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Dungeons, Dragons, & Star Wars: Soun...
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Jensen, Emma.
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Dungeons, Dragons, & Star Wars: Sound in Tabletop Role-Playing Games.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Dungeons, Dragons, & Star Wars: Sound in Tabletop Role-Playing Games./
作者:
Jensen, Emma.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2020,
面頁冊數:
156 p.
附註:
Source: Masters Abstracts International, Volume: 82-02.
Contained By:
Masters Abstracts International82-02.
標題:
Music. -
電子資源:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=27831239
ISBN:
9798662467194
Dungeons, Dragons, & Star Wars: Sound in Tabletop Role-Playing Games.
Jensen, Emma.
Dungeons, Dragons, & Star Wars: Sound in Tabletop Role-Playing Games.
- Ann Arbor : ProQuest Dissertations & Theses, 2020 - 156 p.
Source: Masters Abstracts International, Volume: 82-02.
Thesis (M.M.)--The Florida State University, 2020.
This item must not be sold to any third party vendors.
In this thesis I posit that sound - including music, the voice, and ambient and environmental noises - is necessary for creating immersive environments in tabletop role-playing games (TRPGs). It is the first ethnomusicological study to examine the role of sound in these TRPGs, although previous, related musicological scholarship has focused on video game and computer role-playing games (Cheng, 2014; Miller, 2012). Throughout the thesis, I draw on my own experiences with these games, participant-observation and observation of other TRPG groups, and interviews I completed with eighteen informants. Through analysis and interpretation of data collected using these fieldwork methods, I examine specific examples of how music is used in gaming sessions, explore how the use of music relates to Daniel Mackay's "imaginary-entertainment environment" (2001), and offer the term "movie simile" to describe common comparisons that players make between film and TRPG soundtracks. My theoretical framework on voice draws from Brian Kane's model (2014) to discuss how players utilize echos, logos, topos, and techne to create meaning and worlds in their games, as well as to illustrate how real-life experiences with the voice affect a player's reception of natural and character voices. Additionally, I offer the term "haptic audition" to describe how tactility and space affect the ways in which players experience these sonic gaming environments. Throughout the thesis, I describe my model of sonic and perceptual layers that include the musical layer, the vocal layer, and the third and fourth layers, which include ambient and environmental noises, respectively.
ISBN: 9798662467194Subjects--Topical Terms:
516178
Music.
Subjects--Index Terms:
dragons
Dungeons, Dragons, & Star Wars: Sound in Tabletop Role-Playing Games.
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https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=27831239
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