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Build your own 2D game engine and cr...
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Sung, Kelvin.
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Build your own 2D game engine and create great web games = using HTML5, JavaScript, and WebGL2 /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Build your own 2D game engine and create great web games/ by Kelvin Sung ... [et al.].
其他題名:
using HTML5, JavaScript, and WebGL2 /
其他作者:
Sung, Kelvin.
出版者:
Berkeley, CA :Apress : : 2022.,
面頁冊數:
xxii, 741 p. :ill., digital ;24 cm.
內容註:
Chapter 1: Introduction -- Chapter 2: Working with HTML5 and WebGL2 -- Chapter 3: Transformation and World Coordinate -- Chapter 4: Common Components of a Game Engine -- Chapter 5: Working with Texture, Sprites, and Fonts -- Chapter 6: Behaviors and Collisions -- Chapter 7: Camera Manipulations -- Chapter 8: Illumination and Shadow -- Chapter 9: Physics -- Chapter 10: Particle Systems and Stenciling -- Chapter 11: Supporting Camera Background -- Chapter 12: Building a Sample Game: From Design to Completion.
Contained By:
Springer Nature eBook
標題:
Interactive computer graphics. -
電子資源:
https://doi.org/10.1007/978-1-4842-7377-7
ISBN:
9781484273777
Build your own 2D game engine and create great web games = using HTML5, JavaScript, and WebGL2 /
Build your own 2D game engine and create great web games
using HTML5, JavaScript, and WebGL2 /[electronic resource] :by Kelvin Sung ... [et al.]. - Second edition. - Berkeley, CA :Apress :2022. - xxii, 741 p. :ill., digital ;24 cm.
Chapter 1: Introduction -- Chapter 2: Working with HTML5 and WebGL2 -- Chapter 3: Transformation and World Coordinate -- Chapter 4: Common Components of a Game Engine -- Chapter 5: Working with Texture, Sprites, and Fonts -- Chapter 6: Behaviors and Collisions -- Chapter 7: Camera Manipulations -- Chapter 8: Illumination and Shadow -- Chapter 9: Physics -- Chapter 10: Particle Systems and Stenciling -- Chapter 11: Supporting Camera Background -- Chapter 12: Building a Sample Game: From Design to Completion.
Develop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web browsers. This book is organized so that the chapters follow logical steps of building a game engine and integrates concepts accordingly. Build Your Own 2D Game Engine and Create Great Web Games isolates and presents relevant concepts from software engineering, computer graphics, mathematics, physics, game development and game design in the context of building a 2D game engine from scratch. In this edition, all the code is based on updated versions of JavaScript with HTML5 and WebGL2: you will analyze the source code needed to create a game engine that is suitable for implementing typical casual 2D videogames. You will also learn about physics and particle system. The discussion of physics component includes rotations and popular physical materials such as wood, mud, and ice. The discussion of particle component has popular presets such as fire, smoke, and dust. By the end of the book, you will understand the core concepts and implementation details of a typical 2D game engine, learn insights into how these concepts affect game design and game play, and have access to a versatile 2D game engine that they can expand upon or utilize to build their own 2D games from scratch with HTML5, JavaScript, and WebGL2. You will: Understand essential concepts for building 2D games Grasp the basic architecture of 2D game engines Understand illumination models in 2D games Learn basic physics used in 2D games Find out how these core concepts affect game design and game play Learn to design and develop 2D interactive games.
ISBN: 9781484273777
Standard No.: 10.1007/978-1-4842-7377-7doiSubjects--Topical Terms:
1375202
Interactive computer graphics.
LC Class. No.: T385
Dewey Class. No.: 794.81536
Build your own 2D game engine and create great web games = using HTML5, JavaScript, and WebGL2 /
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Chapter 1: Introduction -- Chapter 2: Working with HTML5 and WebGL2 -- Chapter 3: Transformation and World Coordinate -- Chapter 4: Common Components of a Game Engine -- Chapter 5: Working with Texture, Sprites, and Fonts -- Chapter 6: Behaviors and Collisions -- Chapter 7: Camera Manipulations -- Chapter 8: Illumination and Shadow -- Chapter 9: Physics -- Chapter 10: Particle Systems and Stenciling -- Chapter 11: Supporting Camera Background -- Chapter 12: Building a Sample Game: From Design to Completion.
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Develop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web browsers. This book is organized so that the chapters follow logical steps of building a game engine and integrates concepts accordingly. Build Your Own 2D Game Engine and Create Great Web Games isolates and presents relevant concepts from software engineering, computer graphics, mathematics, physics, game development and game design in the context of building a 2D game engine from scratch. In this edition, all the code is based on updated versions of JavaScript with HTML5 and WebGL2: you will analyze the source code needed to create a game engine that is suitable for implementing typical casual 2D videogames. You will also learn about physics and particle system. The discussion of physics component includes rotations and popular physical materials such as wood, mud, and ice. The discussion of particle component has popular presets such as fire, smoke, and dust. By the end of the book, you will understand the core concepts and implementation details of a typical 2D game engine, learn insights into how these concepts affect game design and game play, and have access to a versatile 2D game engine that they can expand upon or utilize to build their own 2D games from scratch with HTML5, JavaScript, and WebGL2. You will: Understand essential concepts for building 2D games Grasp the basic architecture of 2D game engines Understand illumination models in 2D games Learn basic physics used in 2D games Find out how these core concepts affect game design and game play Learn to design and develop 2D interactive games.
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