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The Effect of Computer-Based Simulat...
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Okopal, Emilie M.
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The Effect of Computer-Based Simulation on Learning and Self-Efficacy in Speech-Language Pathology Graduate Students.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
The Effect of Computer-Based Simulation on Learning and Self-Efficacy in Speech-Language Pathology Graduate Students./
作者:
Okopal, Emilie M.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2019,
面頁冊數:
67 p.
附註:
Source: Masters Abstracts International, Volume: 80-11.
Contained By:
Masters Abstracts International80-11.
標題:
Speech therapy. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=13812495
ISBN:
9781392117842
The Effect of Computer-Based Simulation on Learning and Self-Efficacy in Speech-Language Pathology Graduate Students.
Okopal, Emilie M.
The Effect of Computer-Based Simulation on Learning and Self-Efficacy in Speech-Language Pathology Graduate Students.
- Ann Arbor : ProQuest Dissertations & Theses, 2019 - 67 p.
Source: Masters Abstracts International, Volume: 80-11.
Thesis (M.S.)--Indiana University of Pennsylvania, 2019.
This item must not be sold to any third party vendors.
Computer-based simulation has been utilized in various fields to supplement traditional didactic learning to develop clinical competence skills without compromising patient safety. To date, there is no existing evidence of the effects of computer-based simulation in the field of speech-language pathology. Thus, an analysis of the effects of implementing computer-based simulation in speech-language pathology is needed to explore the potential advantages to developing clinicians that the platform could serve. The current study focused specifically on first-year graduate students in speech-language pathology that were beginning their third semester of a five-semester master's program. Fifteen female participants between the ages of 22 and 29 participated in the study. Each participant was randomized to a simulation group ( n=7) or control group (n=8). All participants completed two forms of pre-assessment; a pre-test consisting of six knowledge-based multiple choice questions and The Clinical Self-Efficacy in Patient Centeredness Questionnaire. The simulation group then completed five computer-based simulation case modules in which they were required to read through cases and answer interactive clinical questions based on each case. The control group was given the same five case modules, but in the form of text on paper to emulate traditional didactic learning. After participants completed the six case modules, they were given two forms of post-assessment which were the same six knowledge-based multiple choice questions and The Clinical Self-Efficacy in Patient Centeredness Questionnaire as administered at pre-assessment. Results suggest that computer-based simulation has an effect on knowledge and self-efficacy in speech-language pathology graduate students.
ISBN: 9781392117842Subjects--Topical Terms:
520446
Speech therapy.
The Effect of Computer-Based Simulation on Learning and Self-Efficacy in Speech-Language Pathology Graduate Students.
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Computer-based simulation has been utilized in various fields to supplement traditional didactic learning to develop clinical competence skills without compromising patient safety. To date, there is no existing evidence of the effects of computer-based simulation in the field of speech-language pathology. Thus, an analysis of the effects of implementing computer-based simulation in speech-language pathology is needed to explore the potential advantages to developing clinicians that the platform could serve. The current study focused specifically on first-year graduate students in speech-language pathology that were beginning their third semester of a five-semester master's program. Fifteen female participants between the ages of 22 and 29 participated in the study. Each participant was randomized to a simulation group ( n=7) or control group (n=8). All participants completed two forms of pre-assessment; a pre-test consisting of six knowledge-based multiple choice questions and The Clinical Self-Efficacy in Patient Centeredness Questionnaire. The simulation group then completed five computer-based simulation case modules in which they were required to read through cases and answer interactive clinical questions based on each case. The control group was given the same five case modules, but in the form of text on paper to emulate traditional didactic learning. After participants completed the six case modules, they were given two forms of post-assessment which were the same six knowledge-based multiple choice questions and The Clinical Self-Efficacy in Patient Centeredness Questionnaire as administered at pre-assessment. Results suggest that computer-based simulation has an effect on knowledge and self-efficacy in speech-language pathology graduate students.
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