Videogame sciences and arts = 12th I...
International Conference on Videogame Sciences and Arts (2020 :)

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  • Videogame sciences and arts = 12th International Conference, VJ 2020, Mirandela, Portugal, November 26-28, 2020 : revised selected papers /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Videogame sciences and arts/ edited by Ines Barbedo ... [et al.].
    Reminder of title: 12th International Conference, VJ 2020, Mirandela, Portugal, November 26-28, 2020 : revised selected papers /
    remainder title: VJ 2020
    other author: Barbedo, Ines.
    corporate name: International Conference on Videogame Sciences and Arts
    Published: Cham :Springer International Publishing : : 2022.,
    Description: xii, 141 p. :ill. (some col.), digital ;24 cm.
    [NT 15003449]: Esports Sponsorships: The Double-Edged Sword Effect of Having a Very Vocal Audience -- Recent trends in the Portuguese video game industry: 2016-2020 -- Video games specialized media in Basque language -- It's Crunch Time: Burnout, Job Demands and Job Resources in Game Developers -- Game Based Learning in Science Fiction -- Supporting the construction of game narratives using a toolkit to game design -- Reward-Mediated Individual and Altruistic Behavior -- Interviewing a Virtual Suspect: conversational game characters using Alexa -- SimpAI: Evolutionary Heuristics for the ColorShapeLinks Board Game Competition -- Reinforcement Learning in Tower Defense.
    Contained By: Springer Nature eBook
    Subject: Video games - Congresses. -
    Online resource: https://doi.org/10.1007/978-3-030-95305-8
    ISBN: 9783030953058
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W9438851 電子資源 11.線上閱覽_V 電子書 EB GV1469.3 .I58 2020 一般使用(Normal) On shelf 0
  • 1 records • Pages 1 •
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