Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Search
Recommendations
ReaderScope
My Account
Help
Simple Search
Advanced Search
Public Library Lists
Public Reader Lists
AcademicReservedBook [CH]
BookLoanBillboard [CH]
BookReservedBillboard [CH]
Classification Browse [CH]
Exhibition [CH]
New books RSS feed [CH]
Personal Details
Saved Searches
Recommendations
Borrow/Reserve record
Reviews
Personal Lists
ETIBS
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Design patterns in modern C++20 = re...
~
Nesteruk, Dmitri.
Linked to FindBook
Google Book
Amazon
博客來
Design patterns in modern C++20 = reusable approaches for object-oriented software design /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Design patterns in modern C++20/ by Dmitri Nesteruk.
Reminder of title:
reusable approaches for object-oriented software design /
Author:
Nesteruk, Dmitri.
Published:
Berkeley, CA :Apress : : 2022.,
Description:
xiv, 386 p. :ill., digital ;24 cm.
[NT 15003449]:
1. Introduction -- Pt I Creational Patterns -- 2. Builder -- 3. Factories -- 4. Prototype -- 5. Singleton -- Pt II Structural Patterns -- 6. Adapter -- 7. Bridge -- 8. Composite -- 9. Decorator -- 10. Facade -- 11. Flyweight -- 12. Proxy -- Pt III Behavioral Patterns -- 13. Chain of Responsibility -- 14. Command -- 15. Interpreter -- 16. Iterator -- 17. Mediator -- 18. Memento -- 19. Null Object -- 20. Observer -- 21. State -- 22. Strategy -- 23. Template Method -- 24. Visitor.
Contained By:
Springer Nature eBook
Subject:
C++ (Computer program language) -
Online resource:
https://doi.org/10.1007/978-1-4842-7295-4
ISBN:
9781484272954
Design patterns in modern C++20 = reusable approaches for object-oriented software design /
Nesteruk, Dmitri.
Design patterns in modern C++20
reusable approaches for object-oriented software design /[electronic resource] :by Dmitri Nesteruk. - Second edition. - Berkeley, CA :Apress :2022. - xiv, 386 p. :ill., digital ;24 cm.
1. Introduction -- Pt I Creational Patterns -- 2. Builder -- 3. Factories -- 4. Prototype -- 5. Singleton -- Pt II Structural Patterns -- 6. Adapter -- 7. Bridge -- 8. Composite -- 9. Decorator -- 10. Facade -- 11. Flyweight -- 12. Proxy -- Pt III Behavioral Patterns -- 13. Chain of Responsibility -- 14. Command -- 15. Interpreter -- 16. Iterator -- 17. Mediator -- 18. Memento -- 19. Null Object -- 20. Observer -- 21. State -- 22. Strategy -- 23. Template Method -- 24. Visitor.
Apply the latest editions of the C++ standard to the implementation of design patterns. As well as covering traditional design patterns, this book fleshes out new design patterns and approaches that will be useful to modern C++ developers. Author Dmitri Nesteruk presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++20, Second Edition also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines, modules and more) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. You will: Use creational patterns such as builder, factories, prototype and singleton Implement structural patterns such as adapter, bridge, decorator, facade and more Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more Apply functional design patterns such as the Maybe Monad.
ISBN: 9781484272954
Standard No.: 10.1007/978-1-4842-7295-4doiSubjects--Topical Terms:
527229
C++ (Computer program language)
LC Class. No.: QA76.73.C153 / N47 2022
Dewey Class. No.: 005.133
Design patterns in modern C++20 = reusable approaches for object-oriented software design /
LDR
:02657nmm a2200313 a 4500
001
2297812
003
DE-He213
005
20220124160532.0
006
m d
007
cr nn 008maaau
008
230324s2022 cau s 0 eng d
020
$a
9781484272954
$q
(electronic bk.)
020
$a
9781484272947
$q
(paper)
024
7
$a
10.1007/978-1-4842-7295-4
$2
doi
035
$a
978-1-4842-7295-4
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.73.C153
$b
N47 2022
072
7
$a
COM051010
$2
bisacsh
082
0 4
$a
005.133
$2
23
090
$a
QA76.73.C153
$b
N468 2022
100
1
$a
Nesteruk, Dmitri.
$3
3321931
245
1 0
$a
Design patterns in modern C++20
$h
[electronic resource] :
$b
reusable approaches for object-oriented software design /
$c
by Dmitri Nesteruk.
250
$a
Second edition.
260
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2022.
300
$a
xiv, 386 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
1. Introduction -- Pt I Creational Patterns -- 2. Builder -- 3. Factories -- 4. Prototype -- 5. Singleton -- Pt II Structural Patterns -- 6. Adapter -- 7. Bridge -- 8. Composite -- 9. Decorator -- 10. Facade -- 11. Flyweight -- 12. Proxy -- Pt III Behavioral Patterns -- 13. Chain of Responsibility -- 14. Command -- 15. Interpreter -- 16. Iterator -- 17. Mediator -- 18. Memento -- 19. Null Object -- 20. Observer -- 21. State -- 22. Strategy -- 23. Template Method -- 24. Visitor.
520
$a
Apply the latest editions of the C++ standard to the implementation of design patterns. As well as covering traditional design patterns, this book fleshes out new design patterns and approaches that will be useful to modern C++ developers. Author Dmitri Nesteruk presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++20, Second Edition also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines, modules and more) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. You will: Use creational patterns such as builder, factories, prototype and singleton Implement structural patterns such as adapter, bridge, decorator, facade and more Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more Apply functional design patterns such as the Maybe Monad.
650
0
$a
C++ (Computer program language)
$3
527229
650
0
$a
Software patterns.
$3
712261
650
0
$a
Computer software
$x
Reusability.
$3
590290
650
1 4
$a
Programming Languages, Compilers, Interpreters.
$3
891123
650
2 4
$a
Software Engineering.
$3
890874
650
2 4
$a
Programming Techniques.
$3
892496
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer Nature eBook
856
4 0
$u
https://doi.org/10.1007/978-1-4842-7295-4
950
$a
Professional and Applied Computing (SpringerNature-12059)
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9439704
電子資源
11.線上閱覽_V
電子書
EB QA76.73.C153 N47 2022
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login