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Utolypse: How Interactive Visual Hin...
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Xiao, Yu.
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Utolypse: How Interactive Visual Hints Help Players Solve In-Game Puzzles.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Utolypse: How Interactive Visual Hints Help Players Solve In-Game Puzzles./
Author:
Xiao, Yu.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2019,
Description:
29 p.
Notes:
Source: Masters Abstracts International, Volume: 81-10.
Contained By:
Masters Abstracts International81-10.
Subject:
Design. -
Online resource:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=13862802
ISBN:
9781658412865
Utolypse: How Interactive Visual Hints Help Players Solve In-Game Puzzles.
Xiao, Yu.
Utolypse: How Interactive Visual Hints Help Players Solve In-Game Puzzles.
- Ann Arbor : ProQuest Dissertations & Theses, 2019 - 29 p.
Source: Masters Abstracts International, Volume: 81-10.
Thesis (M.S.)--Northeastern University, 2019.
This item must not be sold to any third party vendors.
The main purpose of the thesis research is finding out how interactive visual hints help players solve the in-game puzzles. In order to test this design problem, I and another GSND student Zhihui Chang created a game Utolypse. This paper provides a brief overview of the game, Utolypse's design process, including the design of the game's mechanisms, dynamics, and aesthetics, as well as the design of each puzzle in the game. In order to learn how hints will help players solve the in-game puzzle, an A/B test was selected as the main experimental method. During the experiment, participants were randomly divided into two groups. One group played the game with hints, and one without. By comparing the time the player uses to solve a single puzzle, we found that with hints, players can better improve their game strategies in playing the game, so as to more effectively master the game.
ISBN: 9781658412865Subjects--Topical Terms:
518875
Design.
Subjects--Index Terms:
A/B test
Utolypse: How Interactive Visual Hints Help Players Solve In-Game Puzzles.
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29 p.
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Advisor: Pearce, Celia.
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Thesis (M.S.)--Northeastern University, 2019.
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The main purpose of the thesis research is finding out how interactive visual hints help players solve the in-game puzzles. In order to test this design problem, I and another GSND student Zhihui Chang created a game Utolypse. This paper provides a brief overview of the game, Utolypse's design process, including the design of the game's mechanisms, dynamics, and aesthetics, as well as the design of each puzzle in the game. In order to learn how hints will help players solve the in-game puzzle, an A/B test was selected as the main experimental method. During the experiment, participants were randomly divided into two groups. One group played the game with hints, and one without. By comparing the time the player uses to solve a single puzzle, we found that with hints, players can better improve their game strategies in playing the game, so as to more effectively master the game.
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School code: 0160.
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https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=13862802
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