Highlighting the Casual-Competitive Divide in the Overwatch Forums; Courtney Blamey -- 4. The Player's Interpretative Agency and the Developer's Disruptive Powers: How Blizzard Entertainment Enforces Authorial Intention in Overwatch; Joleen Blom -- 5. Player Reception of Change and Stability in Character Mechanics; Tanja Valisalo & Maria Ruotsalainen -- 6. "KKona Where's Your Sense of Patriotism?" - Positioning Nationality in the Spectatorship of Competitive Overwatch Play; Marko Siitonen & Maria Ruotsalainen -- 7. A Region of Contenders: Overwatch in Brazil; Mayara Caetano -- 8. Gender and Toxic Meritocracy in Competitive Overwatch: Case "Ellie"; Usva Friman & Maria Ruotsalainen -- 9. Overwatch Fandom and the Range of Corporate Responses; Hanna Wirman & Rhys Jones -- 10. Overwatch to Oversnatch: The Mutually Reinforcing Gendered Power Relations of Pornography, Streaming, and Esports; Thomas Apperley -- 11. The Talk of the Town: Community Perspectives on Loot Boxes; Joseph Macey & Mila Bujic.
Open access.
This Open Access book provides a comprehensive review of the rapidly developing esport phenomenon by examining one of its contemporary flagship titles, Overwatch (Blizzard Entertainment 2016), through three central themes and from a rich variety of research methods and perspectives. As a game with more than 40 million individual players, an annual international World Cup, and a franchised professional league with teams from Canada, China, Europe, South Korea, and the US, Overwatch provides a multifaceted perspective to the cultural, social, and economic topics associated with the development of esports, which has begun to attract attention from both commercial and academic audiences. A decade ago, it was still somewhat conventional to start a study by writing how "esports is a novel phenomenon." As today more than a thousand studies have been published on esports, including several books and special issues, the need for more specific case studies keeps increasing. This multidisciplinary and multi-methodological book on Overwatch responds to that need. With 15 authors from various backgrounds, the book provides a far-reaching analysis of Overwatch and its modes of engagement. Ten chapters provide a foundation for understanding how a title like Overwatch operates both as an esport and a more general entertainment product at the same time. Maria Ruotsalainen is a PhD candidate at the University of Jyvaskyla, Finland. Her dissertation focuses on Overwatch Esports, gender, and nationality. She has had articles published by the Men and Masculinities, European Journal of Cultural Studies, and Games and Culture. Dr. Maria Torhonen is a researcher and a project manager at Tampere University, Finland. Maria's research focuses on the merger of work and play, especially in the context of streaming and esports. Maria is also a founding and board member of the Esports Research Network and has worked in game development prior to her academic career. Veli-Matti Karhulahti is Senior Researcher at the University of Jyvaskyla, Finland, and holds an Adjunct Professorship at the University of Turku, Finland. His research tackles gaming, play, and technology use in many ways, and he is the author of Esport Play: Anticipation, Attachment, and Addiction in Psycholudic Development (2020)
ISBN: 9783030827670
Standard No.: 10.1007/978-3-030-82767-0doiSubjects--Uniform Titles:
Overwatch (Video game)
Subjects--Topical Terms:
3596305
eSports (Contests)
LC Class. No.: GV1469.34.E86
Dewey Class. No.: 794.8
Modes of esports engagement in Overwatch
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1. Introduction; Maria Ruotsalainen, Maria Torhonen & Veli-Matti Karhulahti -- 2. Two Overwatch Player Profiles; Jukka Vahlo & Veli-Matti Karhulahti -- 3. One Tricks, Hero Picks, and Player Politics: Highlighting the Casual-Competitive Divide in the Overwatch Forums; Courtney Blamey -- 4. The Player's Interpretative Agency and the Developer's Disruptive Powers: How Blizzard Entertainment Enforces Authorial Intention in Overwatch; Joleen Blom -- 5. Player Reception of Change and Stability in Character Mechanics; Tanja Valisalo & Maria Ruotsalainen -- 6. "KKona Where's Your Sense of Patriotism?" - Positioning Nationality in the Spectatorship of Competitive Overwatch Play; Marko Siitonen & Maria Ruotsalainen -- 7. A Region of Contenders: Overwatch in Brazil; Mayara Caetano -- 8. Gender and Toxic Meritocracy in Competitive Overwatch: Case "Ellie"; Usva Friman & Maria Ruotsalainen -- 9. Overwatch Fandom and the Range of Corporate Responses; Hanna Wirman & Rhys Jones -- 10. Overwatch to Oversnatch: The Mutually Reinforcing Gendered Power Relations of Pornography, Streaming, and Esports; Thomas Apperley -- 11. The Talk of the Town: Community Perspectives on Loot Boxes; Joseph Macey & Mila Bujic.
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This Open Access book provides a comprehensive review of the rapidly developing esport phenomenon by examining one of its contemporary flagship titles, Overwatch (Blizzard Entertainment 2016), through three central themes and from a rich variety of research methods and perspectives. As a game with more than 40 million individual players, an annual international World Cup, and a franchised professional league with teams from Canada, China, Europe, South Korea, and the US, Overwatch provides a multifaceted perspective to the cultural, social, and economic topics associated with the development of esports, which has begun to attract attention from both commercial and academic audiences. A decade ago, it was still somewhat conventional to start a study by writing how "esports is a novel phenomenon." As today more than a thousand studies have been published on esports, including several books and special issues, the need for more specific case studies keeps increasing. This multidisciplinary and multi-methodological book on Overwatch responds to that need. With 15 authors from various backgrounds, the book provides a far-reaching analysis of Overwatch and its modes of engagement. Ten chapters provide a foundation for understanding how a title like Overwatch operates both as an esport and a more general entertainment product at the same time. Maria Ruotsalainen is a PhD candidate at the University of Jyvaskyla, Finland. Her dissertation focuses on Overwatch Esports, gender, and nationality. She has had articles published by the Men and Masculinities, European Journal of Cultural Studies, and Games and Culture. Dr. Maria Torhonen is a researcher and a project manager at Tampere University, Finland. Maria's research focuses on the merger of work and play, especially in the context of streaming and esports. Maria is also a founding and board member of the Esports Research Network and has worked in game development prior to her academic career. Veli-Matti Karhulahti is Senior Researcher at the University of Jyvaskyla, Finland, and holds an Adjunct Professorship at the University of Turku, Finland. His research tackles gaming, play, and technology use in many ways, and he is the author of Esport Play: Anticipation, Attachment, and Addiction in Psycholudic Development (2020)
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Literature, Cultural and Media Studies (SpringerNature-41173)
based on 0 review(s)
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W9440986
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11.線上閱覽_V
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EB GV1469.34.E86
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