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3D mesh processing and character ani...
~
Mukundan, Ramakrishnan.
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3D mesh processing and character animation = with examples using OpenGL, OpenMesh and Assimp /
Record Type:
Electronic resources : Monograph/item
Title/Author:
3D mesh processing and character animation/ by Ramakrishnan Mukundan.
Reminder of title:
with examples using OpenGL, OpenMesh and Assimp /
Author:
Mukundan, Ramakrishnan.
Published:
Cham :Springer International Publishing : : 2022.,
Description:
xii, 201 p. :ill., digital ;24 cm.
[NT 15003449]:
1 Introduction -- 2 Mesh Processing Basic -- 3 Mesh Processing Algorithms -- 4 The Geometry Shader -- 5 Mesh Tessellation -- 6 Quaternions -- 7 Character Animation -- 8 Kinematics.
Contained By:
Springer Nature eBook
Subject:
Three-dimensional modeling. -
Online resource:
https://doi.org/10.1007/978-3-030-81354-3
ISBN:
9783030813543
3D mesh processing and character animation = with examples using OpenGL, OpenMesh and Assimp /
Mukundan, Ramakrishnan.
3D mesh processing and character animation
with examples using OpenGL, OpenMesh and Assimp /[electronic resource] :by Ramakrishnan Mukundan. - Cham :Springer International Publishing :2022. - xii, 201 p. :ill., digital ;24 cm.
1 Introduction -- 2 Mesh Processing Basic -- 3 Mesh Processing Algorithms -- 4 The Geometry Shader -- 5 Mesh Tessellation -- 6 Quaternions -- 7 Character Animation -- 8 Kinematics.
3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models. The key topics covered in the book are mesh data structures for processing adjacency queries, simplification and subdivision algorithms, mesh parameterization methods, 3D mesh morphing, skeletal animation, motion capture data, scene graphs, quaternions, inverse kinematics algorithms, OpenGL-4 tessellation and geometry shaders, geometry processing and terrain rendering.
ISBN: 9783030813543
Standard No.: 10.1007/978-3-030-81354-3doiSubjects--Topical Terms:
2132665
Three-dimensional modeling.
LC Class. No.: T385 / .M85 2022
Dewey Class. No.: 006.693
3D mesh processing and character animation = with examples using OpenGL, OpenMesh and Assimp /
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1 Introduction -- 2 Mesh Processing Basic -- 3 Mesh Processing Algorithms -- 4 The Geometry Shader -- 5 Mesh Tessellation -- 6 Quaternions -- 7 Character Animation -- 8 Kinematics.
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3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models. The key topics covered in the book are mesh data structures for processing adjacency queries, simplification and subdivision algorithms, mesh parameterization methods, 3D mesh morphing, skeletal animation, motion capture data, scene graphs, quaternions, inverse kinematics algorithms, OpenGL-4 tessellation and geometry shaders, geometry processing and terrain rendering.
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EB T385 .M85 2022
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