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Novel Workflow for Driving a 3D Face...
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Sood, Prnav.
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Novel Workflow for Driving a 3D Face Rig from a Reference Video using Deepfakes.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Novel Workflow for Driving a 3D Face Rig from a Reference Video using Deepfakes./
作者:
Sood, Prnav.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2021,
面頁冊數:
39 p.
附註:
Source: Masters Abstracts International, Volume: 83-01.
Contained By:
Masters Abstracts International83-01.
標題:
Multimedia communications. -
電子資源:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28546579
ISBN:
9798516930133
Novel Workflow for Driving a 3D Face Rig from a Reference Video using Deepfakes.
Sood, Prnav.
Novel Workflow for Driving a 3D Face Rig from a Reference Video using Deepfakes.
- Ann Arbor : ProQuest Dissertations & Theses, 2021 - 39 p.
Source: Masters Abstracts International, Volume: 83-01.
Thesis (M.S.)--Drexel University, 2021.
This item must not be sold to any third party vendors.
There have been many advances in technology over the years when it comes to animation. We have seen the industry transition from 2D animations from the 40s like Mickey Mouse to 3D animations like Toy Story. However, one of the issues that the industry still hasn't been able to resolve is recreating and animating a human face in a 3D environment without falling into the "uncanny valley". With this research, I propose a novel way to animate a 3D face using the deepfake technology. I started by initially training the deepfake model using real life footage of my face. I then created a realistic 3D face and used motion tracking technique to animate the 3D face using motion capture (mocap) in Blender. Moving forward, the pre-trained deepfake algorithm was used to drive the animation of the 3D head, and finally I compared the mocap and the deepfake animations by conducting a survey. There were a few areas where one of the animations was perceived favourably over the other, however the overall perception of the animations was similar on the majority of the factors, which can be attributed to a few limitations mentioned in the paper.
ISBN: 9798516930133Subjects--Topical Terms:
590562
Multimedia communications.
Subjects--Index Terms:
3D face rig
Novel Workflow for Driving a 3D Face Rig from a Reference Video using Deepfakes.
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There have been many advances in technology over the years when it comes to animation. We have seen the industry transition from 2D animations from the 40s like Mickey Mouse to 3D animations like Toy Story. However, one of the issues that the industry still hasn't been able to resolve is recreating and animating a human face in a 3D environment without falling into the "uncanny valley". With this research, I propose a novel way to animate a 3D face using the deepfake technology. I started by initially training the deepfake model using real life footage of my face. I then created a realistic 3D face and used motion tracking technique to animate the 3D face using motion capture (mocap) in Blender. Moving forward, the pre-trained deepfake algorithm was used to drive the animation of the 3D head, and finally I compared the mocap and the deepfake animations by conducting a survey. There were a few areas where one of the animations was perceived favourably over the other, however the overall perception of the animations was similar on the majority of the factors, which can be attributed to a few limitations mentioned in the paper.
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