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Design of a Virtual Reality Scenario...
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Castro Islas, Yosselin .
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Design of a Virtual Reality Scenario and Scent Generator for Sensory Training.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Design of a Virtual Reality Scenario and Scent Generator for Sensory Training./
作者:
Castro Islas, Yosselin .
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2019,
面頁冊數:
98 p.
附註:
Source: Masters Abstracts International, Volume: 81-06.
Contained By:
Masters Abstracts International81-06.
標題:
Design. -
電子資源:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=27663886
ISBN:
9781392467138
Design of a Virtual Reality Scenario and Scent Generator for Sensory Training.
Castro Islas, Yosselin .
Design of a Virtual Reality Scenario and Scent Generator for Sensory Training.
- Ann Arbor : ProQuest Dissertations & Theses, 2019 - 98 p.
Source: Masters Abstracts International, Volume: 81-06.
Thesis (M.S.)--Morehead State University, 2019.
This item must not be sold to any third party vendors.
In the food industry, what makes the difference between a company and its competitors is the quality of the food product, and one of the components that makes quality is the flavor of a product. In order to be successful, the company will have to make sure their customers know what makes them unique and different. Trends in the food industry will continue to shift to meet consumers' health and wellness desires, and this leads to the creation of new formulas that try to maintain the same taste but with different ingredients. The key to being competitive in the market and remaining close to consumer's desires is keeping the same flavor of the food product or even enhancing the experience of it, this is one of the main reasons why sensory analysis in the food industry and in food science has continuously increased and has gained more terrain.Some of the limitations for sensory analysis is the required space to have the individual booths, time consuming preparation, and material costs. Even when examining the previous limitations, one of the most important is the training of new users and retraining of existing users. The environment created to analyze a certain food could affect the results, either positively or negatively, and having false results from skewed data would then cost the company time and money. Virtual Reality can be used to create a detailed scenario for users or employees that requires sensory training to be part of the trained panel, and as well as to mentally and physically learn the tasks required and allow companies to introduce people with different needs and learning styles. The potential of a Virtual Scenario relies on activating all senses and immersion in a holistic experience. The main objective of this research covers the development of a virtual scenario for sensory training, by visualizing a standard booth and creating a Virtual Scenario training program to analyze scents using a scent generator prototype.The methodology is divided in steps, the first step starts with the design of the sensory training using a discrimination test and the interaction with the subject in the virtual scenario. Secondly, designing the cad parts for the virtual scenario using a 3D modeling software for sensory training with standard features including environment and materials. The third step is focused on the integration of the laboratory layout and the sensory training in the virtual scenario that will allow the subject to feel immersed. In the fourth step the programming take place to create the interface to have interactions between the environment, the human, and the scent generator used to release the scents. The fifth and final step is designing a scent generator prototype for scents released based on a 3D model printing.
ISBN: 9781392467138Subjects--Topical Terms:
518875
Design.
Subjects--Index Terms:
Mechatronics
Design of a Virtual Reality Scenario and Scent Generator for Sensory Training.
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In the food industry, what makes the difference between a company and its competitors is the quality of the food product, and one of the components that makes quality is the flavor of a product. In order to be successful, the company will have to make sure their customers know what makes them unique and different. Trends in the food industry will continue to shift to meet consumers' health and wellness desires, and this leads to the creation of new formulas that try to maintain the same taste but with different ingredients. The key to being competitive in the market and remaining close to consumer's desires is keeping the same flavor of the food product or even enhancing the experience of it, this is one of the main reasons why sensory analysis in the food industry and in food science has continuously increased and has gained more terrain.Some of the limitations for sensory analysis is the required space to have the individual booths, time consuming preparation, and material costs. Even when examining the previous limitations, one of the most important is the training of new users and retraining of existing users. The environment created to analyze a certain food could affect the results, either positively or negatively, and having false results from skewed data would then cost the company time and money. Virtual Reality can be used to create a detailed scenario for users or employees that requires sensory training to be part of the trained panel, and as well as to mentally and physically learn the tasks required and allow companies to introduce people with different needs and learning styles. The potential of a Virtual Scenario relies on activating all senses and immersion in a holistic experience. The main objective of this research covers the development of a virtual scenario for sensory training, by visualizing a standard booth and creating a Virtual Scenario training program to analyze scents using a scent generator prototype.The methodology is divided in steps, the first step starts with the design of the sensory training using a discrimination test and the interaction with the subject in the virtual scenario. Secondly, designing the cad parts for the virtual scenario using a 3D modeling software for sensory training with standard features including environment and materials. The third step is focused on the integration of the laboratory layout and the sensory training in the virtual scenario that will allow the subject to feel immersed. In the fourth step the programming take place to create the interface to have interactions between the environment, the human, and the scent generator used to release the scents. The fifth and final step is designing a scent generator prototype for scents released based on a 3D model printing.
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