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Biodesign Education in Early Childho...
~
Strawhacker, Amanda Lenae.
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Biodesign Education in Early Childhood: A Design-Research Study of the Tangible Crispee Technology and Learning Intervention.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Biodesign Education in Early Childhood: A Design-Research Study of the Tangible Crispee Technology and Learning Intervention./
作者:
Strawhacker, Amanda Lenae.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2020,
面頁冊數:
330 p.
附註:
Source: Dissertations Abstracts International, Volume: 82-01, Section: B.
Contained By:
Dissertations Abstracts International82-01B.
標題:
Early childhood education. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=27962318
ISBN:
9798641542805
Biodesign Education in Early Childhood: A Design-Research Study of the Tangible Crispee Technology and Learning Intervention.
Strawhacker, Amanda Lenae.
Biodesign Education in Early Childhood: A Design-Research Study of the Tangible Crispee Technology and Learning Intervention.
- Ann Arbor : ProQuest Dissertations & Theses, 2020 - 330 p.
Source: Dissertations Abstracts International, Volume: 82-01, Section: B.
Thesis (Ph.D.)--Tufts University, 2020.
This item must not be sold to any third party vendors.
Bioengineering - the science of applying engineering strategies to the design of living materials to solve human problems - is growing as an emerging STEM field, penetrating industries of agriculture, medicine, energy, and civics. Today's young children are growing up in a world where questions of bioethics and biotechnology will be globally pervasive. It is important to prepare them to engage with the complex ethical questions of bioengineering, and to understand the immense power of this novel domain to solve problems that have long plagued humanity. This research explores ways that children engage in foundational STEM strategies while using CRISPEE, a novel tangible technology to playfully introduce foundational concepts of bioengineering. CRISPEE was designed to introduce concepts in a way that is developmentally appropriate for young children, in order to reach children before they develop negative stereotypes toward STEM professions. This paper presents the design-based research study of the 6-phase development cycle of the CRISPEE prototype and accompanying learning intervention. Data from two of the research phases were explored using qualitative interaction analysis techniques to arrive at a narrative understanding of how children engaged with the CRISPEE prototype, and what they can learn from a bioengineering learning intervention that uses CRISPEE. N = 71 children aged 4-9 years comprised the total sample, with n = 62 children participating in a brief CRISPEE play-session held at a pop-up exhibit at the Boston Children's Museum, and n = 9 children participating in a 15-hour camp-style learning intervention held during vacation week at the Eliot-Pearson Children's School. Results from the museum play-test study reveal that children engage in practices of sequencing, sensemaking, and creative design when using CRISPEE for the first time. Over half of the sample was able to master CRISPEE interactions within 10 minutes of playing with the tool. Results from the camp intervention study reveal that the CRISPEE tool and curriculum supported children's engagement with foundational concepts from bioengineering, such as "genes" and "bioluminescence". Further, children engaged with engineering and computer science concepts of hardware, software, and debugging, and bioengineering concepts of ethical consequences of biodesign. Findings reveal new areas of investigation for developing an evidence-based pedagogy of developmentally appropriate bioengineering education for early childhood.
ISBN: 9798641542805Subjects--Topical Terms:
518817
Early childhood education.
Subjects--Index Terms:
Design-based research methods
Biodesign Education in Early Childhood: A Design-Research Study of the Tangible Crispee Technology and Learning Intervention.
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Bioengineering - the science of applying engineering strategies to the design of living materials to solve human problems - is growing as an emerging STEM field, penetrating industries of agriculture, medicine, energy, and civics. Today's young children are growing up in a world where questions of bioethics and biotechnology will be globally pervasive. It is important to prepare them to engage with the complex ethical questions of bioengineering, and to understand the immense power of this novel domain to solve problems that have long plagued humanity. This research explores ways that children engage in foundational STEM strategies while using CRISPEE, a novel tangible technology to playfully introduce foundational concepts of bioengineering. CRISPEE was designed to introduce concepts in a way that is developmentally appropriate for young children, in order to reach children before they develop negative stereotypes toward STEM professions. This paper presents the design-based research study of the 6-phase development cycle of the CRISPEE prototype and accompanying learning intervention. Data from two of the research phases were explored using qualitative interaction analysis techniques to arrive at a narrative understanding of how children engaged with the CRISPEE prototype, and what they can learn from a bioengineering learning intervention that uses CRISPEE. N = 71 children aged 4-9 years comprised the total sample, with n = 62 children participating in a brief CRISPEE play-session held at a pop-up exhibit at the Boston Children's Museum, and n = 9 children participating in a 15-hour camp-style learning intervention held during vacation week at the Eliot-Pearson Children's School. Results from the museum play-test study reveal that children engage in practices of sequencing, sensemaking, and creative design when using CRISPEE for the first time. Over half of the sample was able to master CRISPEE interactions within 10 minutes of playing with the tool. Results from the camp intervention study reveal that the CRISPEE tool and curriculum supported children's engagement with foundational concepts from bioengineering, such as "genes" and "bioluminescence". Further, children engaged with engineering and computer science concepts of hardware, software, and debugging, and bioengineering concepts of ethical consequences of biodesign. Findings reveal new areas of investigation for developing an evidence-based pedagogy of developmentally appropriate bioengineering education for early childhood.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=27962318
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