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Degrees of Freedom: The Consideratio...
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Bast, Jacqueline Anne.
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Degrees of Freedom: The Consideration of Embodiment in the Process of Constituting a Virtual Reality Experience.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Degrees of Freedom: The Consideration of Embodiment in the Process of Constituting a Virtual Reality Experience./
Author:
Bast, Jacqueline Anne.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2020,
Description:
106 p.
Notes:
Source: Masters Abstracts International, Volume: 81-09.
Contained By:
Masters Abstracts International81-09.
Subject:
Multimedia communications. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=27667242
ISBN:
9781658421256
Degrees of Freedom: The Consideration of Embodiment in the Process of Constituting a Virtual Reality Experience.
Bast, Jacqueline Anne.
Degrees of Freedom: The Consideration of Embodiment in the Process of Constituting a Virtual Reality Experience.
- Ann Arbor : ProQuest Dissertations & Theses, 2020 - 106 p.
Source: Masters Abstracts International, Volume: 81-09.
Thesis (M.F.A.)--State University of New York at Buffalo, 2020.
This item must not be sold to any third party vendors.
The growing accessibility of virtual reality (VR) has extended its boundaries and opened a new understanding of VR as an artistic medium. Constituting a software-embedded, interactable, virtual environment, it is attributed great aesthetic potential. Its most distinctive characteristic is the feeling of immersion, primarily achieved through the active mental and physical engagement of the participant. While immersion helps to generate sensations that replicate a sense of embodiment towards a virtual body, it remains unknown how deviations of such are reflected in the experience of one's embodiment - not or only partly feeling to be inside, have, and control a body. This thesis presents an overview of the investigations on the constitution of embodiment by bringing together works from the fields of computer science, philosophy and cognitive sciences. Within this framework, I apply qualitative exploratory research methods to identify which modes of embodiment experiences representing a meaningful self-experience can be perceived by participants. To do so, I explore the most salient characteristics of VR, the role of cognition and interaction in regard to experiencing our surroundings and, in particular, our body's role in a virtual environment. With the suggested understanding of embodiment as a dynamic experience of one's body which depends highly on the particular interplay of endogenous sensations, I reveal its potential to be shaped by the deployment of varying feedback and interaction modalities. For the following propositions on how such experiential factors are reflected in the overall experience of embodiment, I suggest the term modes of embodiment and exemplify three cases: terrestrial detachment, puppet-master and scatter presence. The thesis is intended to serve as a practically applicable resource to system designers who embrace a more reflective approach to VR.
ISBN: 9781658421256Subjects--Topical Terms:
590562
Multimedia communications.
Subjects--Index Terms:
Embodiment
Degrees of Freedom: The Consideration of Embodiment in the Process of Constituting a Virtual Reality Experience.
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The growing accessibility of virtual reality (VR) has extended its boundaries and opened a new understanding of VR as an artistic medium. Constituting a software-embedded, interactable, virtual environment, it is attributed great aesthetic potential. Its most distinctive characteristic is the feeling of immersion, primarily achieved through the active mental and physical engagement of the participant. While immersion helps to generate sensations that replicate a sense of embodiment towards a virtual body, it remains unknown how deviations of such are reflected in the experience of one's embodiment - not or only partly feeling to be inside, have, and control a body. This thesis presents an overview of the investigations on the constitution of embodiment by bringing together works from the fields of computer science, philosophy and cognitive sciences. Within this framework, I apply qualitative exploratory research methods to identify which modes of embodiment experiences representing a meaningful self-experience can be perceived by participants. To do so, I explore the most salient characteristics of VR, the role of cognition and interaction in regard to experiencing our surroundings and, in particular, our body's role in a virtual environment. With the suggested understanding of embodiment as a dynamic experience of one's body which depends highly on the particular interplay of endogenous sensations, I reveal its potential to be shaped by the deployment of varying feedback and interaction modalities. For the following propositions on how such experiential factors are reflected in the overall experience of embodiment, I suggest the term modes of embodiment and exemplify three cases: terrestrial detachment, puppet-master and scatter presence. The thesis is intended to serve as a practically applicable resource to system designers who embrace a more reflective approach to VR.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=27667242
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