Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Beginning VFX with Autodesk Maya = c...
~
Kumar, Abhishek.
Linked to FindBook
Google Book
Amazon
博客來
Beginning VFX with Autodesk Maya = create industry-standard visual effects from scratch /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Beginning VFX with Autodesk Maya/ by Abhishek Kumar.
Reminder of title:
create industry-standard visual effects from scratch /
Author:
Kumar, Abhishek.
Published:
Berkeley, CA :Apress : : 2022.,
Description:
xv, 383 p. :ill., digital ;24 cm.
[NT 15003449]:
Chapter 1: Introduction to Visual Effects (VFX) -- Chapter 2: History of Visual Effects -- Chapter 3: Industrial Applications of VFX -- Chapter 4: Introduction to FX in Maya -- Chapter 5: Working with n-Particle FX -- Chapter 6: Creating Effects with Particle Emission, Fields/Solvers -- Chapter 7: Maya Rigid and Soft Body Systems -- Chapter 8: Working with Maya Fluids -- Chapter 9: Magical FX Using Maya -- Chapter 10: Playing with Maya nCloth -- Chapter 11: Maya Hair FX Simulation -- Chapter 12: Bifrost Simulation -- Chapter 13: Procedural Animation FX and Live Action Integration.
Contained By:
Springer Nature eBook
Subject:
Computer animation. -
Online resource:
https://doi.org/10.1007/978-1-4842-7857-4
ISBN:
9781484278574
Beginning VFX with Autodesk Maya = create industry-standard visual effects from scratch /
Kumar, Abhishek.
Beginning VFX with Autodesk Maya
create industry-standard visual effects from scratch /[electronic resource] :by Abhishek Kumar. - Berkeley, CA :Apress :2022. - xv, 383 p. :ill., digital ;24 cm.
Chapter 1: Introduction to Visual Effects (VFX) -- Chapter 2: History of Visual Effects -- Chapter 3: Industrial Applications of VFX -- Chapter 4: Introduction to FX in Maya -- Chapter 5: Working with n-Particle FX -- Chapter 6: Creating Effects with Particle Emission, Fields/Solvers -- Chapter 7: Maya Rigid and Soft Body Systems -- Chapter 8: Working with Maya Fluids -- Chapter 9: Magical FX Using Maya -- Chapter 10: Playing with Maya nCloth -- Chapter 11: Maya Hair FX Simulation -- Chapter 12: Bifrost Simulation -- Chapter 13: Procedural Animation FX and Live Action Integration.
Dive into the nuances of visual effects (VFX) design, from planning to execution, using Autodesk Maya. This book introduces the methods and techniques required for your first foray into 3D FX generation from scratch. You will start with the fundamentals of visual effects, including a history of VFX, tools and techniques for creating believable visual effects, and popular tools used in the industry. Next, you are introduced to Autodesk Maya and its various components that make it a favorite among professionals. You will learn how to create rigid body collisions and simulate realistic particles such as dust, fire, water, and more. This book also presents strategies for creating a vortex, rain, hair, fluids, and other soft body simulations and also demonstrates nature element simulations for computer-generated production. At the end of the book, there is a capstone project to make your own visual effects scene in a practical way. After going through this book, you will be able to start building computer-generated visual effects from your imagination through to production. What You Will Learn Understand the basic physics behind effect creation Create 3D visual effects scenes from scratch Know the details of dynamic simulation in the computer generation space using various functionalities available in Autodesk Maya.
ISBN: 9781484278574
Standard No.: 10.1007/978-1-4842-7857-4doiSubjects--Uniform Titles:
Maya (Computer file)
Subjects--Topical Terms:
553066
Computer animation.
LC Class. No.: TR897.7 / .K85 2022
Dewey Class. No.: 006.696
Beginning VFX with Autodesk Maya = create industry-standard visual effects from scratch /
LDR
:02951nmm a2200325 a 4500
001
2297885
003
DE-He213
005
20220124160553.0
006
m d
007
cr nn 008maaau
008
230324s2022 cau s 0 eng d
020
$a
9781484278574
$q
(electronic bk.)
020
$a
9781484278567
$q
(paper)
024
7
$a
10.1007/978-1-4842-7857-4
$2
doi
035
$a
978-1-4842-7857-4
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
TR897.7
$b
.K85 2022
072
7
$a
UMK
$2
bicssc
072
7
$a
COM012040
$2
bisacsh
072
7
$a
UMK
$2
thema
082
0 4
$a
006.696
$2
23
090
$a
TR897.7
$b
.K96 2022
100
1
$a
Kumar, Abhishek.
$3
1904855
245
1 0
$a
Beginning VFX with Autodesk Maya
$h
[electronic resource] :
$b
create industry-standard visual effects from scratch /
$c
by Abhishek Kumar.
260
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2022.
300
$a
xv, 383 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
Chapter 1: Introduction to Visual Effects (VFX) -- Chapter 2: History of Visual Effects -- Chapter 3: Industrial Applications of VFX -- Chapter 4: Introduction to FX in Maya -- Chapter 5: Working with n-Particle FX -- Chapter 6: Creating Effects with Particle Emission, Fields/Solvers -- Chapter 7: Maya Rigid and Soft Body Systems -- Chapter 8: Working with Maya Fluids -- Chapter 9: Magical FX Using Maya -- Chapter 10: Playing with Maya nCloth -- Chapter 11: Maya Hair FX Simulation -- Chapter 12: Bifrost Simulation -- Chapter 13: Procedural Animation FX and Live Action Integration.
520
$a
Dive into the nuances of visual effects (VFX) design, from planning to execution, using Autodesk Maya. This book introduces the methods and techniques required for your first foray into 3D FX generation from scratch. You will start with the fundamentals of visual effects, including a history of VFX, tools and techniques for creating believable visual effects, and popular tools used in the industry. Next, you are introduced to Autodesk Maya and its various components that make it a favorite among professionals. You will learn how to create rigid body collisions and simulate realistic particles such as dust, fire, water, and more. This book also presents strategies for creating a vortex, rain, hair, fluids, and other soft body simulations and also demonstrates nature element simulations for computer-generated production. At the end of the book, there is a capstone project to make your own visual effects scene in a practical way. After going through this book, you will be able to start building computer-generated visual effects from your imagination through to production. What You Will Learn Understand the basic physics behind effect creation Create 3D visual effects scenes from scratch Know the details of dynamic simulation in the computer generation space using various functionalities available in Autodesk Maya.
630
0 0
$a
Maya (Computer file)
$3
751860
650
0
$a
Computer animation.
$3
553066
650
0
$a
Computer graphics.
$3
517127
650
1 4
$a
Game Development.
$3
3166400
650
2 4
$a
Computer Graphics.
$3
892532
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer Nature eBook
856
4 0
$u
https://doi.org/10.1007/978-1-4842-7857-4
950
$a
Professional and Applied Computing (SpringerNature-12059)
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9439777
電子資源
11.線上閱覽_V
電子書
EB TR897.7 .K85 2022
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login