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Unity networking fundamentals = crea...
~
Kelly, Sloan.
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Unity networking fundamentals = creating multiplayer games with Unity /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Unity networking fundamentals/ by Sloan Kelly, Khagendra Kumar.
Reminder of title:
creating multiplayer games with Unity /
Author:
Kelly, Sloan.
other author:
Kumar, Khagendra.
Published:
Berkeley, CA :Apress : : 2022.,
Description:
xvi, 266 p. :ill., digital ;24 cm.
[NT 15003449]:
Chapter 1: Networking Concepts -- Chapter 2: Serialization -- Chapter 3: Restful APIs -- Chapter 4: TCP Connections -- Chapter 5: Networking Issues -- Chapter 6: Develop Maze Shooter -- Chapter 7:LAN Networking -- Chapter 8: Servers.
Contained By:
Springer Nature eBook
Subject:
Computer games - Programming. -
Online resource:
https://doi.org/10.1007/978-1-4842-7358-6
ISBN:
9781484273586
Unity networking fundamentals = creating multiplayer games with Unity /
Kelly, Sloan.
Unity networking fundamentals
creating multiplayer games with Unity /[electronic resource] :by Sloan Kelly, Khagendra Kumar. - Berkeley, CA :Apress :2022. - xvi, 266 p. :ill., digital ;24 cm.
Chapter 1: Networking Concepts -- Chapter 2: Serialization -- Chapter 3: Restful APIs -- Chapter 4: TCP Connections -- Chapter 5: Networking Issues -- Chapter 6: Develop Maze Shooter -- Chapter 7:LAN Networking -- Chapter 8: Servers.
Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture. The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network. By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games. What You Will Learn Know the difference between TCP and UDP, and the pros and cons of these protocols Create client-server multiplayer games in Unity using C# Receive and process data from a remote server using RESTful APIs Understand latency and how to mitigate its impact.
ISBN: 9781484273586
Standard No.: 10.1007/978-1-4842-7358-6doiSubjects--Uniform Titles:
Unity (Electronic resource)
Subjects--Topical Terms:
553052
Computer games
--Programming.
LC Class. No.: QA76.76.C672 / K45 2022
Dewey Class. No.: 794.81526
Unity networking fundamentals = creating multiplayer games with Unity /
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Chapter 1: Networking Concepts -- Chapter 2: Serialization -- Chapter 3: Restful APIs -- Chapter 4: TCP Connections -- Chapter 5: Networking Issues -- Chapter 6: Develop Maze Shooter -- Chapter 7:LAN Networking -- Chapter 8: Servers.
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Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture. The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network. By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games. What You Will Learn Know the difference between TCP and UDP, and the pros and cons of these protocols Create client-server multiplayer games in Unity using C# Receive and process data from a remote server using RESTful APIs Understand latency and how to mitigate its impact.
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based on 0 review(s)
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EB QA76.76.C672 K45 2022
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