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Homebound: Spatializing the Immigran...
~
Alvarez Arias, Alberto.
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Homebound: Spatializing the Immigrant Experience by Breaking Down Barriers in Virtual Reality.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Homebound: Spatializing the Immigrant Experience by Breaking Down Barriers in Virtual Reality./
Author:
Alvarez Arias, Alberto.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2020,
Description:
108 p.
Notes:
Source: Masters Abstracts International, Volume: 81-12.
Contained By:
Masters Abstracts International81-12.
Subject:
Multimedia communications. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=27959849
ISBN:
9798645499662
Homebound: Spatializing the Immigrant Experience by Breaking Down Barriers in Virtual Reality.
Alvarez Arias, Alberto.
Homebound: Spatializing the Immigrant Experience by Breaking Down Barriers in Virtual Reality.
- Ann Arbor : ProQuest Dissertations & Theses, 2020 - 108 p.
Source: Masters Abstracts International, Volume: 81-12.
Thesis (M.F.A.)--Florida Atlantic University, 2020.
This item must not be sold to any third party vendors.
This thesis explores the production process of developing a virtual reality experience with an emphasis on digital humanities and the methods of adapting real-world events, narratives, and media coverage into an interactive, location-based VR experience. The thesis contextualizes the production of an accompanying media project, which is informed by the history of U.S migration and the media's impact on the opinion of Americans.Through the observation of production methods, this paper summarizes the process of creating a VR experience that expands the established production pipeline to more fluidly produce immersive interactive content. Using Homebound: The Interactive Immigrant Experience, a collaborative VR project as a prototype for these methods, we were able to integrate and develop a media production pipeline that uses off the shelf hardware in unison with Unreal Engine 4 to produce a prototype VR experience that follows the narrative on a Latin American Immigrant.In Homebound, users can experience natural interactions with characters and objects in the game through the use of VR headsets and hand-tracking sensors. In unison with original environments and animations using the latest virtual production processes, audiences can experience what it is like for undocumented immigrants to be forced into exile due to violence and what the journey looks like for many migrants making their way to the U.S/Mexico border.The outcomes for this project shows that the proposed pipeline could render an experience with high production value and an intuitive and immersive user experience that could be expanded to fulfill the goals of the larger Homebound project, which will be to measure VR's ability to generate empathy in the user.
ISBN: 9798645499662Subjects--Topical Terms:
590562
Multimedia communications.
Subjects--Index Terms:
Game design
Homebound: Spatializing the Immigrant Experience by Breaking Down Barriers in Virtual Reality.
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This thesis explores the production process of developing a virtual reality experience with an emphasis on digital humanities and the methods of adapting real-world events, narratives, and media coverage into an interactive, location-based VR experience. The thesis contextualizes the production of an accompanying media project, which is informed by the history of U.S migration and the media's impact on the opinion of Americans.Through the observation of production methods, this paper summarizes the process of creating a VR experience that expands the established production pipeline to more fluidly produce immersive interactive content. Using Homebound: The Interactive Immigrant Experience, a collaborative VR project as a prototype for these methods, we were able to integrate and develop a media production pipeline that uses off the shelf hardware in unison with Unreal Engine 4 to produce a prototype VR experience that follows the narrative on a Latin American Immigrant.In Homebound, users can experience natural interactions with characters and objects in the game through the use of VR headsets and hand-tracking sensors. In unison with original environments and animations using the latest virtual production processes, audiences can experience what it is like for undocumented immigrants to be forced into exile due to violence and what the journey looks like for many migrants making their way to the U.S/Mexico border.The outcomes for this project shows that the proposed pipeline could render an experience with high production value and an intuitive and immersive user experience that could be expanded to fulfill the goals of the larger Homebound project, which will be to measure VR's ability to generate empathy in the user.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=27959849
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